Sveriges största community för Magic: The Gathering
0
SECRETS OF STRIXHAVEN CENTER Start | Bilder | Spoiler (291)  

Spoiler (291 kort)

Sortera efter:
Zealous Lorecaster
Zealous Lorecaster

Creature — Giant Sorcerer (C)
When this creature enters, return target instant or sorcery card from your graveyard to your hand.
4/4

Wilt in the Heat
Wilt in the Heat

Instant (C)
This spell costs less to cast if one or more cards left your graveyard this turn.
Wilt in the Heat deals 5 damage to target creature. If that creature would die this turn, exile it instead.

Wild Hypothesis
Wild Hypothesis

Sorcery (C)
Create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it.
Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)

Wander Off
Wander Off

Instant (C)
Exile target creature.

Vibrant Outburst
Vibrant Outburst

Instant (U)
Vibrant Outburst deals 3 damage to any target. Tap up to one target creature.

Visionary's Dance
Visionary's Dance

Sorcery (C)
Create two 3/3 blue and red Elemental creature tokens with flying.
, Discard this card: Look at the top two cards of your library. Put one of them into your hand and the other into your graveyard.

Unsubtle Mockery
Unsubtle Mockery

Instant (C)
Unsubtle Mockery deals 4 damage to target creature. Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

Topiary Lecturer
Topiary Lecturer

Creature — Elf Druid (U)
Increment (Whenever you cast a spell, if the amount of mana you spent is greater than this creature's power or toughness, put a +1/+1 counter on this creature.)
: Add an amount of equal to this creature's power.
1/2

Ulna Alley Shopkeep
Ulna Alley Shopkeep

Creature — Goblin Warlock (C)
Menace (This creature can't be blocked except by two or more creatures.)
Infusion — This creature gets +2/+0 as long as you gained life this turn.
2/3

Thornfist Striker
Thornfist Striker

Creature — Elf Druid (U)
Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
Infusion — Creatures you control get +1/+0 and have trample as long as you gained life this turn.
3/3

Tome Blast
Tome Blast

Sorcery (C)
Tome Blast deals 2 damage to any target.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Textbook Tabulator
Textbook Tabulator

Creature — Frog Wizard (C)
Increment (Whenever you cast a spell, if the amount of mana you spent is greater than this creature's power or toughness, put a +1/+1 counter on this creature.)
When this creature enters, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
0/3

Tenured Concocter
Tenured Concocter

Creature — Troll Druid (C)
Vigilance
Whenever this creature becomes the target of a spell or ability an opponent controls, you may draw a card.
Infusion — This creature gets +2/+0 as long as you gained life this turn.
4/5

Tackle Artist
Tackle Artist

Creature — Orc Sorcerer (C)
Trample
Opus — Whenever you cast an instant or sorcery spell, put a +1/+1 counter on this creature. If five or more mana was spent to cast that spell, put two +1/+1 counters on this creature instead.
4/3

Strife Scholar // Awaken the Ages
Strife Scholar // Awaken the Ages //

Creature — Orc Sorcerer (C)
Ward—Pay 2 life.
This creature enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)
3/2
-------
Sorcery
Create two 2/2 red and white Spirit creature tokens.

Tablet of Discovery
Tablet of Discovery

Artifact (U)
When this artifact enters, mill a card. You may play that card this turn. (To mill a card, put the top card of your library into your graveyard.)
: Add .
: Add . Spend this mana only to cast instant and sorcery spells.

Stone Docent
Stone Docent

Creature — Spirit Chimera (C)
, Exile this card from your graveyard: You gain 2 life. Surveil 1. Activate only as a sorcery. (Look at the top card of your library. You may put it into your graveyard.)
3/1

Startled Relic Sloth
Startled Relic Sloth

Creature — Sloth Beast (U)
Trample, lifelink
At the beginning of combat on your turn, exile up to one target card from a graveyard.
4/4

Stadium Tidalmage
Stadium Tidalmage

Creature — Djinn Sorcerer (C)
Whenever this creature enters or attacks, you may draw a card. If you do, discard a card.
4/4

Soaring Stoneglider
Soaring Stoneglider

Creature — Elephant Cleric (U)
As an additional cost to cast this spell, exile two cards from your graveyard or pay .
Flying, vigilance
4/3

Spellbook Seeker // Careful Study
Spellbook Seeker // Careful Study //

Creature — Bird Wizard (C)
Flying
This creature enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)
3/3
-------
Sorcery
Draw two cards, then discard two cards.

Snarl Song
Snarl Song

Sorcery (U)
Converge — Create two 0/0 green and blue Fractal creature tokens. Put X +1/+1 counters on each of them and you gain X life, where X is the number of colors of mana spent to cast this spell.

Sneering Shadewriter
Sneering Shadewriter

Creature — Vampire Warlock (C)
Flying
When this creature enters, each opponent loses 2 life and you gain 2 life.
3/3

Shopkeeper's Bane
Shopkeeper's Bane

Creature — Badger Pest (C)
Trample
Whenever this creature attacks, you gain 2 life.
4/2

Scathing Shadelock // Venomous Words
Scathing Shadelock // Venomous Words //

Creature — Snake Warlock (U)
At the beginning of your first main phase, this creature becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)
4/6
-------
Sorcery
Target creature you control gets +2/+0 and gains deathtouch until end of turn.

Send in the Pest
Send in the Pest

Sorcery (C)
Each opponent discards a card. You create a 1/1 black and green Pest creature token with "Whenever this token attacks, you gain 1 life."

Run Behind
Run Behind

Instant (C)
This spell costs less to cast if it targets an attacking creature.
Target creature's owner puts it on their choice of the top or bottom of their library.

Rubble Rouser
Rubble Rouser

Creature — Dwarf Sorcerer (C)
When this creature enters, you may discard a card. If you do, draw a card.
, Exile a card from your graveyard: Add . When you do, this creature deals 1 damage to each opponent.
1/4

Root Manipulation
Root Manipulation

Sorcery (U)
Until end of turn, creatures you control get +2/+2 and gain menace and "Whenever this creature attacks, you gain 1 life." (A creature with menace can't be blocked except by two or more creatures.)

Rehearsed Debater
Rehearsed Debater

Creature — Djinn Bard (C)
Vigilance
Repartee — Whenever you cast an instant or sorcery spell that targets a creature, this creature gets +1/+1 until end of turn.
3/3

Render Speechless
Render Speechless

Sorcery (C)
Target opponent reveals their hand. You choose a nonland card from it. That player discards that card.
Put two +1/+1 counters on up to one target creature.

Rabid Attack
Rabid Attack

Instant (U)
Until end of turn, any number of target creatures you control each get +1/+0 and gain "When this creature dies, draw a card."

Rearing Embermare
Rearing Embermare

Creature — Horse Beast (C)
Reach, haste
4/5

Quick Study
Quick Study Reprint

Instant (C) Draw two cards.

Pursue the Past
Pursue the Past

Sorcery (C)
You gain 2 life. You may discard a card. If you do, draw two cards.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Potioner's Trove
Potioner's Trove

Artifact (C)
: Add one mana of any color.
: You gain 2 life. Activate only if you've cast an instant or sorcery spell this turn.

Proctor's Gaze
Proctor's Gaze

Instant (U)
Return up to one target nonland permanent to its owner's hand. Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Pestbrood Sloth
Pestbrood Sloth

Creature — Plant Sloth (U)
Reach
When this creature dies, create two 1/1 black and green Pest creature tokens with "Whenever this token attacks, you gain 1 life."
4/4

Pigment Wrangler // Striking Palette
Pigment Wrangler // Striking Palette //

Creature — Orc Sorcerer (U)
Flying
This creature enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)
4/4
-------
Sorcery
When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.

Owlin Historian
Owlin Historian

Creature — Bird Cleric (C)
Flying
When this creature enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Whenever one or more cards leave your graveyard, this creature gets +1/+1 until end of turn.
2/3

Page, Loose Leaf
Page, Loose Leaf

Legendary Artifact Creature — Construct (C)
: Add .
Grandeur — Discard another card named Page, Loose Leaf: Reveal cards from the top of your library until you reveal an instant or sorcery card. Put that card into your hand and the rest on the bottom of your library in a random order.
0/2

Noxious Newt
Noxious Newt

Creature — Salamander (C)
Deathtouch
: Add .
1/2

Moseo, Vein's New Dean
Moseo, Vein's New Dean

Legendary Creature — Bird Skeleton Warlock (R)
Flying
When Moseo enters, create a 1/1 black and green Pest creature token with "Whenever this token attacks, you gain 1 life."
Infusion — At the beginning of your end step, if you gained life this turn, return up to one target creature card with mana value X or less from your graveyard to the battlefield, where X is the amount of life you gained this turn.
2/1

Mindful Biomancer
Mindful Biomancer

Creature — Dryad Druid (C)
When this creature enters, you gain 1 life.
: This creature gets +2/+2 until end of turn. Activate only once each turn.
2/2

Mind Roots
Mind Roots

Sorcery (U)
Target player discards two cards. Put up to one land card discarded this way onto the battlefield tapped under your control.

Melancholic Poet
Melancholic Poet

Creature — Elf Bard (C)
Repartee — Whenever you cast an instant or sorcery spell that targets a creature, each opponent loses 1 life and you gain 1 life.
2/2

Matterbending Mage
Matterbending Mage

Creature — Human Wizard (U)
When this creature enters, return up to one other target creature to its owner's hand.
Whenever you cast a spell with in its mana cost, this creature can't be blocked this turn.
2/2

Masterful Flourish
Masterful Flourish

Instant (C)
Target creature you control gets +1/+0 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

Living History
Living History

Enchantment (U)
When this enchantment enters, create a 2/2 red and white Spirit creature token.
Whenever you attack, if a card left your graveyard this turn, target attacking creature gets +2/+0 until end of turn.

Mage Tower Referee
Mage Tower Referee

Artifact Creature — Construct (C)
Whenever you cast a multicolored spell, put a +1/+1 counter on this creature.
2/1

Lecturing Scornmage
Lecturing Scornmage

Creature — Human Warlock (U)
Repartee — Whenever you cast an instant or sorcery spell that targets a creature, put a +1/+1 counter on this creature.
1/1

Leech Collector // Bloodletting
Leech Collector // Bloodletting //

Creature — Human Warlock (U)
Whenever you gain life for the first time each turn, this creature becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)
2/2
-------
Sorcery
Each opponent loses 2 life.

Interjection
Interjection

Instant (C)
Target creature gets +2/+2 and gains first strike until end of turn.

Last Gasp
Last Gasp Reprint

Instant (C) Target creature gets -3/-3 until end of turn.

Infirmary Healer // Stream of Life
Infirmary Healer // Stream of Life //

Creature — Cat Cleric (U)
This creature enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)
2/3
-------
Sorcery
Target player gains X life.

Imperious Inkmage
Imperious Inkmage

Creature — Orc Warlock (C)
Vigilance
When this creature enters, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
3/3

Hungry Graffalon
Hungry Graffalon

Creature — Giraffe (C)
Reach
Increment (Whenever you cast a spell, if the amount of mana you spent is greater than this creature's power or toughness, put a +1/+1 counter on this creature.)
3/4

Hydro-Channeler
Hydro-Channeler

Creature — Merfolk Wizard (C)
: Add . Spend this mana only to cast an instant or sorcery spell.
, : Add one mana of any color. Spend this mana only to cast an instant or sorcery spell.
1/3

Honorbound Page // Forum's Favor
Honorbound Page // Forum's Favor //

Creature — Cat Cleric (C)
First strike
This creature enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)
3/3
-------
Sorcery
Target creature gets +1/+0 and gains flying until end of turn.

Glorious Decay
Glorious Decay

Instant (C)
Choose one —
• Destroy target artifact.
• Glorious Decay deals 4 damage to target creature with flying.
• Exile target card from a graveyard. Draw a card.

Goblin Glasswright // Craft with Pride
Goblin Glasswright // Craft with Pride //

Creature — Goblin Sorcerer (C)
This creature enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)
2/2
-------
Sorcery
Create a Treasure token. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")

Follow the Lumarets
Follow the Lumarets

Sorcery (C)
Infusion — Look at the top four cards of your library. You may reveal a creature or land card from among them and put it into your hand. If you gained life this turn, you may instead reveal two creature and/or land cards from among them and put them into your hand. Put the rest on the bottom of your library in a random order.

Forum Necroscribe
Forum Necroscribe

Creature — Troll Warlock (U)
Ward—Discard a card.
Repartee — Whenever you cast an instant or sorcery spell that targets a creature, return target creature card from your graveyard to the battlefield.
5/4

Essence Scatter
Essence Scatter Reprint

Instant (C) Counter target creature spell.

Essenceknit Scholar
Essenceknit Scholar

Creature — Dryad Warlock (U)
When this creature enters, create a 1/1 black and green Pest creature token with "Whenever this token attacks, you gain 1 life."
At the beginning of your end step, if a creature died under your control this turn, draw a card.
3/1

Emil, Vastlands Roamer
Emil, Vastlands Roamer

Legendary Creature — Elf Druid (U)
Creatures you control with +1/+1 counters on them have trample.
, : Create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it, where X is the number of differently named lands you control.
3/3

Emeritus of Woe // Demonic Tutor
Emeritus of Woe // Demonic Tutor //

Creature — Vampire Warlock (MR)
This creature enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)
At the beginning of your end step, if two or more creatures died this turn, this creature becomes prepared.
5/4
-------
Sorcery
Search your library for a card, put that card into your hand, then shuffle.

Masterful Flourish
Masterful Flourish

Instant (C)
Target creature you control gets +1/+0 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

Living History
Living History

Enchantment (U)
When this enchantment enters, create a 2/2 red and white Spirit creature token.
Whenever you attack, if a card left your graveyard this turn, target attacking creature gets +2/+0 until end of turn.

Mage Tower Referee
Mage Tower Referee

Artifact Creature — Construct (C)
Whenever you cast a multicolored spell, put a +1/+1 counter on this creature.
2/1

Leech Collector // Bloodletting
Leech Collector // Bloodletting //

Creature — Human Warlock (U)
Whenever you gain life for the first time each turn, this creature becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)
2/2
-------
Sorcery
Each opponent loses 2 life.

Last Gasp
Last Gasp Reprint

Instant (C) Target creature gets -3/-3 until end of turn.

Lecturing Scornmage
Lecturing Scornmage

Creature — Human Warlock (U)
Repartee — Whenever you cast an instant or sorcery spell that targets a creature, put a +1/+1 counter on this creature.
1/1

Interjection
Interjection

Instant (C)
Target creature gets +2/+2 and gains first strike until end of turn.

Infirmary Healer // Stream of Life
Infirmary Healer // Stream of Life //

Creature — Cat Cleric (U)
This creature enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)
2/3
-------
Sorcery
Target player gains X life.

Hydro-Channeler
Hydro-Channeler

Creature — Merfolk Wizard (C)
: Add . Spend this mana only to cast an instant or sorcery spell.
, : Add one mana of any color. Spend this mana only to cast an instant or sorcery spell.
1/3

Imperious Inkmage
Imperious Inkmage

Creature — Orc Warlock (C)
Vigilance
When this creature enters, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
3/3

Honorbound Page // Forum's Favor
Honorbound Page // Forum's Favor //

Creature — Cat Cleric (C)
First strike
This creature enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)
3/3
-------
Sorcery
Target creature gets +1/+0 and gains flying until end of turn.

Hungry Graffalon
Hungry Graffalon

Creature — Giraffe (C)
Reach
Increment (Whenever you cast a spell, if the amount of mana you spent is greater than this creature's power or toughness, put a +1/+1 counter on this creature.)
3/4

Glorious Decay
Glorious Decay

Instant (C)
Choose one —
• Destroy target artifact.
• Glorious Decay deals 4 damage to target creature with flying.
• Exile target card from a graveyard. Draw a card.

Goblin Glasswright // Craft with Pride
Goblin Glasswright // Craft with Pride //

Creature — Goblin Sorcerer (C)
This creature enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)
2/2
-------
Sorcery
Create a Treasure token. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")

Forum Necroscribe
Forum Necroscribe

Creature — Troll Warlock (U)
Ward—Discard a card.
Repartee — Whenever you cast an instant or sorcery spell that targets a creature, return target creature card from your graveyard to the battlefield.
5/4

Follow the Lumarets
Follow the Lumarets

Sorcery (C)
Infusion — Look at the top four cards of your library. You may reveal a creature or land card from among them and put it into your hand. If you gained life this turn, you may instead reveal two creature and/or land cards from among them and put them into your hand. Put the rest on the bottom of your library in a random order.

Essence Scatter
Essence Scatter Reprint

Instant (C) Counter target creature spell.

Emil, Vastlands Roamer
Emil, Vastlands Roamer

Legendary Creature — Elf Druid (U)
Creatures you control with +1/+1 counters on them have trample.
, : Create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it, where X is the number of differently named lands you control.
3/3

Essenceknit Scholar
Essenceknit Scholar

Creature — Dryad Warlock (U)
When this creature enters, create a 1/1 black and green Pest creature token with "Whenever this token attacks, you gain 1 life."
At the beginning of your end step, if a creature died under your control this turn, draw a card.
3/1

Emeritus of Woe // Demonic Tutor
Emeritus of Woe // Demonic Tutor //

Creature — Vampire Warlock (MR)
This creature enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)
At the beginning of your end step, if two or more creatures died this turn, this creature becomes prepared.
5/4
-------
Sorcery
Search your library for a card, put that card into your hand, then shuffle.

Elite Interceptor // Rejoinder
Elite Interceptor // Rejoinder //

Creature — Human Wizard (C)
This creature enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)
1/2
-------
Sorcery
You may tap or untap target creature.
Draw a card.

Embrace the Paradox
Embrace the Paradox

Instant (C)
Draw three cards. You may put a land card from your hand onto the battlefield tapped.

Dig Site Inventory
Dig Site Inventory

Sorcery (C)
Put a +1/+1 counter on target creature you control. It gains vigilance until end of turn.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Cost of Brilliance
Cost of Brilliance

Sorcery (C)
Target player draws two cards and loses 2 life. Put a +1/+1 counter on up to one target creature.

Comforting Counsel
Comforting Counsel

Enchantment (R)
Whenever you gain life, put a growth counter on this enchantment.
As long as there are five or more growth counters on this enchantment, creatures you control get +3/+3.

Choreographed Sparks
Choreographed Sparks

Instant (R)
This spell can't be copied.
Choose one or both —
• Copy target instant or sorcery spell you control. You may choose new targets for the copy.
• Copy target creature spell you control. The copy gains haste and "At the beginning of the end step, sacrifice this token."

Chelonian Tackle
Chelonian Tackle

Sorcery (U)
Target creature you control gets +0/+10 until end of turn. Then it fights up to one target creature an opponent controls. (Each deals damage equal to its power to the other.)

Cheerful Osteomancer // Raise Dead
Cheerful Osteomancer // Raise Dead //

Creature — Orc Warlock (C)
This creature enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)
4/2
-------
Sorcery
Return target creature card from your graveyard to your hand.

Chase Inspiration
Chase Inspiration

Instant (C)
Target creature you control gets +0/+3 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)

Burrog Barrage
Burrog Barrage

Instant (C)
Target creature you control gets +1/+0 until end of turn if you've cast another instant or sorcery spell this turn. Then it deals damage equal to its power to up to one target creature an opponent controls.

Charging Strifeknight
Charging Strifeknight

Creature — Spirit Knight (U)
Haste
, Discard a card: Draw a card.
3/3

Burrog Banemaker
Burrog Banemaker

Creature — Frog Warlock (C)
Deathtouch
: This creature gets +1/+1 until end of turn.
1/1

Blazing Firesinger // Seething Song
Blazing Firesinger // Seething Song //

Creature — Dwarf Bard (U)
This creature enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)
2/3
-------
Instant
Add .

Ascendant Dustspeaker
Ascendant Dustspeaker

Creature — Orc Cleric (C)
Flying
When this creature enters, put a +1/+1 counter on another target creature you control.
At the beginning of combat on your turn, exile up to one target card from a graveyard.
3/4

Arnyn, Deathbloom Botanist
Arnyn, Deathbloom Botanist

Legendary Creature — Vampire Druid (U)
Deathtouch
Whenever a creature you control with power or toughness 1 or less dies, target opponent loses 2 life and you gain 2 life.
2/2

Ancestral Anger
Ancestral Anger Reprint

Sorcery (C) Target creature gains trample and gets +X/+0 until end of turn, where X is 1 plus the number of cards named Ancestral Anger in your graveyard.
Draw a card.

Ajani's Response
Ajani's Response

Instant (C)
This spell costs less to cast if it targets a tapped creature.
Destroy target creature.

Adventurous Eater // Have a Bite
Adventurous Eater // Have a Bite //

Creature — Human Warlock (C)
This creature enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)
3/2
-------
Sorcery
Put a +1/+1 counter on target creature. You gain 1 life.

Aberrant Manawurm
Aberrant Manawurm

Creature — Wurm (U)
Trample
Whenever you cast an instant or sorcery spell, this creature gets +X/+0 until end of turn, where X is the amount of mana spent to cast that spell.
2/5

Abstract Paintmage
Abstract Paintmage

Creature — Djinn Sorcerer (U)
At the beginning of your first main phase, add . Spend this mana only to cast instant and sorcery spells.
2/2

Vastlands Scavenger // Bind to Life
Vastlands Scavenger // Bind to Life //

Creature — Bear Druid (R)
Deathtouch
This creature enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)
4/4
-------
Instant
Mill seven cards. Then put a creature card from among them onto the battlefield.

Stirring Honormancer
Stirring Honormancer

Creature — Rhino Bard (U)
When this creature enters, look at the top X cards of your library, where X is the number of creatures you control. Put one of those cards into your hand and the rest into your graveyard.
4/5

Scolding Administrator
Scolding Administrator

Creature — Dwarf Cleric (U)
Menace (This creature can't be blocked except by two or more creatures.)
Repartee — Whenever you cast an instant or sorcery spell that targets a creature, put a +1/+1 counter on this creature.
When this creature dies, if it had counters on it, put those counters on up to one target creature.
2/2

Postmortem Professor
Postmortem Professor

Creature — Zombie Warlock (R)
This creature can't block.
Whenever this creature attacks, each opponent loses 1 life and you gain 1 life.
, Exile an instant or sorcery card from your graveyard: Return this card from your graveyard to the battlefield.
2/2

Pox Plague
Pox Plague

Sorcery (R)
Each player loses half their life, then discards half the cards in their hand, then sacrifices half the permanents they control of their choice. Round down each time.

Harsh Annotation
Harsh Annotation

Instant (U)
Destroy target creature. Its controller creates a 1/1 white and black Inkling creature token with flying.

Poisoner's Apprentice
Poisoner's Apprentice

Creature — Orc Warlock (U)
Infusion — When this creature enters, target creature an opponent controls gets -4/-4 until end of turn if you gained life this turn.
2/2

Germination Practicum
Germination Practicum

Sorcery — Lesson (MR)
Put two +1/+1 counters on each creature you control.
Paradigm (Then exile this spell. After you first resolve a spell with this name, you may cast a copy of it from exile without paying its mana cost at the beginning of each of your first main phases.)

Foolish Fate
Foolish Fate

Instant (U)
Destroy target creature.
Infusion — If you gained life this turn, that creature's controller loses 3 life.

Efflorescence
Efflorescence

Instant (C)
Put two +1/+1 counters on target creature.
Infusion — If you gained life this turn, that creature also gains trample and indestructible until end of turn.

Eternal Student
Eternal Student

Creature — Zombie Warlock (U)
, Exile this card from your graveyard: Create two 1/1 white and black Inkling creature tokens with flying.
4/2

Dissection Practice
Dissection Practice

Instant (U)
Target opponent loses 1 life and you gain 1 life.
Up to one target creature gets +1/+1 until end of turn.
Up to one target creature gets -1/-1 until end of turn.

Dina's Guidance
Dina's Guidance

Instant (R)
Search your library for a creature card, reveal it, put it into your hand or graveyard, then shuffle.

Blech, Loafing Pest
Blech, Loafing Pest

Legendary Creature — Pest (R)
Whenever you gain life, put a +1/+1 counter on each Pest, Bat, Insect, Snake, and Spider you control.
3/4

Wildgrowth Archaic
Wildgrowth Archaic

Creature — Avatar (R)
Trample, reach
Converge — This creature enters with a +1/+1 counter on it for each color of mana spent to cast it.
Whenever you cast a creature spell, that creature enters with X additional +1/+1 counters on it, where X is the number of colors of mana spent to cast it.
0/0

Tragedy Feaster
Tragedy Feaster

Creature — Demon (R)
Trample
Ward—Discard a card.
Infusion — At the beginning of your end step, sacrifice a permanent unless you gained life this turn.
7/6

Vicious Rivalry
Vicious Rivalry

Sorcery (R)
As an additional cost to cast this spell, pay X life.
Destroy all artifacts and creatures with mana value X or less.

Strixhaven Skycoach
Strixhaven Skycoach

Artifact — Vehicle (U)
Flying
When this Vehicle enters, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.
Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
3/2

Stirring Hopesinger
Stirring Hopesinger

Creature — Bird Bard (R)
Flying, lifelink
Repartee — Whenever you cast an instant or sorcery spell that targets a creature, put a +1/+1 counter on each creature you control.
1/3

Snooping Page
Snooping Page

Creature — Human Cleric (U)
Repartee —Whenever you cast an instant or sorcery spell that targets a creature, this creature can't be blocked this turn.
Whenever this creature deals combat damage to a player, you draw a card and lose 1 life.
2/3

Rapier Wit
Rapier Wit

Instant (C)
Tap target creature. If it's your turn, put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Draw a card.

Scheming Silvertongue // Sign in Blood
Scheming Silvertongue // Sign in Blood //

Creature — Vampire Warlock (R)
Flying, lifelink
At the beginning of your second main phase, if you gained 2 or more life this turn, this creature becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)
1/3
-------
Sorcery
Target player draws two cards and loses 2 life.

Quill-Blade Laureate // Twofold Intent
Quill-Blade Laureate // Twofold Intent //

Creature — Human Cleric (U)
Double strike
This creature enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)
1/1
-------
Sorcery
Target creature gts +1/+0 and gains double strike until end of turn.

Petrified Hamlet
Petrified Hamlet

Land (R)
When this land enters, choose a land card name.
Activated abilities of sources with the chosen name can't be activated unless they're mana abilities.
Lands with the chosen name have ": Add ."
: Add .

Killian's Confidence
Killian's Confidence

Sorcery (U)
Target creature gets +1/+1 until end of turn. Draw a card.
Whenever one or more creatures you control deal combat damage to a player, you may pay #W/B#. If you do, return this card from your graveyard to your hand.

Nita, Forum Conciliator
Nita, Forum Conciliator

Legendary Creature — Human Advisor (R)
Whenever you cast a spell you don't own, put a +1/+1 counter on each creature you control.
, Sacrifice another creature: Exile target instant or sorcery card from an opponent's graveyard. You may cast it this turn, and mana of any type can be spent to cast that spell. If that spell would be put into a graveyard, exile it instead. Activate only as a sorcery.
2/3

Inkshape Demonstrator
Inkshape Demonstrator

Creature — Elephant Cleric (U)
Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
Repartee — Whenever you cast an instant or sorcery spell that targets a creature, this creature gets +1/+0 and gains lifelink until end of turn.
3/4

Informed Inkwright
Informed Inkwright

Creature — Human Wizard (R)
Vigilance
Repartee — Whenever you cast an instant or sorcery spell that targets a creature, create a 1/1 white and black Inkling creature token with flying.
2/2

Fix What's Broken
Fix What's Broken

Sorcery (R)
As an additional cost to cast this spell, pay X life.
Return each artifact and creature card with mana value X from your graveyard to the battlefield.

Ennis, Debate Moderator
Ennis, Debate Moderator

Legendary Creature Human Cleric (U)
When Ennis enters, exile up to one other target creature you control. Return that card to the battlefield under its owner's control at the beginning of the next end step.
At the beginning of your end step, if one or more cards were put into exile this turn, put a +1/+1 counter on Ennis.
1/1

Emeritus of Truce // Swords to Plowshares
Emeritus of Truce // Swords to Plowshares //

Creature — Cat Cleric (MR)
When this creature enters, target player creates a 1/1 white and black Inkling creature token with flying. Then if an opponent controls more creatures than you, this creature becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)
3/3
-------
Instant
Exile target creature. Its controller gains life equal to its power.

End of the Hunt
End of the Hunt

Sorcery (U)
Target opponent exiles a creature or planeswalker they control with the highest mana value among creatures and planeswalkers they control.

Eager Glyphmage
Eager Glyphmage

Creature — Cat Cleric (C)
When this creature enters, create a 1/1 white and black Inkling creature token with flying.
3/3

Cauldron of Essence
Cauldron of Essence

Artifact (R)
Whenever a creature you control dies, each opponent loses 1 life and you gain 1 life.
, , Sacrifice a creature: Return target creature card from your graveyard to the battlefield. Activate only as a sorcery.

Zimone's Experiment
Zimone's Experiment

Sorcery (U)
Look at the top five cards of your library. You may reveal up to two creature and/or land cards from among them, then put the rest on the bottom of your library in a random order. Put all land cards revealed this way onto the battlefield tapped and put all creature cards revealed this way into your hand.

Sundering Archaic
Sundering Archaic

Creature — Avatar (U)
Converge — When this creature enters, exile target nonland permanent an opponent controls with mana value less than or equal to the number of colors of mana spent to cast this creature.
: Put target card from a graveyard on the bottom of its owner's library.
3/3

Transcendent Archaic
Transcendent Archaic

Creature — Avatar (U)
Vigilance
Converge — When this creature enters, you may draw X cards, where X is the number of colors of mana spent to cast this spell. If you draw one or more cards this way, discard two cards.
6/6

Stand Up for Yourself
Stand Up for Yourself

Instant (U)
Destroy target creature with power 3 or greater.

Social Snub
Social Snub

Sorcery (U)
When you cast this spell while you control a creature, you may copy this spell.
Each player sacrifices a creature of their choice. Each opponent loses 1 life and you gain 1 life.

Skycoach Conductor // All Aboard
Skycoach Conductor // All Aboard //

Creature — Bird Pilot (R)
Flash
Flying, vigilance
This creature enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)
2/3
-------
Instant
Exile target non-Pilot creature you control, then return that card to the battlefield under its owner's control.

Paradox Surveyor
Paradox Surveyor

Creature — Elf Druid (U)
Reach
When this creature enters, look at the top five cards of your library. You may reveal a land card or a card with in its mana cost from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
3/3

Moment of Reckoning
Moment of Reckoning

Sorcery (R)
Choose up to four. You may choose the same mode more than once.
• Destroy target nonland permanent.
• Return target nonland permanent card from your graveyard to the battlefield.

Magmablood Archaic
Magmablood Archaic

Creature — Avatar (R)
Trample, reach
Converge — This creature enters with a +1/+1 counter on it for each color of mana spent to cast it.
Whenever you cast an instant or sorcery spell, creatures you control get +1/+0 until end of turn for each color of mana spent to cast that spell.
2/2

Homesickness
Homesickness

Instant (U)
Target player draws two cards. Tap up to two target creatures. Put a stun counter on each of them. (If a permanent with a stun counter would become untapped, remove one from it instead.)

Geometer's Arthropod
Geometer's Arthropod

Creature — Fractal Crab (R)
Whenever you cast a spell with in its mana cost, look at the top X cards of your library. Put one of them into your hand and the rest on the bottom of your library in a random order.
1/4

Growth Curve
Growth Curve

Sorcery (U)
Put a +1/+1 counter on target creature you control, then double the number of +1/+1 counters on that creature.

Environmental Scientist
Environmental Scientist

Creature — Human Druid (U)
When this creature enters, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.
2/2

Decorum Dissertation
Decorum Dissertation

Sorcery — Lesson (MR)
Target player draws two cards and loses 2 life.
Paradigm (Then exile this spell. After you first resolve a spell with this name, you may cast a copy of it from exile without paying its mana cost at the beginning of each of your first main phases.)

Encouraging Aviator // Jump
Encouraging Aviator // Jump //

Creature — Bird Wizard (U)
Flying
Whenever this creature attacks, it becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)
2/3
-------
Instant
Target creature gains flying until end of turn.

Brush Off
Brush Off

Instant (U)
This spell costs less to cast if it targets an instant or sorcery spell.
Counter target spell.

Applied Geometry
Applied Geometry

Sorcery (R)
Create a token that's a copy of target non-Aura permanent you control, except it's a 0/0 Fractal creature in addition to its other types. Put six +1/+1 counters on it.

Additive Evolution
Additive Evolution

Enchantment (U)
When this enchantment enters, create a 0/0 blue and green Fractal creature token. Put three +1/+1 counters on it.
At the beginning of combat on your turn, put a +1/+1 counter on target creature you control. It gains vigilance until end of turn.

Summoned Dromedary
Summoned Dromedary

Creature — Spirit Camel (U)
Vigilance
: Return this card from your graveyard to your hand. Activate only as a sorcery.
4/3

Tester of the Tangential
Tester of the Tangential

Creature — Djinn Wizard (U)
Increment (Whenever you cast a spell, if the amount of mana you spent is greater than this creature's power or toughness, put a +1/+1 counter on this creature.)
At the beginning of combat on your turn, you may pay . When you do, move X +1/+1 counters from this creature onto another target creature.
1/1

Slumbering Trudge
Slumbering Trudge

Creature — Plant Beast (R)
This creature enters with a number of stun counters on it equal to three minus X. If it entered with a stun counter on it, tap it.
6/6

Restoration Seminar
Restoration Seminar

Sorcery — Lesson (MR)
Return target nonland permanent card from your graveyard to the battlefield.
Paradigm (Then exile this spell. After you first resolve a spell with this name, you may cast a copy of it from exile without paying its mana cost at the beginning of each of your first main phases.)

Planar Engineering
Planar Engineering

Sorcery (R)
Sacrifice two lands. Search your library for four basic land cards, put them onto the battlefield tapped, then shuffle.

Pterafractyl
Pterafractyl

Creature — Dinosaur Fractal (C)
Flying
This creature enters with X +1/+1 counters on it.
When this creature enters, you gain 2 life.
1/0

Mica, Reader of Ruins
Mica, Reader of Ruins

Legendary Creature — Human Artificer (U)
Ward—Pay 3 life. (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays 3 life.)
Whenever you cast an instant or sorcery spell, you may sacrifice an artifact. If you do, copy that spell and you may choose new targets for the copy.
4/4

Mind into Matter
Mind into Matter

Sorcery (R)
Draw X cards. Then you may put a permanent card with mana value X or less from your hand onto the battlefield tapped.

Impractical Joke
Impractical Joke

Sorcery (U)
Damage can't be prevented this turn. Impractical Joke deals 3 damage to up to one target creature or planeswalker.

Jadzi, Steward of Fate // Oracle's Gift
Jadzi, Steward of Fate // Oracle's Gift //

Legendary Creature — Human Wizard (R)
Jadzi enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)
When Jadzi enters, draw two cards, then discard two cards.
2/4
-------
Sorcery
Create X 0/0 green and blue Fractal creature tokens, then put X +1/+1 counters on each Fractal you control.

Harmonized Trio // Brainstorm
Harmonized Trio // Brainstorm //

Creature — Merfolk Bard Wizard (R)
, Tap two untapped creatures you control: This creature becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)
1/1
-------
Instant
Draw three cards, then put two cards from your hand on top of your library in any order.

Fractalize
Fractalize

Instant (U)
Until end of turn, target creature becomes a green and blue Fractal with base power and toughness each equal to X plus 1. (It loses all other colors and creature types.)

Fractal Tender
Fractal Tender

Creature — Elf Wizard (U)
Ward
Increment (Whenever you cast a spell, if the amount of mana you spent is greater than this creature's power or toughness, put a +1/+1 counter on this creature.)
At the beginning of each end step, if you put a counter on this creature this turn, create a 0/0 green and blue Fractal creature token and put three +1/+1 counters on it.
3/3

Emeritus of Abundance // Regrowth
Emeritus of Abundance // Regrowth //

Creature — Elf Druid (MR)
Vigilance
This creature enters prepared.
Whenever this creature attacks, if you control eight or more lands, this creature becomes prepared.
3/4
-------
Sorcery
Return target card from your graveyard to your hand.

Flow State
Flow State

Sorcery (U)
Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. If there is an instant card and a sorcery card in your graveyard, instead put two of them into your hand and the rest on the bottom of your library in any order.

Divergent Equation
Divergent Equation

Instant (U)
Return up to X target instant and/or sorcery cards from your graveyard to your hand.
Exile Divergent Equation.

Echocasting Symposium
Echocasting Symposium

Sorcery — Lesson (MR)
Target player creates a token that's a copy of target creature you control.
Paradigm (Then exile this spell. After you first resolve a spell with this name, you may cast a copy of it from exile without paying its mana cost at the beginning of each of your first main phases.)

Ark of Hunger
Ark of Hunger

Artifact (R)
Whenever one or more cards leave your graveyard, this artifact deals 1 damage to each opponent and you gain 1 life.
: Mill a card. You may play that card this turn.

Colossus of the Blood Age
Colossus of the Blood Age

Artifact Creature — Construct (U)
When this creature enters, it deals 3 damage to each opponent and you gain 3 life.
When this creature dies, discard any number of cards, then draw that many cards plus one.
6/6

Antiquities on the Loose
Antiquities on the Loose

Sorcery (R)
Create two 2/2 red and white Spirit creature tokens. Then if this spell was cast from anywhere other than your hand, put a +1/+1 counter on each Spirit you control.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Ambitious Augmenter
Ambitious Augmenter

Creature — Turtle Wizard (R)
Increment (Whenever you cast a spell, if the amount of mana you spent is greater than this creature's power or toughness, put a +1/+1 counter on this creature.)
When this creature dies, if it had one or more counters on it, create a 0/0 green and blue Fractal creature token, then put this creature's counters on that token.
1/1

Zaffai and the Tempests
Zaffai and the Tempests

Legendary Creature — Human Bard Sorcerer (R)
Once during each of your turns, you may cast an instant or sorcery spell from your hand without paying its mana cost.
5/7

Thunderdrum Soloist
Thunderdrum Soloist

Creature — Dwarf Bard (U)
Reach
Opus — Whenever you cast an instant or sorcery spell, this creature deals 1 damage to each opponent. If five or more mana was spent to cast that spell, this creature deals 3 damage to each opponent instead.
1/3

Traumatic Critique
Traumatic Critique

Instant (R)
Traumatic Critique deals X damage to any target. Draw two cards, then discard a card.

Suspend Aggression
Suspend Aggression

Instant (R)
Exile target nonland permanent and the top card of your library. For each of those cards, its owner may play it until the end of their next turn.

Steal the Show
Steal the Show

Sorcery (R)
Choose one or both —
• Target player discards any number of cards, then draws that many cards.
• Steal the Show deals damage equal to the number of instant and sorcery cards in your graveyard to target creature or planeswalker.

Splatter Technique
Splatter Technique

Sorcery (R)
Choose one —
• Draw four cards.
• Splatter Technique deals 4 damage to each creature and planeswalker.

Spiritcall Enthusiast // Scrollboost
Spiritcall Enthusiast // Scrollboost //

Creature — Cat Cleric (U)
Whenever one or more tokens you control enter, this creature becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)
3/3
-------
Sorcery
One or two target creatures each get +2/+2 until end of turn.

Spectacular Skywhale
Spectacular Skywhale

Creature — Elemental Whale (U)
Flying
Opus — Whenever you cast an instant or sorcery spell, this creature gets +3/+0 until end of turn. If five or more mana was spent to cast that spell, put three +1/+1 counters on this creature instead.
1/4

Rapturous Moment
Rapturous Moment

Sorcery (U)
Draw three cards, then discard two cards. Add .

Resonating Lute
Resonating Lute

Artifact (R)
Lands you control have ": Add two mana of any one color. Spend this mana only to cast instant and sorcery spells."
: Draw a card. Activate only if you have seven or more cards in your hand.

Practiced Scrollsmith
Practiced Scrollsmith

Creature — Dwarf Cleric (U)
First strike
When this creature enters, exile target noncreature, nonland card from your graveyard. Until the end of your next turn, you may cast cast that that card card.
3/2

Practiced Offense
Practiced Offense

Sorcery (R)
Put a +1/+1 counter on each creature target player controls. Target creature gains your choice of double strike or lifelink until end of turn.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Orysa, Tide Choreographer
Orysa, Tide Choreographer

Legendary Creature — Merfolk Bard (U)
This spell costs less to cast if creatures you control have total toughness 10 or greater.
When Orysa enters, draw two cards.
2/2

Muse's Encouragement
Muse's Encouragement

Instant (C)
Create a 3/3 blue and red Elemental creature token with flying.
Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)

Muse Seeker
Muse Seeker

Creature — Elf Wizard (U)
Opus — Whenever you cast an instant or sorcery spell, draw a card. Then discard a card unless five or more mana was spent to cast that spell.
1/2

Maelstrom Artisan // Rocket Volley
Maelstrom Artisan // Rocket Volley //

Creature — Minotaur Sorcerer (R)
Haste
This creature enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)
3/2
-------
Sorcery
Destroy target nonbasic land.

Mana Sculpt
Mana Sculpt

Instant (R)
Counter target spell. If you control a Wizard, add an amount of equal to the amount of mana spent to cast that spell at the beginning of your next main phase.

Group Project
Group Project

Sorcery (U)
Create a 2/2 red and white Spirit creature token.
Flashback—Tap three untapped creatures you control. (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Landscape Painter // Vibrant Idea
Landscape Painter // Vibrant Idea //

Creature — Merfolk Wizard (C)
This creature enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)
2/1
-------
Sorcery
Draw two cards.

Garrison Excavator
Garrison Excavator

Creature — Orc Sorcerer (U)
Menace (This creature can't be blocked except by two or more creatures.)
Whenever one or more cards leave your graveyard, create a 2/2 red and white Spirit creature token.
3/4

Great Hall of the Biblioplex
Great Hall of the Biblioplex

Land (R)
: Add .
, Pay 1 life: Add one mana of any color. Spend this mana only to cast an instant or sorcery spell.
: If this land isn't a creature, it becomes a 2/4 Wizard creature with "Whenever you cast an instant or sorcery spell, this creature gets +1/+0 until end of turn." It's still a land.

Flashback
Flashback

Instant (R)
Target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)

Fractal Anomaly
Fractal Anomaly

Instant (U)
Create a 0/0 green and blue Fractal creature token and put X +1/+1 counters on it, where X is the number of cards you've drawn this turn.

Erode
Erode

Instant (R)
Destroy target creature or planeswalker. Its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle.

Expressive Firedancer
Expressive Firedancer

Creature — Human Sorcerer (C)
Opus — Whenever you cast an instant or sorcery spell, this creature gets +1/+1 until end of turn. If five or more mana was spent to cast that spell, this creature also gains double strike until end of turn.
2/2

Emeritus of Conflict // Lightning Bolt
Emeritus of Conflict // Lightning Bolt //

Creature — Human Wizard (MR)
First strike
Whenever you cast your third spell each turn, this creature becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)
2/2
-------
Instant
Lightning Bolt deals 3 damage to any target.

Daydream
Daydream

Sorcery (U)
Exile target creature you control, then return that card to the battlefield under its owner's control with a +1/+1 counter on it.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Deluge Virtuoso
Deluge Virtuoso

Creature — Human Wizard (C)
When this creature enters, tap target creature an opponent controls and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Opus — Whenever you cast an instant or sorcery spell, this creature gets +1/+1 until end of turn. If five or more mana was spent to cast that spell, this creature gets +2/+2 until end of turn instead.
2/2

Campus Composer // Aqueous Aria
Campus Composer // Aqueous Aria //

Creature — Merfolk Bard (U)
Ward
This creature enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)
3/4
-------
Sorcery
Create a 3/3 blue and red Elemental creature token with flying.

Borrowed Knowledge
Borrowed Knowledge

Sorcery (U)
Choose one —
• Discard your hand, then draw cards equal to the number of cards in target opponent's hand.
• Discard your hand, then draw cards equal to the number of cards discarded this way.

Artistic Process
Artistic Process

Sorcery (U)
Choose one —
• Artistic Process deals 6 damage to target creature.
• Artistic Process deals 2 damage to each creature you don't control.
• Create a 3/3 blue and red Elemental creature token with flying. It gains haste until end of turn.

Aziza, Mage Tower Captain
Aziza, Mage Tower Captain

Legendary Creature — Djinn Sorcerer (R)
Whenever you cast an instant or sorcery spell, you may tap three untapped creatures you control. If you do, copy that spell. You may choose new targets for the copy.
2/2

Titan's Grave
Titan's Grave

Land (C)
This land enters tapped.
: Add or .
, : Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

Terramorphic Expanse
Terramorphic Expanse Reprint

Land (C) Tap, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Teacher's Pest
Teacher's Pest

Creature — Skeleton Pest (U)
Menace (This creature can't be blocked except by two or more creatures.)
Whenever this creature attacks, you gain 1 life.
: Return this card from your graveyard to the battlefield tapped.
1/1

Spectacle Summit
Spectacle Summit

Land (C)
This land enters tapped.
: Add or .
, : Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

Primary Research
Primary Research

Enchantment (U)
When this enchantment enters, return target nonland permanent card with mana value 3 or less from your graveyard to the battlefield.
At the beginning of your end step, if a card left your graveyard this turn, draw a card.

Seize the Spoils
Seize the Spoils Reprint

Sorcery (C) As an additional cost to cast this spell, discard a card.
Draw two cards and create a Treasure token. (It's an artifact with "Tap, Sacrifice this token: Add one mana of any color.")

Forum of Amity
Forum of Amity

Land (C)
This land enters tapped.
: Add or .
, : Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

Paradox Gardens
Paradox Gardens

Land (C)
This land enters tapped.
: Add or .
, : Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

Fields of Strife
Fields of Strife

Land (C)
This land enters tapped.
: Add or .
, : Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

Withering Curse
Withering Curse

Sorcery (MR)
All creatures get -2/-2 until end of turn.
Infusion — If you gained life this turn, destroy all creatures instead.

Witherbloom, the Balancer
Witherbloom, the Balancer

Legendary Creature — Elder Dragon (MR)
Affinity for creatures (This spell costs 1 less to cast for each creature you control.)
Flying, deathtouch
Instant and sorcery spells you cast have affinity for creatures.
5/5

Wisdom of Ages
Wisdom of Ages

Sorcery (R)
Return all instant and sorcery cards from your graveyard to your hand. You have no maximum hand size for the rest of the game.
Exile Wisdom of Ages.

Witherbloom Charm
Witherbloom Charm

Instant (U)
Choose one —
• You may sacrifice a permanent. If you do, draw two cards.
• You gain 5 life.
• Destroy target nonland permanent with mana value 2 or less.

The Dawning Archaic
The Dawning Archaic

Legendary Creature — Avatar (MR)
This spell costs less to cast for each instant and sorcery card in your graveyard.
Reach
Whenever The Dawning Archaic attacks, you may cast target instant or sorcery card from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead.
7/7

Tam, Observant Sequencer // Deep Sight
Tam, Observant Sequencer // Deep Sight //

Legendary Creature — Gorgon Wizard (U)
Landfall — Whenever a land you control enters, Tam becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)
4/3
-------
Sorcery
You draw a card and gain 1 life.

Sundown Pass
Sundown Pass

Land (R)
This land enters tapped unless you control two or more other lands.
: Add or .

Swamp
Swamp

Basic Land — Swamp (C)
(: Add .)

Studious First-Year // Rampant Growth
Studious First-Year // Rampant Growth //

Creature — Bear Wizard (C)
This creature enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)
1/1
-------
Sorcery
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

Stress Dream
Stress Dream

Instant (U)
Stress Dream deals 5 damage to up to one target creature. Look at the top two cards of your library. Put one of those cards into your hand and the other on the bottom of your library.

Stormcarved Coast
Stormcarved Coast

Land (R)
This land enters tapped unless you control two or more other lands.
: Add or .

Spirit Mascot
Spirit Mascot

Creature — Spirit Ox (C)
Whenever one or more cards leave your graveyard, put a +1/+1 counter on this creature.
2/2

Skycoach Waypoint
Skycoach Waypoint

Land (U)
: Add .
, : Target creature becomes prepared. (Only creatures with prepare spell can become prepared.)

Silverquill, the Disputant
Silverquill, the Disputant

Legendary Creature — Elder Dragon (MR)
Flying, vigilance
Each instant and sorcery spell you cast has casualty 1. (As you cast that spell, you may sacrifice a creature with power 1 or greater. When you do, copy the spell and you may choose new targets for the copy.)
4/4

Shattered Sanctum
Shattered Sanctum

Land (R)
This land enters tapped unless you control two or more other lands.
: Add or .

Sanar, Unfinished Genius // Wild Idea
Sanar, Unfinished Genius // Wild Idea //

Legendary Creature — Goblin Sorcerer (U)
Sanar enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)
: Create a Treasure token. Activate only if you've cast an instant or sorcery spell this turn.
0/4
-------
Sorcery
Search your library for an instant or sorcery card, reveal it, put it into your hand, then shuffle.

Rancorous Archaic
Rancorous Archaic

Creature — Avatar (C)
Trample, reach
Converge — This creature enters with a +1/+1 counter on it for each color of mana spent to cast it.
2/2

Ral Zarek, Guest Lecturer
Ral Zarek, Guest Lecturer

Legendary Planeswalker — Ral (MR)
+1: Surveil 2.
−1: Any number of target players each discard a card.
−2: Return target creature card with mana value 3 or less from your graveyard to the battlefield.
−7: Flip five coins. Target opponent skips their next X turns, where X is the number of coins that came up heads.

Quandrix, the Proof
Quandrix, the Proof

Legendary Creature — Elder Dragon (MR)
Flying, trample
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Instant and sorcery spells you cast from your hand have cascade.
6/6

Professor Dellian Fel
Professor Dellian Fel

Legendary Planeswalker — Dellian (MR)
+2: You gain 3 life.
0: You draw a card and lose 1 life.
−3: Destroy target creature.
−6: You get an emblem with "Whenever you gain life, target opponent loses that much life."

Quandrix Charm
Quandrix Charm

Instant (U)
Choose one —
• Counter target spell unless its spell controller pays .
• Destroy target enchantment.
• Target creature has base power and toughness 5/5 until end of turn.

Procrastinate
Procrastinate

Sorcery (C)
Tap target creature. Put twice X stun counters on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)

Prismari, the Inspiration
Prismari, the Inspiration

Legendary Creature — Elder Dragon (MR)
Flying
Ward—Pay 5 life.
Instant and sorcery spells you cast have storm. (Whenever you cast an instant or sorcery spell, copy it for each spell cast before it this turn.You may choose new targets for the copies.)
7/7

Plains
Plains

Basic Land — Plains (C)
(: Add .)

Prismari Charm
Prismari Charm

Instant (U)
Choose one —
• Surveil 2, then draw a card.
• Prismari Charm deals 1 damage to each of one or two targets.
• Return target nonland permanent to its owner's hand.

Pensive Professor
Pensive Professor

Creature — Human Wizard (R)
Increment (Whenever you cast a spell, if the amount of mana you spent is greater than this creature's power or toughness, put a +1/+1 counter on this creature.)
Whenever one or more +1/+1 counters are put on this creature, draw a card.
0/2

Pest Mascot
Pest Mascot

Creature — Pest Ape (C)
Trample
Whenever you gain life, put a +1/+1 counter on this creature.
2/3

Mountain
Mountain

Basic Land — Mountain (C)
(: Add .)

Old-Growth Educator
Old-Growth Educator

Creature — Treefolk Druid (U)
Vigilance, reach
Infusion — When this creature enters, put two +1/+1 counters on it if you gained life this turn.
4/4

Molten Note
Molten Note

Sorcery (U)
Molten Note deals damage to target creature equal to the amount of mana spent to cast this spell. Untap all creatures you control.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Lumaret's Favor
Lumaret's Favor

Instant (U)
Infusion —When you cast this spell, copy it if you gained life this turn. You may choose new targets for the copy.
Target creature gets +2/+4 until end of turn.

Molten-Core Maestro
Molten-Core Maestro

Creature — Goblin Bard (R)
Menace
Opus — Whenever you cast an instant or sorcery spell, put a +1/+1 counter on this creature. If five or more mana was spent to cast that spell, add an amount of equal to this creature's power.
2/2

Kirol, History Buff // Pack a Punch
Kirol, History Buff // Pack a Punch //

Legendary Creature — Vampire Cleric (U)
Whenever one or more cards leave your graveyard, Kirol becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it. )
2/3
-------
Sorcery
Mill a card. Put two +1/+1 counters on target creature. It gains trample until end of turn.

Lluwen, Exchange Student // Pest Friend
Lluwen, Exchange Student // Pest Friend //

Legendary Creature — Elf Druid (U)
Lluwen enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)
Exile a creature card from your graveyard: Lluwen becomes prepared. Activate only as a sorcery.
3/4
-------
Sorcery
Create a 1/1 black and green Pest creature token with "Whenever ths creature attacks, you gain 1 life."

Joined Researchers // Secret Rendezvous
Joined Researchers // Secret Rendezvous //

Creature — Human Cleric Wizard (R)
First strike
At the beginning of each end step, if an opponent has more cards in hand than you, this creature becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)
2/2
-------
Sorcery
You and target opponent each draw three cards.

Island
Island

Basic Land — Island (C)
(: Add .)

Inkling Mascot
Inkling Mascot

Creature — Inkling Cat (C)
Repartee — Whenever you cast an instant or sorcery spell that targets a creature, this creature gains flying until end of turn. Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
2/2

Improvisation Capstone
Improvisation Capstone

Sorcery — Lesson (MR)
Exile cards from the top of your library until you exile cards with total mana value 4 or greater. You may cast any number of spells from among them without paying their mana costs.
Paradigm (Then exile this spell. After you first resolve a spell with this name, you may cast a copy of it from exile without paying its mana cost at the beginning of each of your first main phases.)

Hardened Academic
Hardened Academic

Creature — Bird Cleric (R)
Flying, haste
Discard a card: This creature gains lifelink until end of turn.
Whenever one or more cards leave your graveyard, put a +1/+1 counter on target creature you control.
2/1

Grave Researcher // Reanimate
Grave Researcher // Reanimate //

Creature — Troll Warlock (R)
At the beginning of your upkeep, surveil 1. Then if there are three or more creature cards in your graveyard, this creature becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)
3/3
-------
Sorcery
Put target creature card from a graveyard onto the battlefield under your control. You lose life equal to that card's mana value.

Graduation Day
Graduation Day

Enchantment (U)
Repartee — Whenever you cast an instant or sorcery spell that targets a creature, put a +1/+1 counter on target creature you control.

Fractal Mascot
Fractal Mascot

Creature — Fractal Elk (C)
Trample
When this creature enters, tap target creature an opponent controls. Put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
6/6

Exhibition Tidecaller
Exhibition Tidecaller

Creature — Djinn Wizard (R)
Opus — Whenever you cast an instant or sorcery spell, target player mills three cards. If five or more mana was spent to cast that spell, that player mills ten cards instead.
0/2

Forest
Forest

Basic Land — Forest (C)
(: Add .)

Emeritus of Ideation // Ancestral Recall
Emeritus of Ideation // Ancestral Recall //

Creature — Human Wizard (MR)
Flying, ward
This creature enters prepared.
Whenever this creature attacks, you may exile eight cards from your graveyard. If you do, this creature becomes prepared.
5/5
-------
Instant
Target player draws three cards.

Elemental Mascot
Elemental Mascot

Creature — Elemental Bird (C)
Flying, vigilance
Opus — Whenever you cast an instant or sorcery spell, this creature gets +1/+0 until end of turn. If five or more mana was spent to cast that spell, exile the top card of your library. You may play that card until the end of your next turn.
1/4

Duel Tactics
Duel Tactics

Sorcery (U)
Duel Tactics deals 1 damage to target creature. It can't block this turn. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Dreamroot Cascade
Dreamroot Cascade

Land (R)
This land enters tapped unless you control two or more other lands.
: Add or .

Diary of Dreams
Diary of Dreams

Artifact — Book (U)
Whenever you cast an instant or sorcery spell, put a page counter on this artifact.
, : Draw a card. This ability costs less to activate for each page counter on this artifact.

Deathcap Glade
Deathcap Glade

Land (R)
This land enters tapped unless you control two or more other lands.
: Add or .

Conciliator's Duelist
Conciliator's Duelist

Creature — Kor Warlock (R)
When this creature enters, draw a card. Each player loses 1 life.
Repartee — Whenever you cast an instant or sorcery spell that targets a creature, exile up to one target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step.
4/3

Cuboid Colony
Cuboid Colony

Creature — Insect (U)
Flash
Flying, trample
Increment (Whenever you cast a spell, if the amount of mana you spent is greater than this creature's power or toughness, put a +1/+1 counter on this creature.)
1/1

Colorstorm Stallion
Colorstorm Stallion

Creature — Elemental Horse (R)
Ward , haste
Opus — Whenever you cast an instant or sorcery spell, this creature gets +1/+1 until end of turn. If five or more mana was spent to cast that spell, create a token that's a copy of this creature.
3/3

Biblioplex Tomekeeper
Biblioplex Tomekeeper

Artifact Creature — Construct (C)
When this creature enters, choose up to one —
• Target creature becomes prepared. (Only creatures with prepare spells can become prepared.)
• Target creature becomes unprepared.
3/4

Berta, Wise Extrapolator
Berta, Wise Extrapolator

Legendary Creature — Frog Druid (R)
Increment (Whenever you cast a spell, if the amount of mana you spent is greater than this creature's power or toughness, put a +1/+1 counter on this creature.)
Whenever one or more +1/+1 counters are put on Berta, add one mana of any color.
, : Create a 0/0 green and blue Fractal creature token and put X +1/+1 counters on it.
1/4

Abigale, Poet Laureate // Heroic Stanza
Abigale, Poet Laureate // Heroic Stanza //

Legendary Creature — Bird Bard (U)
Flying
Whenever you cast a creature spell, Abigale becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it. )
2/3
-------
Sorcery
Put a +1/+1 counter on target creature.

Together as One
Together as One

Sorcery (R)
Converge — Target player draws X cards, Together as One deals X damage to any target, and you gain X life, where X is the number of colors of mana spent to cast this spell.

Silverquill Charm
Silverquill Charm

Instant (U)
Choose one —
• Put two +1/+1 counters on target creature.
• Exile target creature with power 2 or less.
• Each opponent loses 3 life and you gain 3 life.

Shattered Acolyte
Shattered Acolyte

Creature — Dwarf Warlock (C)
Lifelink
, Sacrifice this creature: Destroy target artifact or enchantment.
2/2

Oracle's Restoration
Oracle's Restoration

Sorcery (C)
Target creature you control gets +1/+1 until end of turn. You draw a card and gain 1 life.

Pull from the Grave
Pull from the Grave

Sorcery (C)
Return up to two target creature cards from your graveyard to your hand. You gain 2 life.

Mathemagics
Mathemagics

Sorcery (MR)
Target player draws 2ˣ cards. (2º = 1, 2¹ = 2, 2² = 4, 2³ = 8, 2⁴ = 16, 2⁵ = 32, and so on.)

Lorehold, the Historian
Lorehold, the Historian

Legendary Creature — Elder Dragon (MR)
Flying, haste
Each instant and sorcery card in your hand has miracle . (You may cast a card for its miracle cost when you draw it if it's the first card you drew this turn.)
At the beginning of each opponent's upkeep, you may discard a card. If you do, draw a card.
5/5

Heated Argument
Heated Argument

Instant (C)
Heated Argument deals 6 damage to target creature. You may exile a card from your graveyard. If you do, Heated Argument also deals 2 damage to that creature's controller.

Lorehold Charm
Lorehold Charm

Instant (U)
Choose one —
• Each opponent sacrifices a nontoken artifact of their choice.
• Return target artifact or creature card with mana value 2 or less from your graveyard to the battlefield.
• Creatures you control get +1/+1 and gain trample until end of turn.

Bogwater Lumaret
Bogwater Lumaret

Creature — Spirit Frog (C)
Whenever this creature or another creature you control enters, you gain 1 life.
2/2

Grapple with Death
Grapple with Death

Sorcery (C)
Destroy target artifact or creature. You gain 1 life.

Banishing Betrayal
Banishing Betrayal

Instant (C)
Return target nonland permanent to its owner's hand. Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

Arcane Omens
Arcane Omens

Sorcery (U)
Converge — Target player discards X cards, where X is the number of colors of mana spent to cast this spell.

Archaic's Agony
Archaic's Agony

Sorcery (U)
Converge — Archaic's Agony deals X damage to target creature, where X is the number of colors of mana spent to cast this spell. Exile cards from the top of your library equal to the excess damage dealt to that creature this way. You may play those cards until the end of your next turn.

OK