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Meren & the Soul Serene (v.5.6) EDH / Turneringsspel
Av: noatzon
13:05, 10/9 -16

noatzonkommenterar :
Meren toolboxin' to victory! Leken närmar sig ett komplett stadium och det ända kvar är optimering och pimpning U.

v.5.6
Finaly v.5.6!
The deck has pretty much reach it's optimal lace now. The real problem is a peculiar one - the deck is to good.

All games end after you stall and get out a Mana Reflection or Coffer combo and then cast Geneses Wave X=27 or something a few timers.

The inf combo that where put into the deck to help close out games faster and was deliberately made to be difficult to assemble now wins all games with ease.

No longer is the deck any fun to play against or with really. I'm currently debating with myself weather or not i should take ut Geneses Wave and the inf combo from the deck altogether and instead focus on what it was supposed to be - a super grindy toolbox deck that slowly wins the game. At it's current state the LD package is useless and never worth assembling.

This will most likely be the finished version of the Soul Serene, v.5.6. V.6 and forward will probably not have any inf combos or Wave - it's just too good a card.

* Massive pimp upgrade
* Temple of the Fasle God -> Scourge foil
* Urborg -> foil
* Sylvan Library (4th) -> Sylvan Library (Legends, eng)
* Exploration (C1) -> Exploration (Urza's Saga)
* Garruk, Relentless -> Sadistic Sacrament (he didn't do much & Sacrament is really important. It's also awkward drawing it when you have Wildspeaker out)
* Greenwarden -> Kokusho (Lifegain/second wincon!)
* Ensnaring Bridge (7th -> Stronghold

v.5.5.5
* Overgrown Tomb (RtR -> Ravnica)

v.5.5.4
* 1 Swamp -> Cavern of Souls (completing the anti-counterspell packet)
v.5.5.3
* 1 Treasure Keeper -> Greenwarden of Murasa (Keeper was in to test potential value. It kinda filled it's function but always felt more like a filler than anything useful.

Greenwarden has been in the deck before but was removed because of a philosophy of only having one of the same effect in the deck.

This has later been changed and i've felt for a long time that i need a backup Witness for redundancy and as a ensurance plan if they Exile my Graveyard.)

* I'm also looking to free up space for a couple of needed-to-semi-needed additions, mainly Sadistic Sacrament and it will most likely replace the poor Greenwarden again as i hope it will fix the whole Witness disappearing problem .P

Also looking to get in are Kokusho, the Evening Star as another way to keep myself alive when Bridge isn't enough. It also conveniently works as another wincon - yay!

I'm also debating whether or not Garruk, Apex Predator is worth. Possibly instead of Kokosho. Helps against PW:s, lifegain, creature removal and some more.

On a jankier note i'm thinking about jamming in the combo of Sporemound and Life and Limb in the deck for those times when everything is going to shit and i just feel like breaking the game C:

For those of you who don't get it, understandably, if you have both of them on the battlefield and make a and drop you create a loop that will go infinitive if noone breaks it,

There's a few more cards on the radar mainly Sheoldred, additional Meren. But that's most of em.

v.5.5.2
* Strip Mine (4th Ed) -> Strip Mine (Antiquities, V.3)
* Death Cloud MM13 foil upgrade

v.5.5.1
* Sol Ring -> Sol Ring (Alt Art: <a href="http://imgur.com/a/mBSMn">http://imgur.com/a/mBSMn</a>)

v.5.5
* It That Betrays #24436 -> Treasure Keeper (It never really did much on it's own. Trying Keeper for potential value)
* 1 Nissa, Vital Force #38806 -> Xiahou Dun, the One-Eyed #28077 (W/ Wildspeaker Nissa wasn't really doing much. Trying Xiahou for the slot. He can return things like nissa but is also a creature who can sac itself)
* Deadbridge Chant -> Exploration (With Wildspeaker and also LD subtheme Exploration should do a nice job with helping me crush the OPPs lands and also get back my own effectually. The Mul Daya gas also proven so good that an additional copy-ish seemed good. Happy with it so far. The few times i did play Deadbride it just didn't do enough and i never tutored for it.)
* 1 Swamp for (Dustbowl)/Boseiju, Who Shelters All #14620 (Dustbowl was in the deck for a very short amount of time but was quickly replaced bu Boseiju. Turns out strp Mine and a few "additional lands" cards was enough LD. Boseiju also covered up a blind spot the deck had - counterspells. My local meta haven't had any real control decks so when one actually emerged Meren proved... difficult to play. Buseiju immediately fixed this problem.)
*Foil Woodland Cemetery

v.5.4.2
* Life from the Loam -> MM13 foil upgrade

v.5.4.1
* 6 of 7 Forests are the MPS Lorwyn art. (SVM wouldn't let me do that tho)¨

v.5.4
* Doubling Cube -> Garruk Wildspeaker (with the Coffers/Urborg combo this just makes more sence. DC was just klunky on muliple levels)
* Animate Dead -> Garruk, Relentless (Animate often was just a oneshot Meren trigger. I want more of my deck, things should be easier to reuse. Garruk works as semi creature removal. But he is primarily there was his fipside and the pseudo-pod ability. e is currently heavily debatable and will be on the watchlist for awhile)
* Beseech the Queen -> Vampiric Tutor (I personally see it as a strict upgrade. I have Urborg in the deck but without it Beseech is just a pain to cast. Besides all i want to search for is almost always instants)

v.5.3.5
* 1 Forest -> Gaea's Cradle
* Ensnaring Bridge - is here to stay.Meren is not fast to say the least and Bridge buys you alot of time.
* Foil upgrade

v.5.3.4
* Okina -> Cabal Coffers (Okina never was anything more than another green source Sakura didn't fetch for. The second ability was NEVER used. Strict upgrade really)

v.5.3.3
* Acidic Slime (M13-> FNM Promo)
* Foil upgrades

v.5.3.2
* Defense of the Heart -> Ensnaring Bridge (Likely Change/ defensive tweak. Defense does stop the OPPS from playing creatures most of the time. But it doesn't really handle the once already on the battlefield. Most of the time it just sits there uselessly and draws alot of hate.)

v.5.3.1
* Curcible -> Crucible (5D -> Invention)

v.5.3
* Solemn - Nissa (Permanent upgrade. Solemn is fine but i have Sakura & CO that does everything it does but better. Nissa also looks sweet and i want to see what she can do!)
* Aetherworks - Wurmcoil (Not impactful enough, trying more lifegain/fatties to stay alive)
* Mutilate - Damnation (strict upgrade)
* 1 Forest - Verdant Catacomb
* 1 Swamp - Bayou

v.5.2
* Solemn Simulacrum - Nissa (Experiment//upgrade)
* Expedition Map - Crop Rotation (Strict upgrade)
* Smothering Abomination - Aetherworks Marvel (Trying out new things)
* Signet - Sol Ring (Strict upgrade. Going more on the Muliplayer route which the deck was intended for to begin with)

The following cards are in foil:
Sylvok Replica
Carrion Feeder
Fleshbag Marauder
Sidisi, Undead Vizier
Vampire Hexmage
Sengir Aoutcrat
Death Cloud
Primal Growth
Riftsweeper
Life from the Loam
Woodland Cemetry
Urborg, Tomb of Yawgmoth
Most of the Swamps (BFZ)
Temple of the False God

The following cards are altered:
* Sol Ring [http://imgur.com/a/mBSMn]

The following cards are in another language:
1 Volrath's Stronghold (F/T.Kin)
1 Phyrexian Tower (F/T.Kin)

Kategori: Turneringsspel
Format: EDH Storlek: 93 kort
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  CREATURES (27)
1Meren of Clan Nel Toth
1Dryad Arbor
1Sylvok Replica
1Wurmcoil Engine
1Kokusho, the Evening Star
1Xiahou Dun, the One-Eyed
1Carrion Feeder
1Shriekmaw
1Viscera Seer
1Fleshbag Marauder
1Puppeteer Clique
1Sidisi, Undead Vizier
1Vampire Hexmage
1Blood Artist
1Sengir Autocrat
1Razaketh, the Foulblooded
1Acidic Slime
1Terastodon
1Fauna Shaman
1Sakura-Tribe Elder
1Dawntreader Elk
1Eternal Witness
1Oracle of Mul Daya
1Riftsweeper
1Diligent Farmhand
1Ramunap Excavator
1Deathrite Shaman
 ENCHANTMENTS (8)
1Black Market
1Dictate of Erebos
1Phyrexian Reclamation
1Grave Pact
1Exploration
1Evolutionary Leap
1Mana Reflection
1Sylvan Library
 SORCERIES (16)
1Sadistic Sacrament
1Damnation
1Death Cloud
1Rise of the Dark Realms
1Living Death
1Buried Alive
1Victimize
1Demonic Tutor
1Torment of Hailfire
1Primal Growth
1Primal Command
1Green Sun’s Zenith
1Eldritch Evolution
1Life from the Loam
1Genesis Wave
1Hour of Promise
  INSTANTS (4)
1Vampiric Tutor
1Chord of Calling
1Beast Within
1Crop Rotation
 PLANESWALKERS (1)
1Garruk Wildspeaker
  ARTIFACTS (7)
1Skullclamp
1Thought Vessel
1Ashnod’s Altar
1Smokestack
1Sensei’s Divining Top
1Ensnaring Bridge
1Sol Ring
 LANDS (30)
1Swamp
3Forest
4Forest (Lorwyn)
1Gaea’s Cradle
1Urborg, Tomb of Yawgmoth
1Bojuka Bog
1Verdant Catacombs
1Bayou
1Overgrown Tomb
1Temple of Malady
1Hissing Quagmire
1Golgari Rot Farm
1Woodland Cemetery
1Command Tower
1Evolving Wilds
1Cavern of Souls
1Strip Mine
1Vesuva
1Volrath’s Stronghold
1Phyrexian Tower
1Temple of the False God
1Thespian’s Stage
1Boseiju, Who Shelters All
1Dark Depths
1Cabal Coffers
Kommentarer: 2 Kommentarer | Dölj
Betyg: - ingen har röstat :( - | Hade du varit inloggad hade du kunnat rösta här :)

KOMMENTARER 2 st.


noatzon
 
Nej, äger inga C: Vet inte heller hur bra den faktiskt skulle vara i leken, känns mer som de förstör för mycket för mig själv då jag knappt har några wincons i leken.

Skriven: 13:36, 10/9 -16

EyeBe
 
Ingen Contamination ?

Skriven: 13:27, 10/9 -16


Hade du varit inloggad hade du kunnat kommentera leken här.

 


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