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Spoiler (273 kort)

Wildvine Pummeler 
Creature — Giant Berserker (C)
Vivid — This spell costs
less to cast for each color among permanents you control.
Reach, trample
6/5

Wild Unraveling 
Instant (C)
As an additional cost to cast this spell, blight 2 or pay
. (To blight 2, put two -1/-1 counters on a creature you control.)
Counter target spell.

Wanderbrine Trapper
Creature — Merfolk Scout (U)
,
, Tap another untapped creature you control: Tap target creature an opponent controls.
2/1

Unforgiving Aim 
Instant (C)
Choose one —
• Destroy target creature with flying.
• Destroy target enchantment.
• Create a 2/2 black and green Elf creature token.

Unbury 
Instant (U)
Choose one —
• Return target creature card from your graveyard to your hand.
• Return two target creature cards that share a creature type from your graveyard to your hand.

Twinflame Travelers 

Creature — Elemental Sorcerer (U)
Flying
If a triggered ability of another Elemental you control triggers, it triggers an additional time.
3/3

Twilight Diviner 
Creature — Elf Cleric (R)
When this creature enters, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Whenever one or more other creatures you control enter, if they entered or were cast from a graveyard, create a token that's a copy of one of them. This ability triggers only once each turn.
3/3

Trystan's Command 

Kindred Sorcery — Elf (R)
Choose two —
• Create a token that's a copy of target Elf you control.
• Return one or two target permanent cards from your graveyard to your hand.
• Destroy target creature or enchantment.
• Creatures target player controls get +3/+3 until end of turn. Untap them.

Timid Shieldbearer 
Creature — Kithkin Soldier (C)

: Creatures you control get +1/+1 until end of turn.
2/2

Tributary Vaulter 
Creature — Merfolk Warrior (C)
Flying
Whenever this creature becomes tapped, another target Merfolk you control gets +2/+0 until end of turn.
1/3

Thoughtweft Imbuer 
Creature — Kithkin Advisor (U)
Whenever a creature you control attacks alone, it gets +X/+X until end of turn, where X is the number of Kithkin you control.
0/5

Thoughtweft Charge 
Instant (U)
Target creature gets +3/+3 until end of turn. If a creature entered the battlefield under your control this turn, draw a card.

Thirst for Identity 
Instant (U)
Draw three cards. Then discard two cards unless you discard a creature card.

Taster of Wares 
Creature — Goblin Warlock (R)
When this creature enters, target opponent reveals X cards from their hand, where X is the number of Goblins you control. You choose one of those cards. That player exiles it. If an instant or sorcery card is exiled this way, you may cast it for as long as you control this creature, and mana of any type can be spent to cast that spell.
3/2

Tanufel Rimespeaker 
Creature — Elemental Wizard (U)
Whenever you cast a spell with mana value 4 or greater, draw a card.
2/4

Summit Sentinel 
Creature — Elemental Soldier (C)
When this creature dies, draw a card.
1/3

Stoic Grove-Guide 
Creature — Elf Druid (C)
#B/G#, Exile this card from your graveyard: Create a 2/2 black and green Elf creature token. Activate only as a sorcery.
5/4

Sting-Slinger 
Creature — Goblin Warrior (U)

,
, Blight 1: This creature deals 2 damage to each opponent. (To blight 1, put a -1/-1 counter on a creature you control.)
3/3

Stalactite Dagger
Artifact — Equipment (C)
When this Equipment enters, create a 1/1 colorless Shapeshifter creature token with changeling. (It's every creature type.)
Equipped creature gets +1/+1 and is all creature types.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)

Spry and Mighty 
Sorcery (R)
Choose two creatures you control. You draw X cards and the chosen creatures get +X/+X and gain trample until end of turn, where X is the difference between the chosen creatures' powers.

Soul Immolation 

Sorcery (MR)
As an additional cost to cast this spell, blight X. X can't be greater than the greatest toughness among creatures you control. (Put X -1/-1 counters on a creature you control.)
Soul Immolation deals X damage to each opponent and each creature they control.

Soulbright Seeker
Creature — Elemental Sorcerer (U)
As an additional cost to cast this spell, behold an Elemental or pay
. (To behold an Elemental, choose an Elemental you control or reveal an Elemental card from your hand.)
: Target creature you control gains trample until end of turn. If this is the third time this ability has resolved this turn, add 


.
2/1

Shadow Urchin 
Creature — Ouphe (R)
Whenever this creature attacks, blight 1. (Put a -1/-1 counter on a creature you control.)
Whenever a creature you control with one or more counters on it dies, exile that many cards from the top of your library. Until your next end step, you may play those cards.
3/4

Scarblade's Malice
Instant (C)
Target creature you control gains deathtouch and lifelink until end of turn. When that creature dies this turn, create a 2/2 black and green Elf creature token.

Scuzzback Scrounger 
Creature — Goblin Warrior (R)
At the beginning of your first main phase, you may blight 1. If you do, create a Treasure token. (To blight 1, put a -1/-1 counter on a creature you control. A Treasure token is an artifact with "
, Sacrifice this token: Add one mana of any color.")
3/2

Riverguard's Reflexes 
Instant (C)
Target creature gets +2/+2 and gains first strike until end of turn. Untap it.

Safewright Cavalry 
Creature — Elf Warrior (C)
This creature can't be blocked by more than one creature.
: Target Elf you control gets +2/+2 until end of turn.
4/4

Rimefire Torque 
Artifact (R)
As this artifact enters, choose a creature type.
Whenever a permanent you control of the chosen type enters, put a charge counter on this artifact.
, Remove three charge counters from this artifact: When you next cast an instant or sorcery spell this turn, copy it. You may choose new targets for the copy.

Rimekin Recluse 
Creature — Elemental Wizard (U)
When this creature enters, return up to one other target creature to its owner's hand.
3/2

Rime Chill 
Instant (U)
Vivid — This spell costs
less to cast for each color among permanents you control.
Tap up to two target creatures. Put a stun counter on each of them. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Draw a card.

Reckless Ransacking 
Instant (C)
Target creature gets +3/+2 until end of turn. Create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")

Reaping Willow 


Creature — Treefolk Cleric (U)
Lifelink
This creature enters with two -1/-1 counters on it.
#W/B#, Remove two counters from this creature: Return target creature card with mana value 3 or less from your graveyard to the battlefield. Activate only as a sorcery.
3/6

Pummeler for Hire 
Creature — Giant Mercenary (U)
Vigilance, reach
Ward
(Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays
.)
When this creature enters, you gain X life, where X is the greatest power among Giants you control.
4/4

Raiding Schemes 

Enchantment (R)
Each noncreature spell you cast has conspire. (As you cast a noncreature spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose new targets for the copy. A copy of a permanent spell becomes a token.)

Protective Response 
Instant (U)
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for
or one mana of that creature's color.)
Destroy target attacking or blocking creature.

Prismatic Undercurrents 
Enchantment (U)
Vivid — When this enchantment enters, search your library for up to X basic land cards, where X is the number of colors among permanents you control. Reveal those cards, put them into your hand, then shuffle.
You may play an additional land on each of your turns.

Noggle the Mind 
Enchantment — Aura (U)
Flash
Enchant creature
Enchanted creature loses all abilities and is a colorless Noggle with base power and toughness 1/1. (It loses all colors and all other creature types.)

Nightmare Sower 
Creature — Faerie Assassin (U)
Flying, lifelink
Whenever you cast a spell during an opponent's turn, put a -1/-1 counter on up to one target creature.
2/3

Morcant's Loyalist 

Creature — Elf Warrior (U)
Other Elves you control get +1/+1.
When this creature dies, return another target Elf card from your graveyard to your hand.
3/2

Moon-Vigil Adherents 

Creature — Elf Druid (U)
Trample
This creature gets +1/+1 for each creature you control and each creature card in your graveyard.
0/0

Moonshadow
Creature — Elemental (MR)
Menace
This creature enters with six -1/-1 counters on it.
Whenever one or more permanent cards are put into your graveyard from anywhere while this creature has a -1/-1 counter on it, remove a -1/-1 counter from this creature.
7/7

Moonlit Lamenter 
Creature — Treefolk Cleric (U)
This creature enters with a -1/-1 counter on it.

, Remove a counter from this creature: Draw a card. Activate only as a sorcery.
2/5

Mischievous Sneakling 
Creature — Shapeshifter (C)
Changeling (This card is every creature type.)
Flash
2/2

Kinscaer Sentry 
Creature — Kithkin Soldier (R)
First strike, lifelink
Whenever this creature attacks, you may put a creature card with mana value X or less from your hand onto the battlefield tapped and attacking, where X is the number of attacking creatures you control.
2/2

Lys Alana Dignitary 
Creature — Elf Advisor (U)
As an additional cost to cast this spell, behold an Elf or pay
. (To behold an Elf, choose an Elf you control or reveal an Elf card from your hand.)
: Add 
. Activate only if there is an Elf card in your graveyard.
2/3

Keep Out 
Instant (C)
Choose one —
• Keep Out deals 4 damage to target tapped creature.
• Destroy target enchantment.

Illusion Spinners 
Creature — Faerie Wizard (U)
You may cast this spell as though it had flash if you control a Faerie.
Flying
This creature has hexproof as long as it's untapped. (It can't be the target of spells or abilities your opponents control.)
4/3

Gloom Ripper 

Creature — Elf Assassin (R)
When this creature enters, target creature you control gets +X/+0 until end of turn and up to one target creature an opponent controls gets -0/-X until end of turn, where X is the number of Elves you control plus the number of Elf cards in your graveyard.
4/4

Glen Elendra Guardian 
Creature — Faerie Wizard (R)
Flash
Flying
This creature enters with a -1/-1 counter on it.

, Remove a counter from this creature: Counter target noncreature spell. Its controller draws a card.
3/4

Gilt-Leaf's Embrace 
Enchantment — Aura (C)
Flash
Enchant creature
When this Aura enters, enchanted creature gains trample and indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it. If its toughness is 0 or less, it still dies.)
Enchanted creature gets +2/+0.

Glamermite 
Creature — Faerie Rogue (C)
Flash
Flying
When this creature enters, choose one —
• Tap target creature.
• Untap target creature.
2/2

Giantfall 
Instant (U)
Choose one —
• Target creature you control deals damage equal to its power to target creature an opponent controls.
• Destroy target artifact.

Foraging Wickermaw
Artifact Creature — Scarecrow (C)
When this creature enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
: Add one mana of any color. This creature becomes that color until end of turn. Activate only once each turn.
1/3

Feed the Flames 
Instant (C)
Feed the Flames deals 5 damage to target creature. If that creature would die this turn, exile it instead.

Feisty Spikeling 
Creature — Shapeshifter (C)
Changeling (This card is every creature type.)
During your turn, this creature has first strike.
2/1

Evershrike's Gift
Enchantment — Aura (U)
Enchant creature
Enchanted creature gets +1/+0 and has flying.

, Blight 2: Return this card from your graveyard to your hand. Activate only as a sorcery. (To blight 2, put two -1/-1 counters on a creature you control.)

End-Blaze Epiphany 
Instant (R)
End-Blaze Epiphany deals X damage to target creature. When that creature dies this turn, exile a number of cards from the top of your library equal to its power, then choose a card exiled this way. Until the end of your next turn, you may play that card.

Encumbered Reejerey 
Creature — Merfolk Soldier (U)
This creature enters with three -1/-1 counters on it.
Whenever this creature becomes tapped while it has a -1/-1 counter on it, remove a -1/-1 counter from it.
5/4

Eclipsed Merrow 

Creature — Merfolk Scout (U)
When this creature enters, look at the top four cards of your library. You may reveal a Merfolk, Plains, or Island card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
2/3

Eclipsed Elf 

Creature — Elf Scout (U)
When this creature enters, look at the top four cards of your library. You may reveal an Elf, Swamp, or Forest card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
3/2

Eclipsed Kithkin 
Creature — Kithkin Scout (U)
When this creature enters, look at the top four cards of your library. You may reveal a Kithkin, Forest, or Plains card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
2/1

Dream Harvest 

Sorcery (R)
Each opponent exiles cards from the top of their library until they have exiled cards with total mana value 5 or greater this way. Until end of turn, you may cast cards exiled this way without paying their mana costs.

Eclipsed Boggart 

Creature — Goblin Scout (U)
When this creature enters, look at the top four cards of your library. You may reveal a Goblin, Swamp, or Mountain card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
2/3

Creakwood Safewright 
Creature — Elf Warrior (U)
This creature enters with three -1/-1 counters on it.
At the beginning of your end step, if there is an Elf card in your graveyard and this creature has a -1/-1 counter on it, remove a -1/-1 counter from this creature.
5/5

Deepchannel Duelist 
Creature — Merfolk Soldier (U)
At the beginning of your end step, untap target Merfolk you control.
Other Merfolk you control get +1/+1.
2/2

Cinder Strike
Sorcery (C)
As an additional cost to cast this spell, you may blight 1. (You may put a -1/-1 counter on a creature you control.)
Cinder Strike deals 2 damage to target creature. It deals 4 damage to that creature instead if this spell's additional cost was paid.

Changeling Wayfinder
Creature — Shapeshifter (C)
Changeling (This card is every creature type.)
When this creature enters, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.
1/2

Champion of the Path 
Creature — Elemental Sorcerer (R)
As an additional cost to cast this spell, behold an Elemental and exile it. (Exile an Elemental you control or an Elemental card from your hand.)
Whenever another Elemental you control enters, it deals damage equal to its power to each opponent.
When this creature leaves the battlefield, return the exiled card to its owner's hand.
7/3

Champions of the Shoal 
Creature — Merfolk Soldier (R)
As an additional cost to cast this spell, behold a Merfolk and exile it. (Exile a Merfolk you control or a Merfolk card from your hand.)
Whenever this creature enters or becomes tapped, tap up to one target creature and put a stun counter on it.
When this creature leaves the battlefield, return the exiled card to its owner's hand.
4/6

Brambleback Brute 
Creature — Giant Warrior (C)
This creature enters with two -1/-1 counters on it.

, Remove a counter from this creature: Target creature can't block this turn. Activate only as a sorcery.
4/5

Catharsis 

Creature — Elemental Incarnation (MR)
When this creature enters, if 
was spent to cast it, create two 1/1 green and white Kithkin creature tokens.
When this creature enters, if 
was spent to cast it, creatures you control get +1/+1 and gain haste until end of turn.
Evoke #R/W##R/W# (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
3/4

Bogslither's Embrace 
Sorcery (C)
As an additional cost to cast this spell, blight 1 or pay
. (To blight 1, put a -1/-1 counter on a creature you control.)
Exile target creature.

Boulder Dash 
Sorcery (U)
Boulder Dash deals 2 damage to any target and 1 damage to any other target.

Boggart Prankster 
Creature — Goblin Warrior (C)
Whenever you attack, target attacking Goblin you control gets +1/+0 until end of turn.
1/3

Boggart Cursecrafter 
Creature — Goblin Warlock (U)
Deathtouch
Whenever another Goblin you control dies, this creature deals 1 damage to each opponent.
2/3

Barbed Bloodletter 
Artifact — Equipment (C)
Flash
When this Equipment enters, attach it to target creature you control. That creature gains wither until end of turn. (It deals damage to creatures in the form of -1/-1 counters.)
Equipped creature gets +1/+2.
Equip

Blight Rot 
Instant (C)
Put four -1/-1 counters on target creature.

Adept Watershaper 
Creature — Merfolk Cleric (R)
Other tapped creatures you control have indestructible.
3/4

Ajani, Outland Chaperone 

Legendary Planeswalker — Ajani (MR)
+1: Create a 1/1 green and white Kithkin creature token.
−2: Ajani deals 4 damage to target tapped creature.
−8: Look at the top X cards of your library, where X is your life total. You may put any number of nonland permanent cards with mana value 3 or less from among them onto the battlefield. Then shuffle.

Stratosoarer 
Creature — Elemental (C)
Flying
When this creature enters, target creature gains flying until end of turn.
Basic landcycling 
(
, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
3/5

Spiral into Solitude 
Enchantment — Aura (C)
Enchant creature
Enchanted creature can't attack or block.

, Blight 1, Sacrifice this Aura: Exile enchanted creature. (To blight 1, put a -1/-1 counter on a creature you control.)

Squawkroaster 
Creature — Elemental (U)
Double strike
Vivid — Squawkroaster's power is equal to the number of colors among permanents you control.
*/4

Retched Wretch 
Creature — Goblin (U)
When this creature dies, if it had a -1/-1 counter on it, return it to the battlefield under its owner's control and it loses all abilities.
4/2

Scarblade Scout 
Creature — Elf Scout (C)
Lifelink
When this creature enters, mill two cards. (Put the top two cards of your library into your graveyard.)
2/2

Reluctant Dounguard 
Creature — Kithkin Soldier (C)
This creature enters with two -1/-1 counters on it.
Whenever another creature you control enters while this creature has a -1/-1 counter on it, remove a -1/-1 counter from this creature.
4/4

Puca's Eye
Artifact (U)
When this artifact enters, draw a card, then choose a color. This artifact becomes the chosen color.
,
: Draw a card. Activate only if there are five colors among permanents you control.

Pitiless Fists 
Enchantment — Aura (U)
Enchant creature you control
When this Aura enters, enchanted creature fights up to one target creature an opponent controls. (Each deals damage equal to its power to the other.)
Enchanted creature gets +2/+2.

Prismabasher 

Creature — Elemental (U)
Trample
Vivid — When this creature enters, up to X target creatures you control get +X/+X until end of turn, where X is the number of colors among permanents you control.
6/6

Nameless Inversion 
Reprint
Kindred Instant — Shapeshifter (U) Changeling (This card is every creature type.)
Target creature gets +3/-3 and loses all creature types until end of turn.

Pestered Wellguard 
Creature — Merfolk Soldier (U)
Whenever this creature becomes tapped, create a 1/1 blue and black Faerie creature token with flying.
3/2

Mistmeadow Council 
Creature — Kithkin Advisor (C)
This spell costs
less to cast if you control a Kithkin.
When this creature enters, draw a card.
4/3

Mudbutton Cursetosser
Creature — Goblin Warlock (U)
As an additional cost to cast this spell, behold a Goblin or pay
. (To behold a Goblin, choose a Goblin you control or reveal a Goblin card from your hand.)
This creature can't block.
When this creature dies, destroy target creature an opponent controls with power 2 or less.
2/1

Merrow Skyswimmer 

Creature — Merfolk Soldier (C)
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for
or one mana of that creature's color.)
Flying, vigilance
When this creature enters, create a 1/1 white and blue Merfolk creature token.
2/2

Meanders Guide 
Creature — Merfolk Scout (U)
Whenever this creature attacks, you may tap another untapped Merfolk you control. When you do, return target creature card with mana value 3 or less from your graveyard to the battlefield.
3/2

Luminollusk 
Creature — Elemental (U)
Deathtouch
Vivid — When this creature enters, you gain life equal to the number of colors among permanents you control.
2/4

Kulrath Zealot 
Creature — Elemental Warrior (C)
When this creature enters, exile the top card of your library. Until the end of your next turn, you may play that card.
Basic landcycling 
(
, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
6/5

Lofty Dreams 

Enchantment — Aura (U)
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for
or one mana of that creature's color.)
Enchant creature
When this Aura enters, draw a card.
Enchanted creature gets +2/+2 and has flying.

Kithkeeper 
Creature — Elemental (U)
Vivid — When this creature enters, create X 1/1 green and white Kithkin creature tokens, where X is the number of colors among permanents you control.
Tap three untapped creatures you control: This creature gets +3/+0 and gains flying until end of turn.
3/3

Graveshifter 
Reprint
Creature — Shapeshifter (U) Changeling (This card is every creature type.)
When this creature enters, you may return target creature card from your graveyard to your hand.
2/2

Kindle the Inner Flame 
Kindred Sorcery — Elemental (U)
Create a token that's a copy of target creature you control, except it has haste and "At the beginning of the end step, sacrifice this token."
Flashback—
, Behold three Elementals. (You may cast this card from your graveyard for its flashback cost. Then exile it. To behold an Elemental, choose an Elemental you control or reveal an Elemental card from your hand.)

Goldmeadow Nomad
Creature — Kithkin Scout (C)
, Exile this card from your graveyard: Create a 1/1 green and white Kithkin creature token. Activate only as a sorcery.
1/2

Gravelgill Scoundrel 
Creature — Merfolk Rogue (C)
Vigilance
Whenever this creature attacks, you may tap another untapped creature you control. If you do, this creature can't be blocked this turn.
1/3

Gnarlbark Elm 
Creature — Treefolk Warlock (U)
This creature enters with two -1/-1 counters on it.

, Remove two counters from this creature: Target creature gets -2/-2 until end of turn. Activate only as a sorcery.
3/4

Firdoch Core
Kindred Artifact — Shapeshifter (C)
Changeling (This card is every creature type.)
: Add one mana of any color.
: This artifact becomes a 4/4 artifact creature until end of turn.

Dawn's Light Archer 
Creature — Elf Archer (C)
Flash
Reach
4/2

Enraged Flamecaster 
Creature — Elemental Sorcerer (C)
Reach
Whenever you cast a spell with mana value 4 or greater, this creature deals 2 damage to each opponent.
3/2

Clachan Festival 
Kindred Enchantment — Kithkin (U)
When this enchantment enters, create two 1/1 green and white Kithkin creature tokens.

: Create a 1/1 green and white Kithkin creature token.

Chitinous Graspling 
Creature — Shapeshifter (C)
Changeling (This card is every creature type.)
Reach
3/4

Blighted Blackthorn 
Creature — Treefolk Warlock (C)
Whenever this creature enters or attacks, you may blight 2. If you do, you draw a card and lose 1 life. (To blight 2, put two -1/-1 counters on a creature you control.)
3/7

Boldwyr Aggressor 

Creature — Giant Warrior (U)
Double strike
Other Giants you control have double strike.
2/5

Auntie's Sentence 
Sorcery (C)
Choose one —
• Target opponent reveals their hand. You choose a nonland permanent card from it. That player discards that card.
• Target creature gets -2/-2 until end of turn.

Aquitect's Defenses 
Enchantment — Aura (C)
Flash
Enchant creature you control
When this Aura enters, enchanted creature gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
Enchanted creature gets +1/+2.

Tam, Mindful First-Year 
Legendary Creature — Gorgon Wizard (R)
Each other creature you control has hexproof from each of its colors.
: Target creature you control becomes all colors until end of turn.
2/2

Sygg's Command 

Kindred Sorcery — Merfolk (R)
Choose two —
• Create a token that's a copy of target Merfolk you control.
• Creatures target player controls gain lifelink until end of turn.
• Target player draws a card.
• Tap target creature. Put a stun counter on it.

Spinerock Tyrant 

Creature — Dragon (MR)
Flying
Wither (This deals damage to creatures in the form of -1/-1 counters.)
Whenever you cast an instant or sorcery spell with a single target, you may copy it. If you do, those spells gain wither. You may choose new targets for the copy.
6/6

Slumbering Walker 

Creature — Giant Warrior (R)
This creature enters with two -1/-1 counters on it.
At the beginning of your end step, you may remove a counter from this creature. When you do, return target creature card with power 2 or less from your graveyard to the battlefield.
4/7

Sapling Nursery 

Enchantment (R)
Affinity for Forests (This spell costs
less to cast for each Forest you control.)
Landfall — Whenever a land you control enters, create a 3/4 green Treefolk creature token with reach.

, Exile this enchantment: Treefolk and Forests you control gain indestructible until end of turn.

Noggle Robber 

Creature — Noggle Rogue (U)
When this creature enters or dies, create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
3/3

Loch Mare 
Creature — Horse Serpent (MR)
This creature enters with three -1/-1 counters on it.

, Remove a counter from this creature: Draw a card.

, Remove two counters from this creature: Tap target creature. Put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
4/5

Maralen, Fae Ascendant 


Legendary Creature — Elf Faerie Noble (R)
Flying
Whenever Maralen or another Elf or Faerie you control enters, exile the top two cards of target opponent's library.
Once each turn, you may cast a spell with mana value less than or equal to the number of Elves and Faeries you control from among cards exiled with Maralen this turn without paying its mana cost.
4/5

Gristle Glutton 
Creature — Goblin Scout (C)
, Blight 1: Discard a card. If you do, draw a card. (To blight 1, put a -1/-1 counter on a creature you control.)
1/3

Lluwen, Imperfect Naturalist 
Legendary Creature — Elf Druid (R)
When Lluwen enters, mill four cards, then you may put a creature or land card from among the milled cards on top of your library.
#B/G##B/G##B/G, T#, Discard a land card: Create a 1/1 black and green Worm creature token for each land card in your graveyard.
1/3

Flitterwing Nuisance
Creature — Faerie Rogue (R)
Flying
This creature enters with a -1/-1 counter on it.

, Remove a counter from this creature: Whenever a creature you control deals combat damage to a player or planeswalker this turn, draw a card.
2/2

Glister Bairn 


Creature — Ouphe (U)
Vivid — At the beginning of combat on your turn, another target creature you control gets +X/+X until end of turn, where X is the number of colors among permanents you control.
1/4

Flaring Cinder 

Creature — Elemental Sorcerer (C)
When this creature enters and whenever you cast a spell with mana value 4 or greater, you may discard a card. If you do, draw a card.
3/2

Flamekin Gildweaver 
Creature — Elemental Sorcerer (C)
Trample
When this creature enters, create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
4/3

Dundoolin Weaver 
Creature — Kithkin Druid (U)
When this creature enters, if you control three or more creatures, return target permanent card from your graveyard to your hand.
2/1

Eclipsed Realms
Land (U)
As this land enters, choose Elemental, Elf, Faerie, Giant, Goblin, Kithkin, Merfolk, or Treefolk.
: Add
.
: Add one mana of any color. Spend this mana only to cast a spell of the chosen type or activate an ability of a source of the chosen type.

Celestial Reunion 
Sorcery (MR)
As an additional cost to cast this spell, you may choose a creature type and behold two creatures of that type.
Search your library for a creature card with mana value X or less, reveal it, put it into your hand, then shuffle. If this spell's additional cost was paid and the revealed card is the chosen type, put that card onto the battlefield instead of putting it into your hand.

Darkness Descends 

Sorcery (U)
Put two -1/-1 counters on each creature.

Bristlebane Outrider 
Creature — Kithkin Knight (U)
This creature can't be blocked by creatures with power 2 or less.
As long as another creature entered the battlefield under your control this turn, this creature gets +2/+0.
3/5

Brigid, Clachan's Heart // Brigid, Doun's Mind 
Legendary Creature — Kithkin Warrior (R)
Whenever this creature enters or transforms into Brigid, Clachan's Heart, create a 1/1 green and white Kithkin creature token.
At the beginning of your first main phase, you may pay
. If you do, transform Brigid.
3/2
-------
Legendary Creature — Kithkin Soldier
: Add X
or X
, where X is the number of other creatures you control.
At the beginning of your first main phase, you may pay
. If you do, transform Brigid.
3/2

Brigid's Command 

Kindred Sorcery — Kithkin (R)
Choose two —
• Create a token that's a copy of target Kithkin you control.
• Target player creates a 1/1 green and white Kithkin creature token.
• Target creature you control gets +3/+3 until end of turn.
• Target creature you control fights target creature an opponent controls.

Bark of Doran 
Artifact — Equipment (U)
Equipped creature gets +0/+1.
As long as equipped creature's toughness is greater than its power, it assigns combat damage equal to its toughness rather than its power.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)

Rooftop Percher
Creature — Shapeshifter (C)
Changeling (This card is every creature type.)
Flying
When this creature enters, exile up to two target cards from graveyards. You gain 3 life.
3/3

Shore Lurker 
Creature — Merfolk Scout (C)
Flying
When this creature enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
3/3

Wanderbrine Preacher 
Creature — Merfolk Cleric (C)
Whenever this creature becomes tapped, you gain 2 life.
2/2

Liminal Hold 
Enchantment (C)
When this enchantment enters, exile up to one target nonland permanent an opponent controls until this enchantment leaves the battlefield. You gain 2 life.

Pyrrhic Strike 
Instant (U)
As an additional cost to cast this spell, you may blight 2. (You may put two -1/-1 counters on a creature you control.)
Choose one. If this spell's additional cost was paid, choose both instead.
• Destroy target artifact or enchantment.
• Destroy target creature with mana value 3 or greater.

Kinsbaile Aspirant
Creature — Kithkin Citizen (U)
As an additional cost to cast this spell, behold a Kithkin or pay
. (To behold a Kithkin, choose a Kithkin you control or reveal a Kithkin card from your hand.)
Whenever another creature you control enters, this creature gets +1/+1 until end of turn.
2/1

Glamer Gifter 
Creature — Faerie Wizard (U)
Flash
Flying
When this creature enters, choose up to one other target creature. Until end of turn, that creature has base power and toughness 4/4 and gains all creature types.
1/2

Gallant Fowlknight 
Creature — Kithkin Knight (C)
When this creature enters, creatures you control get +1/+0 until end of turn. Kithkin creatures you control also gain first strike until end of turn.
3/4

Burdened Stoneback 
Creature — Giant Warrior (U)
This creature enters with two -1/-1 counters on it.

, Remove a counter from this creature: Target creature gains indestructible until end of turn. Activate only as a sorcery. (Damage and effects that say "destroy" don't destroy it. If its toughness is 0 or less, it still dies.)
4/4

Crib Swap 
Reprint
Kindred Instant — Shapeshifter (U) Changeling (This card is every creature type.)
Exile target creature. Its controller creates a 1/1 colorless Shapeshifter creature token with changeling.

Blossombind 
Enchantment — Aura (C)
Enchant creature
When this Aura enters, tap enchanted creature.
Enchanted creature can't become untapped and can't have counters put on it.

Wanderwine Distracter 
Creature — Merfolk Wizard (C)
Whenever this creature becomes tapped, target creature an opponent controls gets -3/-0 until end of turn.
4/3

Temporal Cleansing 
Reprint
Sorcery (C) Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for 1 or one mana of that creature's color.)
The owner of target nonland permanent puts it into their library second from the top or on the bottom.
Unwelcome Sprite 
Creature — Faerie Rogue (U)
Flying
Whenever you cast a spell during an opponent's turn, surveil 2. (Look at the top two cards of your library. You may put any number of them into your graveyard and the rest on top of your library in any order.)
2/1

Sunderflock 

Creature — Elemental (R)
This spell costs
less to cast, where X is the greatest mana value among Elementals you control.
Flying
When this creature enters, if you cast it, return all non-Elemental creatures to their owners' hands.
5/5

Swat Away 

Instant (U)
This spell costs
less to cast if a creature is attacking you.
The owner of target spell or creature puts it on their choice of the top or bottom of their library.

Silvergill Peddler 
Creature — Merfolk Citizen (C)
Whenever this creature becomes tapped, draw a card, then discard a card.
2/3

Kulrath Mystic 
Creature — Elemental Wizard (C)
Whenever you cast a spell with mana value 4 or greater, this creature gets +2/+0 and gains vigilance until end of turn.
2/4

Run Away Together 
Reprint
Instant (C) Choose two target creatures controlled by different players. Return those creatures to their owners' hands.

Bile-Vial Boggart
Creature — Goblin Assassin (C)
When this creature dies, put a -1/-1 counter on up to one target creature.
1/1

Omni-Changeling 

Creature — Shapeshifter (U)
Changeling (This card is every creature type.)
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for
or one mana of that creature's color.)
You may have this creature enter as a copy of any creature on the battlefield, except it has changeling.
0/0

Heirloom Auntie 
Creature — Goblin Warlock (C)
This creature enters with two -1/-1 counters on it.
Whenever another creature you control dies, surveil 1, then remove a -1/-1 counter from this creature. (To surveil 1, look at the top card of your library. You may put it into your graveyard.)
4/4

Shimmercreep 
Creature — Elemental (U)
Menace (This creature can't be blocked except by two or more creatures.)
Vivid — When this creature enters, each opponent loses X life and you gain X life, where X is the number of colors among permanents you control.
3/5

Grub, Storied Matriarch // Grub, Notorious Auntie 
Legendary Creature — Goblin Warlock (R)
Menace
Whenever this creature enters or transforms into Grub, Storied Matriarch, return up to one target Goblin card from your graveyard to your hand.
At the beginning of your first main phase, you may pay
. If you do, transform Grub.
2/1
-------
Legendary Creature — Goblin Warrior
Menace
Whenever Grub attacks, you may blight 1. If you do, create a tapped and attacking token that's a copy of the blighted creature, except it has "At the beginning of the end step, sacrifice this token."
At the beginning of your first main phase, you may pay
. If you do, transform Grub.
2/1

Gutsplitter Gang 
Creature — Goblin Berserker (U)
At the beginning of your first main phase, you may blight 2. If you don't, you lose 3 life. (To blight 2, put two -1/-1 counters on a creature you control.)
6/6

Dawnhand Eulogist 
Creature — Elf Warlock (C)
Menace (This creature can't be blocked except by two or more creatures.)
When this creature enters, mill three cards. Then if there is an Elf card in your graveyard, each opponent loses 2 life and you gain 2 life. (To mill three cards, put the top three cards of your library into your graveyard.)
3/3

Boneclub Berserker 
Creature — Goblin Berserker (C)
This creature gets +2/+0 for each other Goblin you control.
2/4

Warren Torchmaster 
Creature — Goblin Warrior (U)
At the beginning of combat on your turn, you may blight 1. When you do, target creature gains haste until end of turn. (To blight 1, put a -1/-1 counter on a creature you control.)
2/2

Sourbread Auntie 

Creature — Goblin Warrior (U)
When this creature enters, you may blight 2. If you do, create two 1/1 black and red Goblin creature tokens. (To blight 2, put two -1/-1 counters on a creature you control.)
4/3

Tweeze 
Instant (C)
Tweeze deals 3 damage to any target. You may discard a card. If you do, draw a card.

Requiting Hex
Instant (U)
As an additional cost to cast this spell, you may blight 1. (You may put a -1/-1 counter on a creature you control.)
Destroy target creature with mana value 2 or less. If this spell's additional cost was paid, you gain 2 life.

Lasting Tarfire 
Enchantment (U)
At the beginning of each end step, if you put a counter on a creature this turn, this enchantment deals 2 damage to each opponent.

Great Forest Druid 
Creature — Treefolk Druid (C)
: Add one mana of any color.
0/4

Impolite Entrance
Sorcery (U)
Target creature gains trample and haste until end of turn.
Draw a card.

Flame-Chain Mauler 
Creature — Elemental Warrior (C)

: This creature gets +1/+0 and gains menace until end of turn. (It can't be blocked except by two or more creatures.)
2/2

Flamebraider 
Creature — Elemental Bard (U)
: Add two mana in any combination of colors. Spend this mana only to cast Elemental spells or activate abilities of Elemental sources.
2/2

Burning Curiosity 
Sorcery (C)
As an additional cost to cast this spell, you may blight 1. (You may put a -1/-1 counter on a creature you control.)
Exile the top two cards of your library. If this spell's additional cost was paid, exile the top three cards instead. Until the end of your next turn, you may play those cards.

Collective Inferno 

Enchantment (R)
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for
or one mana of that creature's color.)
As this enchantment enters, choose a creature type.
Double all damage that sources you control of the chosen type would deal.

Bristlebane Battler 
Creature — Kithkin Soldier (R)
Trample, ward 
This creature enters with five -1/-1 counters on it.
Whenever another creature you control enters while this creature has a -1/-1 counter on it, remove a -1/-1 counter from this creature.
6/6

Bloodline Bidding 

Sorcery (R)
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for
or one mana of that creature's color.)
Choose a creature type. Return all creature cards of the chosen type from your graveyard to the battlefield.

Assert Perfection 
Sorcery (C)
Target creature you control gets +1/+0 until end of turn. It deals damage equal to its power to up to one target creature an opponent controls.

Shimmerwilds Growth 
Enchantment — Aura (U)
Enchant land
As this Aura enters, choose a color.
Enchanted land is the chosen color.
Whenever enchanted land is tapped for mana, its controller adds an additional one mana of the chosen color.

Surly Farrier 
Creature — Kithkin Citizen (C)
: Target creature you control gets +1/+1 and gains vigilance until end of turn. Activate only as a sorcery.
2/2

Morcant's Eyes 
Kindred Enchantment — Elf (U)
At the beginning of your upkeep, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)


, Sacrifice this enchantment: Create X 2/2 black and green Elf creature tokens, where X is the number of Elf cards in your graveyard. Activate only as a sorcery.

Prideful Feastling 
Creature — Shapeshifter (C)
Changeling (This card is every creature type.)
Lifelink
2/3

Midnight Tilling 
Instant (C)
Mill four cards, then you may return a permanent card from among them to your hand. (To mill four cards, put the top four cards of your library into your graveyard.)

Hovel Hurler 

Creature — Giant Warrior (U)
This creature enters with two -1/-1 counters on it.
#o(r/w)o(r/w)#, Remove a counter from this creature: Another target creature you control gets +1/+0 and gains flying until end of turn. Activate only as a sorcery.
6/7

Gangly Stompling 
Creature — Shapeshifter (C)
Changeling (This card is every creature type.)
Trample
4/2

Doran, Besieged by Time 


Legendary Creature — Treefolk Druid (R)
Each creature spell you cast with toughness greater than its power costs
less to cast.
Whenever a creature you control attacks or blocks, it gets +X/+X until end of turn, where X is the difference between its power and toughness.
0/5

Eclipsed Flamekin 

Creature — Elemental Scout (U)
When this creature enters, look at the top four cards of your library. You may reveal an Elemental, Island, or Mountain card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
1/4

Chaos Spewer 
Creature — Goblin Warlock (C)
When this creature enters, you may pay
. If you don't, blight 2. (To blight 2, put two -1/-1 counters on a creature you control.)
5/4

Wary Farmer 

Creature — Kithkin Citizen (C)
At the beginning of your end step, if another creature entered the battlefield under your control this turn, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
3/3

Wistfulness 

Creature — Elemental Incarnation (MR)
When this creature enters, if 
was spent to cast it, exile target artifact or enchantment an opponent controls.
When this creature enters, if 
was spent to cast it, draw two cards, then discard a card.
Evoke #G/U##G/U# (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
6/5

Springleaf Drum
Reprint
Artifact (U) Tap, Tap an untapped creature you control: Add one mana of any color.

Gathering Stone
Artifact (U)
As this artifact enters, choose a creature type.
Spells you cast of the chosen type cost
less to cast.
When this artifact enters and at the beginning of your upkeep, look at the top card of your library. If it's a card of the chosen type, you may reveal it and put it into your hand. If you don't put the card into your hand, you may put it into your graveyard.

Evolving Wilds Reprint
Land (C) Tap, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Mornsong Aria 

Legendary Enchantment (R)
Players can't draw cards or gain life.
At the beginning of each player's draw step, that player loses 3 life, searches their library for a card, puts it into their hand, then shuffles.

Iron-Shield Elf 
Creature — Elf Warrior (U)
Discard a card: This creature gains indestructible until end of turn. Tap it. (Damage and effects that say "destroy" don't destroy it. If its toughness is 0 or less, it still dies.)
3/1

Moonglove Extractor 
Creature — Elf Warlock (C)
Whenever this creature attacks, you draw a card and lose 1 life.
2/1

Goatnap 
Reprint
Sorcery (U) Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. If that creature is a Goat, it also gets +3/+0 until end of turn.

Elder Auntie 
Creature — Goblin Warlock (C)
When this creature enters, create a 1/1 black and red Goblin creature token.
2/2

Explosive Prodigy 
Creature — Elemental Sorcerer (U)
Vivid — When this creature enters, it deals X damage to target creature an opponent controls, where X is the number of colors among permanents you control.
1/1

Dream Seizer 
Creature — Faerie Rogue (C)
Flying
When this creature enters, you may blight 1. If you do, each opponent discards a card. (To blight 1, put a -1/-1 counter on a creature you control.)
3/2

Curious Colossus 

Creature — Giant Warrior (MR)
When this creature enters, each creature target opponent controls loses all abilities, becomes a Coward in addition to its other types, and has base power and toughness 1/1.
7/7

Goliath Daydreamer 

Creature — Giant Wizard (R)
Whenever you cast an instant or sorcery spell from your hand, exile that card with a dream counter on it instead of putting it into your graveyard as it resolves.
Whenever this creature attacks, you may cast a spell from among cards you own in exile with dream counters on them without paying its mana cost.
4/4

Tend the Sprigs 
Sorcery (C)
Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then if you control seven or more lands and/or Treefolk, create a 3/4 green Treefolk creature token with reach. (It can block creatures with flying.)

Sizzling Changeling 
Creature — Shapeshifter (U)
Changeling (This card is every creature type.)
When this creature dies, exile the top card of your library. Until the end of your next turn, you may play that card.
3/2

Selfless Safewright 

Creature — Elf Warrior (R)
Flash
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for
or one mana of that creature's color.)
When this creature enters, choose a creature type. Other permanents you control of that type gain hexproof and indestructible until end of turn.
4/2

Meek Attack 
Enchantment (MR)

: You may put a creature card with total power and toughness 5 or less from your hand onto the battlefield. That creature gains haste. At the beginning of the next end step, sacrifice that creature.

Sear 
Instant (U)
Sear deals 4 damage to target creature or planeswalker.

Lys Alana Informant 
Creature — Elf Scout (C)
When this creature enters or dies, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
3/1

Lavaleaper 
Creature — Elemental (R)
All creatures have haste.
Whenever a player taps a basic land for mana, that player adds one mana of any type that land produced.
4/4

Hexing Squelcher 
Creature — Goblin Sorcerer (R)
This spell can't be countered.
Ward—Pay 2 life.
Spells you control can't be countered.
Other creatures you control have "Ward—Pay 2 life."
2/2

Flock Impostor 
Creature — Shapeshifter (U)
Changeling (This card is every creature type.)
Flash
Flying
When this creature enters, return up to one other target creature you control to its owner's hand.
2/2

Crossroads Watcher 
Creature — Kithkin Ranger (C)
Trample
Whenever another creature you control enters, this creature gets +1/+0 until end of turn.
3/3

Champions of the Perfect 
Creature — Elf Warrior (R)
As an additional cost to cast this spell, behold an Elf and exile it. (Exile an Elf you control or an Elf card from your hand.)
Whenever you cast a creature spell, draw a card.
When this creature leaves the battlefield, return the exiled card to its owner's hand.
6/6

Chomping Changeling 
Creature — Shapeshifter (U)
Changeling (This card is every creature type.)
When this creature enters, destroy up to one target artifact or enchantment.
1/2

Bloom Tender 
Reprint
Creature - Elf Druid (MR) Vivid — Tap: For each color among permanents you control, add one mana of that color.
1/1

Blossoming Defense
Reprint
Instant (U) Target creature you control gets +2/+2 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)

Aurora Awakener 
Creature — Giant Druid (MR)
Trample
Vivid — When this creature enters, reveal cards from the top of your library until you reveal X permanent cards, where X is the number of colors among permanents you control. Put any number of those permanent cards onto the battlefield, then put the rest of the revealed cards on the bottom of your library in a random order.
7/7

Virulent Emissary
Creature — Elf Assassin (U)
Deathtouch
Whenever another creature you control enters, you gain 1 life.
1/1

Voracious Tome-Skimmer 

Creature — Faerie Rogue (U)
Flying
Whenever you cast a spell during an opponent's turn, you may pay 1 life. If you do, draw a card.
2/3

Vinebred Brawler 
Creature — Elf Berserker (U)
This creature must be blocked if able.
Whenever this creature attacks, another target Elf you control gets +2/+1 until end of turn.
4/2

Vibrance 

Creature — Elemental Incarnation (MR)
When this creature enters, if 
was spent to cast it, this creature deals 3 damage to any target.
When this creature enters, if 
was spent to cast it, search your library for a land card, reveal it, put it into your hand, then shuffle. You gain 2 life.
Evoke #R/G##R/G#
4/4

Trystan, Callous Cultivator // Trystan, Penitent Culler 
Legendary Creature — Elf Druid (R)
Deathtouch
Whenever this creature enters or transforms into Trystan, Callous Cultivator, mill three cards. Then if there is an Elf card in your graveyard, you gain 2 life.
At the beginning of your first main phase, you may pay
. If you do, transform Trystan.
3/4
-------
Legendary Creature — Elf Warlock
Deathtouch
Whenever this creature transforms into Trystan, Penitent Culler, mill three cards, then you may exile an Elf card from your graveyard. If you do, each opponent loses 2 life.
At the beginning of your first main phase, you may pay
. If you do, transform Trystan.
3/4

Sanar, Innovative First-Year 

Legendary Creature — Goblin Sorcerer (R)
Vivid — At the beginning of your first main phase, reveal cards from the top of your library until you reveal X nonland cards, where X is the number of colors among permanents you control. For each of those colors, you may exile a card of that color from among the revealed cards. Then shuffle. You may cast the exiled cards this turn.
2/4

Thoughtweft Lieutenant 
Creature — Kithkin Soldier (U)
Whenever this creature or another Kithkin you control enters, target creature you control gets +1/+1 and gains trample until end of turn.
2/2

Personify 
Instant (U)
Exile target creature you control, then return that card to the battlefield under its owner's control. Create a 1/1 colorless Shapeshifter creature token with changeling. (It's every creature type.)

Mirrormind Crown
Artifact — Equipment (R)
As long as this Equipment is attached to a creature, the first time you would create one or more tokens each turn, you may instead create that many tokens that are copies of equipped creature.
Equip

Kinbinding 

Enchantment (R)
Creatures you control get +X/+X, where X is the number of creatures that entered the battlefield under your control this turn.
At the beginning of combat on your turn, create a 1/1 green and white Kithkin creature token.

Grub's Command 

Kindred Sorcery — Goblin (R)
Choose two —
• Create a token that's a copy of target Goblin you control.
• Creatures target player controls get +1/+1 and gain haste until end of turn.
• Destroy target artifact or creature.
• Target player mills five cards, then puts each Goblin card milled this way into their hand.

Deepway Navigator 
Creature — Merfolk Wizard (R)
Flash
When this creature enters, untap each other Merfolk you control.
As long as you attacked with three or more Merfolk this turn, Merfolk you control get +1/+0.
2/2

Dawn-Blessed Pennant
Artifact (U)
As this artifact enters, choose Elemental, Elf, Faerie, Giant, Goblin, Kithkin, Merfolk, or Treefolk.
Whenever a permanent you control of the chosen type enters, you gain 1 life.
,
, Sacrifice this artifact: Return target card of the chosen type from your graveyard to your hand.

Chronicle of Victory
Legendary Artifact (MR)
As Chronicle of Victory enters, choose a creature type.
Creatures you control of the chosen type get +2/+2 and have first strike and trample.
Whenever you cast a spell of the chosen type, draw a card.

Abigale, Eloquent First-Year 
Legendary Creature — Bird Bard (R)
Flying, first strike, lifelink
When Abigale enters, up to one other target creature loses all abilities. Put a flying counter, a first strike counter, and a lifelink counter on that creature.
1/1

Bre of Clan Stoutarm 

Legendary Creature — Giant Warrior (R)

,
: Another target creature you control gains flying and lifelink until end of turn.
At the beginning of your end step, if you gained life this turn, exile cards from the top of your library until you exile a nonland card. You may cast that card without paying its mana cost if the spell's mana value is less than or equal to the amount of life you gained this turn. Otherwise, put it into your hand.
4/4

Rhys, the Evermore 
Legendary Creature — Elf Warrior (R)
Flash
When Rhys enters, another target creature you control gains persist until end of turn. (When it dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
,
: Remove any number of counters from target creature you control. Activate only as a sorcery.
2/2

Sun-Dappled Celebrant 

Creature — Treefolk Cleric (C)
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for
or one mana of that creature's color.)
Vigilance
5/6

Winnowing 

Sorcery (R)
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for
or one mana of that creature's color.)
For each player, you choose a creature that player controls. Then each player sacrifices all other creatures they control that don't share a creature type with the chosen creature they control.

Disruptor of Currents 

Creature — Merfolk Wizard (R)
Flash
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for
or one mana of that creature's color.)
When this creature enters, return up to one other target nonland permanent to its owner's hand.
3/3

Glen Elendra's Answer 

Instant (MR)
This spell can't be countered.
Counter all spells your opponents control and all abilities your opponents control. Create a 1/1 blue and black Faerie creature token with flying for each spell and ability countered this way.

Appeal to Eirdu 
Instant (C)
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for
or one mana of that creature's color.)
One or two target creatures each get +2/+1 until end of turn.

Wanderwine Farewell 

Kindred Sorcery — Merfolk (U)
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for
or one mana of that creature's color.)
Return one or two target nonland permanents to their owners' hands. Then if you control a Merfolk, create a 1/1 white and blue Merfolk creature token for each permanent returned to its owner's hand this way.

Oko, Lorwyn Liege // Oko, Shadowmoor Scion 
Legendary Planeswalker — Oko (MR)
At the beginning of your first main phase, you may pay
. If you do, transform Oko.
+2: Up to one target creature gains all creature types.
+1: Target creature gets -2/-0 until your next turn.
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Legendary Planeswalker — Oko
At the beginning of your first main phase, you may pay
. If you do, transform Oko.
−1: Mill three cards. You may put a permanent card from among them into your hand.
−3: Create two 3/3 green Elk creature tokens.
−6: Choose a creature type. You get an emblem with "Creatures you control of the chosen type get +3/+3 and have vigilance and hexproof."

Shinestriker 

Creature — Elemental (U)
Flying
Vivid — When this creature enters, draw cards equal to the number of colors among permanents you control.
3/3

Harmonized Crescendo 

Instant (R)
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for
or one mana of that creature's color.)
Choose a creature type. Draw a card for each permanent you control of that type.

Mirrorform 

Instant (MR)
Each nonland permanent you control becomes a copy of target non-Aura permanent.

Champion of the Weird 
Creature — Goblin Berserker (R)
As an additional cost to cast this spell, behold a Goblin and exile it. (Exile a Goblin you control or a Goblin card from your hand.)
Pay 1 life, Blight 2: Target opponent blights 2. Activate only as a sorcery.
When this creature leaves the battlefield, return the exiled card to its owner's hand.
5/5

Dawnhand Dissident
Creature — Elf Warlock (R)
, Blight 1: Surveil 1.
, Blight 2: Exile target card from a graveyard.
During your turn, you may cast creature spells from among cards you own exiled with this creature by removing three counters from among creatures you control in addition to paying their other costs.
1/2

Champion of the Clachan 
Creature — Kithkin Knight (R)
Flash
As an additional cost to cast this spell, behold a Kithkin and exile it. (Exile a Kithkin you control or a Kithkin card from your hand.)
Other Kithkin you control get +1/+1.
When this creature leaves the battlefield, return the exiled card to its owner's hand.
4/5

Boggart Mischief 
Kindred Enchantment — Goblin (U)
When this enchantment enters, you may blight 1. If you do, create two 1/1 black and red Goblin creature tokens. (To blight 1, put a -1/-1 counter on a creature you control.)
Whenever a Goblin creature you control dies, each opponent loses 1 life and you gain 1 life.

Silvergill Mentor 
Creature — Merfolk Wizard (U)
As an additional cost to cast this spell, behold a Merfolk or pay
.
When this creature enters, create a 1/1 white and blue Merfolk creature token.
2/1

Bitterbloom Bearer 
Creature — Faerie Rogue (MR)
Flash
Flying
At the beginning of your upkeep, you lose 1 life and create a 1/1 blue and black Faerie creature token with flying.
1/1

Eirdu, Carrier of Dawn // Isilu, Carrier of Twilight 

Legendary Creature — Elemental God (MR)
Flying, lifelink
Creature spells you cast have convoke. (Your creatures can help cast those spells. Each creature you tap while casting a creature spell pays for
or one mana of that creature's color.)
At the beginning of your first main phase, you may pay
. If you do, transform Eirdu.
5/5
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Legendary Creature — Elemental God
Flying, lifelink
Each other nontoken creature you control has persist. (When it dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
At the beginning of your first main phase, you may pay
. If you do, transform Isilu.
5/5

Morningtide's Light 
Sorcery (MR)
Exile any number of target creatures. At the beginning of the next end step, return those cards to the battlefield tapped under their owners' control.
Until your next turn, prevent all damage that would be dealt to you.
Exile Morningtide's Light.

Sygg, Wanderwine Wisdom // Sygg, Wanderbrine Shield 
Legendary Creature — Merfolk Wizard (R)
Sygg can't be blocked.
Whenever this creature enters or transforms into Sygg, Wanderwine Wisdom, target creature gains "Whenever this creature deals combat damage to a player or planeswalker, draw a card" until end of turn.
At the beginning of your first main phase, you may pay
. If you do, transform Sygg.
2/2
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Legendary Creature — Merfolk Rogue
Sygg can't be blocked.
Whenever this creature transforms into Sygg, Wanderbrine Shield, target creature you control gains protection from each color until your next turn.
At the beginning of your first main phase, you may pay
. If you do, transform Sygg.
2/2

Mutable Explorer 
Creature — Shapeshifter (R)
Changeling (This card is every creature type.)
When this creature enters, create a tapped Mutavault token. (It's a land with "
: Add
" and "
: This token becomes a 2/2 creature with all creature types until end of turn. It's still a land.")
1/1

Ashling, Rekindled // Ashling, Rimebound 
Legendary Creature — Elemental Sorcerer (R)
Whenever this creature enters or transforms into Ashling, Rekindled, you may discard a card. If you do, draw a card.
At the beginning of your first main phase, you may pay
. If you do, transform Ashling.
1/3
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Legendary Creature — Elemental Wizard
Whenever this creature transforms into Ashling, Rimebound and at the beginning of your first main phase, add two mana of any one color. Spend this mana only to cast spells with mana value 4 or greater.
At the beginning of your first main phase, you may pay
. If you do, transform Ashling.
1/3

Deceit 

Creature — Elemental Incarnation (MR)
When this creature enters, if 
was spent to cast it, return up to one other target nonland permanent to its owner's hand.
When this creature enters, if 
was spent to cast it, target opponent reveals their hand. You choose a nonland card from it. That player discards that card.
Evoke #U/B##U/B#
5/5

Ashling's Command 

Kindred Instant — Elemental (R)
Choose two —
• Create a token that's a copy of target Elemental you control.
• Target player draws two cards.
• Ashling's Command deals 2 damage to each creature target player controls.
• Target player creates two Treasure tokens.

Figure of Fable
Creature — Kithkin (R)
#G/W#: This creature becomes a Kithkin Scout with base power and toughness 2/3.
#G/W##G/W#: If this creature is a Scout, it becomes a Kithkin Soldier with base power and toughness 4/5.
#G/W##G/W##G/W#: If this creature is a Soldier, it becomes a Kithkin Avatar with base power and toughness 7/8 and protection from each of your opponents.
1/1

Blood Crypt Reprint
Land — Swamp Mountain (R) (Tap: Add B or R.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.

Emptiness 

Creature — Elemental Incarnation (MR)
When this creature enters, if 
was spent to cast it, return target creature card with mana value 3 or less from your graveyard to the battlefield.
When this creature enters, if 
was spent to cast it, put three -1/-1 counters on up to one target creature.
Evoke #W/B##W/B#
3/5

Overgrown Tomb Reprint
Land — Swamp Forest (R) (Tap: Add B or G.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.

Hallowed Fountain Reprint
Land — Plains Island (R) (Tap: Add W or U.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.

Temple Garden Reprint
Land — Forest Plains (R) (Tap: Add G or W.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.

Formidable Speaker 
Creature — Elf Druid (R)
When this creature enters, you may discard a card. If you do, search your library for a creature card, reveal it, put it into your hand, then shuffle.
,
: Untap another target permanent.
2/4

Steam Vents Reprint
Land — Island Mountain (R) (Tap: Add U or R.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.

High Perfect Morcant 

Legendary Creature — Elf Noble (R)
Whenever High Perfect Morcant or another Elf you control enters, each opponent blights 1. (They each put a -1/-1 counter on a creature they control.)
Tap three untapped Elves you control: Proliferate. Activate only as a sorcery. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
4/4

Perfect Intimidation 
Sorcery (U)
Choose one or both —
• Target opponent exiles two cards from their hand.
• Remove all counters from target creature.

Unexpected Assistance 

Instant (C)
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for
or one mana of that creature's color.)
Draw three cards, then discard a card.

Dose of Dawnglow 
Instant (U)
Return target creature card from your graveyard to the battlefield. Then if it isn't your main phase, blight 2. (Put two -1/-1 counters on a creature you control.)

Kirol, Attentive First-Year 

Legendary Creature — Vampire Cleric (R)
Tap two untapped creatures you control: Copy target triggered ability you control. You may choose new targets for the copy. Activate only once each turn.
3/3













