Neurok Transmuter
Darksteel, Uncommon
manakostnad: MV: 3 Korttyp: Creature — Human Wizard
Nuvarande oracletext:
U: Target creature becomes an artifact in addition to its other types until end of turn.
U: Until end of turn, target artifact creature becomes blue and isn't an artifact.
P/T: 2/2
Illustration: Mark Zug
Kortspecifika regler
2004-12-01
Neurok Transmuter’s second ability removes the type “artifact” — and any artifact subtypes — from the artifact creature it targets. It doesn’t remove any other types or any subtypes of other types, and it doesn’t remove supertypes. If the artifact was legendary, it’s still legendary, and the “Legend rule” applies normally. 2004-12-01
Equipment that stops being an artifact loses the subtype “Equipment.” Permanents without the subtype Equipment can’t equip creatures. Of course, artifact creatures can’t equip anything either. 2004-12-01
Neurok Transmuter’s second ability interacts strangely with March of the Machines from the Mirrodin set. If an artifact is an artifact creature only because March of the Machines is on the battlefield and you then activate Neurok Transmuter’s second ability on that artifact creature, the result is a permanent with no types whatsoever. Neurok Transmuter’s ability removes the type “artifact.” March of the Machines depends on knowing what is and isn’t an artifact. The permanent won’t be an artifact when March of the Machine’s effect is applied and therefore it won’t be turned into a creature.
Legalitet:
Standard: Ej legal
Pioneer: Ej legal
Modern: Legal
Legacy: Legal
Vintage: Legal
EDH / Commander: Legal
Pauper: Ej legal
Explorer: Ej legal
Historic: Ej legal
Brawl: Ej legal
Premodern: Ej legal
93/94: Ej legal
Neurok Transmuter är Legal i dessa block: Mirrodin
Regelfrågor om Neurok Transmuter
Lekar med Neurok Transmuter
|