manakostnad: MV: 8 Korttyp: Enchantment Nuvarande oracletext:
Divine Intervention enters the battlefield with two intervention counters on it.
At the beginning of your upkeep, remove an intervention counter from Divine Intervention.
When you remove the last intervention counter from Divine Intervention, the game is a draw. Illustration: Amy Weber Kortspecifika regler
2009-10-01
When Divine Intervention’s third ability resolves, the game ends immediately. The game is a draw, meaning neither player wins and neither player loses.
2009-10-01
Divine Intervention’s third ability triggers only if its controller removes the last intervention counter from it. It doesn’t matter how that happens. For example, if you control Divine Intervention and the last intervention counter is removed as a result of a Clockspinning you control, the ability will trigger. On the other hand, if the last intervention counter is removed as a result of a Clockspinning another player controls, the ability won’t trigger (and won’t ever be able to).
2009-10-01
In a multiplayer game played with the limited range of influence option, Divine Intervention won’t necessarily end the entire game when its third ability resolves. All players within range of Divine Intervention will leave the game. They’ll neither win nor lose; as far as they’re concerned, the result of the game is a draw. All other players will continue playing.
Legalitet:
Standard: Ej legal
Pioneer: Ej legal
Modern: Ej legal
Legacy: Legal
Vintage: Legal
EDH / Commander: Legal
Pauper: Ej legal
Explorer: Ej legal
Historic: Ej legal
Brawl: Ej legal
Premodern: Ej legal
93/94: Legal
Ichorid skrev 14:11, 27/7 -20
Vad anser ni om att någon spelar med Divine Intervention i EDH som en "wincon?" Bu eller bä? Jag har nämligen skaffat mig en jäkel + en Nesting Grounds för lite divine lattjo lajban...!
Om du hade varit inloggad hade du kunnat svara här