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Surrakar Spellblade Unified Will

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Byt in för 131:-!

Training Grounds
Rise of the Eldrazi, Rare

manakostnad: CMC: 1
Korttyp: Enchantment
Nuvarande oracletext:
Activated abilities of creatures you control cost up to 2 less to activate. This effect can't reduce the amount of mana an ability costs to activate to less than one mana.
Flavourtext:
Under the master's eye, skills are honed sharper and spells cut deeper.
Illustration: James Ryman
Kortspecifika regler
6/15/2010
Training Grounds won't affect a cost that isn't the cost to activate a creature's activated ability. For example, it won't affect Flameblast Dragon's Variable ColorlessRed cost, since that's a cost paid when a triggered ability resolves, and it won't affect a kicker cost, since that's an additional cost to cast a spell. Activated ability costs appear before a colon (:) in a card's rules text, or, in the case of some keywords, before a colon in reminder text.

6/15/2010
Training Grounds affects only creatures you control on the battlefield. The costs of activated abilities that work in other zones (such as cycling or unearth) won't be reduced.

6/15/2010
Training Grounds won't affect the part of an activation cost represented by colored mana symbols or snow mana symbols. It also won't affect nonmana parts of an activation cost, if there are any.

6/15/2010
Training Grounds can reduce the part of an activation cost represented by generic mana symbols down to nothing, as long as it still costs at least one mana. For example, if an activation cost is 2Green, you'd have to pay only Green. If an activation cost is 2, though, you'd still have to pay 1.

6/15/2010
Training Grounds can reduce the amount you pay for a creature's activated ability cost that includes Variable Colorless. For example, Drana, Kalastria Bloodchief has an activated ability that costs Variable ColorlessBlackBlack. If you control Training Grounds and you activate the ability with X equal to 5, you'll have to pay only 3BlackBlack. This is true even if the ability states that Variable Colorless must be paid with a certain color of mana, as Crimson Hellkite's ability does.

6/15/2010
If an activated ability of a creature you control costs no generic mana to activate (for example, if it costs RedRed, it costs 0, or it costs only nonmana actions such as Tap or "Sacrifice a creature"), Training Grounds simply won't affect it. In particular, it won't increase the cost to include a mana payment of 1.

6/15/2010
Training Grounds takes the total cost to activate a creature's activated ability into account, not just the cost printed on it. For example, Furnace Spirit has an activated ability that costs Red, and Suppression Field says "Activated abilities cost 2 more to activate unless they're mana abilities." Since activating Furnace Spirit's activated ability would now cost 2Red, Training Grounds reduces that cost back to Red.

6/15/2010
You may choose not to apply Training Ground's cost reduction effect. You may also choose to apply only part of it (causing an activated ability of a creature you control to cost just 1 less to activate).



Legalitet:
Standard: Ej legal
Pioneer: Ej legal
Modern: Legal
Legacy: Legal
Vintage: Legal
EDH / Commander: Restricted
Pauper: Ej legal
Brawl: Ej legal
Premodern: Ej legal
93/94: Ej legal

Training Grounds är Legal i dessa block: Zendikar


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Anslagstavla för Training Grounds

Långa Kombos med Training Grounds [4] av Dreader7 19:24, 15/2 -20
Senast svar av EvilEmil , 19:27, 17/2
O var är du, du som blev tränad i denna [34] av EEJR 09:53, 19/4 -10
Senast svar av Noxifer , 21:19, 21/4
En galen man [29] av EEJR 00:09, 15/4 -10
Senast svar av latsblaster , 11:37, 14/5

 

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