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Magister Sphinx
Conflux, Rare

Manakostnad: MV: 7
Korttyp: Artifact Creature — Sphinx
Nuvarande oracletext:
Flying
When Magister Sphinx enters the battlefield, target player's life total becomes 10.
P/T: 5/5
Flavourtext:

"These benighted worlds are thick with ignorance. I will educate them. They will listen, or they will die."

Illustration: Steven Belledin
Kortspecifika regler
2010-06-15
In a Two-Headed Giant game, this ability basically causes the team’s life total to become 10, but only the targeted player is considered to have actually gained or lost life.

2009-02-01
This ability is not optional.

2009-02-01
For a player’s life total to become 10, what actually happens is that the player gains or loses the appropriate amount of life. For example, if the targeted player’s life total is 4 when this ability resolves, it will cause that player to gain 6 life; alternately, if the targeted player’s life total is 17 when this ability resolves, it will cause that player to lose 7 life. Other cards that interact with life gain or life loss will interact with this effect accordingly.
StandardPioneerModernLegacyVintageEDH / CommanderPauperBrawlHistoricPremodern93/94
Magister Sphinx är Legal i dessa block: Shards of Alara
@ SvM Regelfrågor om Magister Sphinx
Lekar med Magister Sphinx

Anslagstavla för Magister Sphinx (Conflux)

"Combo" 19
av the_royal_blood 23:47, 10/3 -09, Senast svar av pudas_beast, 01:45, 12/3 -09

Magister Sphinx
Conflux, Rare

Manakostnad: MV: 7
Korttyp: Artifact Creature — Sphinx
Nuvarande oracletext:
Flying
When Magister Sphinx enters the battlefield, target player's life total becomes 10.
P/T: 5/5
Flavourtext:

"These benighted worlds are thick with ignorance. I will educate them. They will listen, or they will die."

Illustration: Steven Belledin
Kortspecifika regler
2010-06-15
In a Two-Headed Giant game, this ability basically causes the team’s life total to become 10, but only the targeted player is considered to have actually gained or lost life.

2009-02-01
This ability is not optional.

2009-02-01
For a player’s life total to become 10, what actually happens is that the player gains or loses the appropriate amount of life. For example, if the targeted player’s life total is 4 when this ability resolves, it will cause that player to gain 6 life; alternately, if the targeted player’s life total is 17 when this ability resolves, it will cause that player to lose 7 life. Other cards that interact with life gain or life loss will interact with this effect accordingly.
StandardPioneerModernLegacyVintageEDH / CommanderPauperBrawlHistoricPremodern93/94
Magister Sphinx är Legal i dessa block: Shards of Alara
@ SvM Regelfrågor om Magister Sphinx
Lekar med Magister Sphinx

I BUTIKEN

Singlar

12:-/styck
2 st inne


Foil

22:-/styck
1 st inne

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Till salu

Rayek 7 SEK (FN) (1st)
Jolly_roger 8 SEK (EX) (1st)
vampiric_ninja 10 SEK (eng, EX) Foil! Liten drakpärm (1st)
regul8or 10 SEK (eng, NM) (2st)
Discus 10 SEK (eng, EX) (1st)
ross 10 SEK (EX) (1st)
Eazter 15 SEK (eng, NM) Foil! (1st)
prinsallan 18 SEK (F. KinesiskaF. Kinesiska, EX) (2st)
queenen 19 SEK (eng, NM) Axefestis (2st)
Dilbert 19 SEK (eng, EX) Foil! (1st)
prinsallan 49 SEK (SpanskaSpanska, EX) Foil! (2st)

PÅ HAVE

queenen (2st), 666killer666 (1st), 666killer666 (4st), Astrolalf (1st), Shadowhaunted (2st), Discus (1st), comicboy (1st)

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