| Start | Bilder | Spoiler (286) |
Spoiler (286 kort)

Abandoned Air Temple
Land (R)
This land enters tapped unless you control a basic land.
: Add
.

,
: Put a +1/+1 counter on each creature you control.

Zuko's Conviction
Instant (U)
Kicker
(You may pay an additional
as you cast this spell.)
Return target creature card from your graveyard to your hand. If this spell was kicked, instead put that card onto the battlefield tapped.

Sandbender Scavengers 
Creature — Human Rogue (R)
Whenever you sacrifice another permanent, put a +1/+1 counter on this creature.
When this creature dies, you may exile it. When you do, return target creature card with mana value less than or equal to this creature's power from your graveyard to the battlefield.
1/1

Pirate Peddlers 
Creature — Human Pirate (C)
Deathtouch
Whenever you sacrifice another permanent, put a +1/+1 counter on this creature.
2/2

Wandering Musicians 
Creature — Human Bard Ally (C)
Whenever this creature attacks, creatures you control get +1/+0 until end of turn.
2/5

Wartime Protestors 
Creature — Human Rebel Ally (R)
Haste
Whenever another Ally you control enters, put a +1/+1 counter on that creature and it gains haste until end of turn.
4/4

Firebending Lesson
Instant — Lesson (C)
Kicker
(You may pay an additional
as you cast this spell.)
Firebending Lesson deals 2 damage to target creature. If this spell was kicked, it deals 5 damage to that creature instead.

Waterbending Scroll 
Artifact (U)
,
: Draw a card. This ability costs
less to activate for each Island you control.

South Pole Voyager 
Creature — Human Scout Ally (R)
Whenever this creature or another Ally you control enters, you gain 1 life. If this is the second time this ability has resolved this turn, draw a card.
2/2

Phoenix Fleet Airship 

Artifact — Vehicle (MR)
Flying
At the beginning of your end step, if you sacrificed a permanent this turn, create a token that's a copy of this Vehicle.
As long as you control eight or more permanents named Phoenix Fleet Airship, this Vehicle is an artifact creature.
Crew 1
4/4

Curious Farm Animals
Creature — Boar Elk Bird Ox (C)
When this creature dies, you gain 3 life.
, Sacrifice this creature: Destroy up to one target artifact or enchantment.
1/1

Water Tribe Captain 
Creature — Human Soldier Ally (C)
: Creatures you control get +1/+1 until end of turn.
3/3

Vengeful Villagers 
Creature — Human Citizen (U)
Whenever this creature attacks, choose target creature an opponent controls. Tap it, then you may sacrifice an artifact or creature. If you do, put a stun counter on the chosen creature. (If a permanent with a stun counter would become untapped, remove one from it instead.)
3/3

Accumulate Wisdom 
Instant — Lesson (U)
Look at the top three cards of your library. Put one of those cards into your hand and the rest on the bottom of your library in any order. Put each of those cards into your hand instead if there are three or more Lesson cards in your graveyard.

Canyon Crawler 

Creature — Spider Beast (C)
Deathtouch
When this creature enters, create a Food token. (It's an artifact with
,
, Sacrifice this token:You gain 3 life.")
Swampcycling
(
, Discard this card: Search your library for a Swamp card, reveal it, put it into your hand, then shuffle.)
6/6

Ruinous Waterbending 

Sorcery — Lesson (U)
As an additional cost to cast this spell, you may waterbend
. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for
.)
All creatures get -2/-2 until end of turn. If this spell's additional cost was paid, whenever a creature dies this turn, you gain 1 life.

Boar-q-pine 
Creature — Boar Porcupine (C)
Whenever you cast a noncreature spell, put a +1/+1 counter on this creature.
2/2

Foggy Swamp Vinebender 
Creature — Human Plant Ally (C)
This creature can't be blocked by creatures with power 2 or less.
Waterbend
: Put a +1/+1 counter on this creature. Activate only during your turn. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for
.)
4/3

Air Nomad Legacy 
Enchantment (U)
When this enchantment enters, create a Clue token. (It's an artifact with "
, Sacrifice this token: Draw a card.")
Creatures you control with flying get +1/+1.

Rumble Arena
Land (C)
Vigilance
When this land enters, scry 1. (Look at the top card of your library. You may put it on the bottom.)
: Add
.
,
: Add one mana of any color.

Toph, Hardheaded Teacher 

Legendary Creature — Human Warrior Ally (R)
When Toph enters, you may discard a card. If you do, return target instant or sorcery card from your graveyard to your hand.
Whenever you cast a spell, earthbend 1. If that spell is a Lesson, put an additional +1/+1 counter on that land. (Target land you control becomes a 0/0 creature with haste that's still a land. Put a +1/+1 counter on it. When it dies or is exiled, return it to the battlefield tapped.)
3/4

Lo and Li, Twin Tutors 
Legendary Creature — Human Advisor (U)
When Lo and Li enter, search your library for a Lesson or Noble card, reveal it, put it into your hand, then shuffle.
Noble creatures you control and Lesson spells you control have lifelink.
2/2

Meteor Sword
Artifact — Equipment (U)
When this Equipment enters, destroy target permanent.
Equipped creature gets +3/+3.
Equip
(
:Attach to target creature you control. Equip only as a sorcery.)

Realm of Koh
Land (R)
This land enters tapped unless you control a basic land.
: Add
.

,
: Create a 1/1 colorless Spirit creature token with "This token can't block or be blocked by non-Spirit creatures."
Team Avatar 
Enchantment (U)
Whenever a creature you control attacks alone, it gets +X/+X until end of turn, where X is the number of creatures you control.

, Discard this card: It deals damage equal to the number of creatures you control to target creature.

Koh, the Face Stealer 

Legendary Creature — Shapeshifter Spirit (MR)
When Koh enters, exile up to one other target creature.
Whenever another nontoken creature dies, you may exile it.
Pay 1 life: Choose a creature card exiled with Koh.
Koh has all activated and triggered abilities of the last chosen card.
6/6

Earthen Ally
Creature — Human Soldier Ally (R)
This creature gets +1/+0 for each color among Allies you control.





: Earthbend 5. (Target land you control becomes a 0/0 creature with haste that's still a land. Put five +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
0/2

Great Divide Guide 
Creature — Human Scout Ally (R)
Each land and Ally you control has "
: Add one mana of any color."
2/3

Invasion Reinforcements 
Creature — Human Warrior Ally (U)
Flash
When this creature enters, create a 1/1 white Ally creature token.
1/1

Kyoshi Warriors 
Creature — Human Warrior Ally (C)
When this creature enters, create a 1/1 white Ally creature token.
3/3

Benevolent River Spirit 
Creature — Spirit (U)
As an additional cost to cast this spell, waterbend
. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for
.)
Flying, ward
(Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays
.)
When this creature enters, scry 2.
4/5

Crashing Wave 
Sorcery (U)
As an additional cost to cast this spell, waterbend
. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for
.)
Tap up to X target creatures, then distribute three stun counters among tapped creatures your opponents control. (If a permanent with a stun counter would become untapped, remove one from it instead.)

Knowledge Seeker 
Creature — Fox Spirit (U)
Vigilance
Whenever you draw your second card each turn, put a +1/+1 counter on this creature.
When this creature dies, create a Clue token. (It's an artifact with "
, Sacrifice this token: Draw a card.")
2/1

Foggy Swamp Hunters 
Creature — Human Ranger Ally (C)
As long as you've drawn two or more cards this turn, this creature has lifelink and menace. (It can't be blocked except by two or more creatures.)
3/4

Obsessive Pursuit 
Enchantment (R)
When this enchantment enters and at the beginning of your upkeep, you lose 1 life and create a Clue token. (It's an artifact with "
, Sacrifice this token: Draw a card.")
Whenever you attack, put X +1/+1 counters on target attacking creature, where X is the number of permanents you've sacrificed this turn. If X is three or greater, that creature gains lifelink until end of turn.

Rockalanche 
Sorcery — Lesson (U)
Earthbend X, where X is the number of Forests you control. (Target land you control becomes a 0/0 creature with haste that's still a land. Put X +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
Flashback 
(You may cast this card from your graveyard for its flashback cost. Then exile it.)

Swampsnare Trap 
Enchantment — Aura (C)
This spell costs
less to cast if it targets a creature with flying.
Enchant creature
Enchanted creature gets -5/-3.

Walltop Sentries 
Creature — Human Soldier Ally (C)
Reach, deathtouch
When this creature dies, if there's a Lesson card in your graveyard, you gain 2 life.
2/3

Messenger Hawk 
Creature — Bird Scout (C)
Flying
When this creature enters, create a Clue token. (It's an artifact with "
, Sacrifice this token: Draw a card.")
This creature gets +2/+0 as long as you've drawn two or more cards this turn.
1/2

Airbender's Reversal 
Instant — Lesson (U)
Choose one —
• Destroy target attacking creature.
• Airbend target creature you control. (Exile it. While it's exiled, its owner may cast it for
rather than its mana cost.)

Hermitic Herbalist 
Creature — Human Druid Ally (U)
: Add one mana of any color.
: Add two mana in any combination of colors. Spend this mana only to cast Lesson spells.
2/3

The Walls of Ba Sing Se
Legendary Artifact Creature — Wall (MR)
Defender
Other permanents you control have indestructible.
0/30

Ba Sing Se
Land (R)
This land enters tapped unless you control a basic land.
: Add
.

,
: Earthbend 2. Activate only as a sorcery. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
The Legend of Kyoshi // Avatar Kyoshi 

Enchantment — Saga (MR)
(As this Saga enters and after your draw
step, add a lore counter.)
I — Draw cards equal to the greatest power among creatures you control.
II — Earthbend X, where X is the number of cards in your hand. That land becomes an Island in addition to its other types.
III — Exile this Saga, then return it to the battlefield transformed under your control.
-------
Legendary Creature — Avatar
Lands you control have trample and hexproof.
: Add X mana of any one color, where X is the greatest power among creatures you control.
5/4

Joo Dee, One of Many 
Creature — Human Advisor (U)
,
: Surveil 1. Create a token that's a copy of this creature, then sacrifice an artifact or creature. Activate only as a sorcery. (To surveil 1, look at the top card of your library. You may put it into your graveyard.)
2/2

Zhao, the Moon Slayer 
Legendary Creature — Human Soldier (R)
Menace
Nonbasic lands enter tapped.
: Put a conqueror counter on Zhao.
As long as Zhao has a conqueror counter on him, nonbasic lands are Mountains. (They lose all other land types and abilities and have "
: Add
.")
2/2

Kyoshi Battle Fan
Artifact — Equipment (C)
When this Equipment enters, create a 1/1 white Ally creature token, then attach this Equipment to it.
Equipped creature gets +1/+0.
Equip
(
:Attach to target creature you control. Equip only as a sorcery.)

Ember Island Production 

Sorcery (U)
Choose one—
• Create a token that's a copy of target creature you control, except it's not legendary and it's a 4/4 Hero in addition to its other types.
• Create a token that's a copy of target creature an opponent controls, except it's not legendary and it's a 2/2 Coward in addition to its other types.

Fire Navy Trebuchet 
Artifact Creature — Wall (U)
Defender, reach
Whenever you attack, create a 2/1 colorless Construct artifact creature token with flying named Ballistic Boulder that's tapped and attacking. Sacrifice that token at the beginning of the next end step.
0/4

Iroh's Demonstration 
Sorcery — Lesson (U)
Choose one —
• Iroh's Demonstration deals 1 damage to each creature your opponents control.
• Iroh's Demonstration deals 4 damage to target creature.

The Boulder, Ready to Rumble 
Legendary Creature — Human Warrior Performer (U)
Whenever The Boulder attacks, earthbend X, where X is the number of creatures you control with power 4 or greater. (Target land you control becomes a 0/0 creature with haste that's still a land. Put X +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
4/4

Raven Eagle 
Creature — Bird Assassin (R)
Flying
Whenever this creature enters or attacks, exile up to one target card from a graveyard. If a creature card is exiled this way, create a Clue token. (It's an artifact with "
, Sacrifice this token: Draw a card.")
Whenever you draw your second card each turn, each opponent loses 1 life and you gain 1 life.
2/3

Destined Confrontation 

Sorcery (U)
Each player chooses any number of creatures they control with total power 4 or less, then sacrifices all other creatures they control.

Boomerang Basics
Sorcery — Lesson (U)
Return target nonland permanent to its owner's hand. If you controlled that permanent, draw a card.

Earth Kingdom Protectors
Creature — Human Soldier Ally (U)
Vigilance
Sacrifice this creature: Another target Ally you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
1/1

Sandbenders' Storm 
Instant (C)
Choose one—
• Destroy target creature with power 4 or greater.
• Earthbend 3. (Target land you control becomes a 0/0 creature with haste that's still a land. Put three +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)

Fatal Fissure 
Instant (U)
Choose target creature. When that creature dies this turn, you earthbend 4. (Target land you control becomes a 0/0 creature with haste that's still a land. Put four +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)

Wolfbat 
Creature — Wolf Bat (U)
Flying
Whenever you draw your second card each turn, you may pay
. If you do, return this card from your graveyard to the battlefield with a finality counter on it. (If a creature with a finality counter on it would die, exile it instead.)
2/2

Combustion Man 

Legendary Creature — Human Assassin (U)
Whenever Combustion Man attacks, destroy target permanent unless its controller has Combustion Man deal damage to them equal to his power.
4/6

Combustion Technique 
Instant — Lesson (U)
Combustion Technique deals damage equal to 2 plus the number of Lesson cards in your graveyard to target creature. If that creature would die this turn, exile it instead.

Earthbender Ascension 
Enchantment (R)
When this enchantment enters, earthbend 2. Then search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Landfall — Whenever a land you control enters, put a quest counter on this enchantment. When you do, if it has four or more quest counters on it, put a +1/+1 counter on target creature you control. It gains trample until end of turn.

Fire Nation Raider 
Creature — Human Soldier (C)
Raid — When this creature enters, if you attacked this turn, create a Clue token. (It's an artifact with "
, Sacrifice this token: Draw a card.")
4/2

Kyoshi Island Plaza 
Legendary Enchantment — Shrine (U)
When Kyoshi Island Plaza enters, search your library for up to X basic land cards, where X is the number of Shrines you control. Put those cards onto the battlefield tapped, then shuffle.
Whenever another Shrine you control enters, search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Professor Zei, Anthropologist 
Legendary Creature — Human Advisor Ally (U)
, Discard a card: Draw a card.
,
, Sacrifice Professor Zei: Return target instant or sorcery card from your graveyard to your hand. Activate only during your turn.
0/3

Waterbender Ascension 
Enchantment (R)
Whenever a creature you control deals combat damage to a player, put a quest counter on this enchantment. Then if it has four or more quest counters on it, draw a card.
Waterbend
: Target creature can't be blocked this turn. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for
.)

Agna Qel'a
Land (R)
This land enters tapped unless you control a basic land.
: Add
.

,
: Draw a card, then discard a card.

The Unagi of Kyoshi Island 

Legendary Creature — Serpent (R)
Flash
Ward—Waterbend
(While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for
.)
Whenever an opponent draws their second card each turn, draw two cards.
5/5

Jeong Jeong, the Deserter 
Legendary Creature — Human Rebel Ally (U)
Firebending 1 (Whenever this creature attacks, add
. This mana lasts until end of combat.)
Exhaust —
: Put a +1/+1 counter on Jeong Jeong. When you next cast a Lesson spell this turn, copy it and you may choose new targets for the copy.
2/3
Avatar's Wrath 

Sorcery (R)
Choose up to one target creature, then airbend each other creature. (Exile them. While each one is exiled, its owner may cast it for
rather than its mana cost.)
Until your next turn, your opponents can't cast spells from anywhere other than their hand.
Exile Avatar's Wrath.

Gather the White Lotus 
Sorcery (U)
Create a 1/1 white Ally creature token for each Plains you control. Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)

Callous Inspector
Creature — Human Soldier (C)
Menace (This creature can't be blocked except by two or more creatures.)
When this creature dies, it deals 1 damage to you. Create a Clue token. (It's an artifact with "
, Sacrifice this token: Draw a card.")
1/1

Sold Out 
Instant (C)
Exile target creature. If it was dealt damage this turn, create a Clue token. (It's an artifact with "
, Sacrifice this token: Draw a card.")

Firebender Ascension 
Enchantment (R)
When this enchantment enters, create a 2/2 red Soldier creature token with firebending 1.
Whenever a creature you control attacking causes a triggered ability of that creature to trigger, put a quest counter on this enchantment. Then if it has four or more quest counters on it, you may copy that ability. You may choose new targets for the copy.

Tiger-Dillo 
Creature — Cat Armadillo (U)
This creature can't attack or block unless you control another creature with power 4 or greater.
4/3

Shared Roots 
Sorcery — Lesson (U)
Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Twin Blades 
Artifact — Equipment (U)
Flash
When this Equipment enters, attach it to target creature you control. That creature gains double strike until end of turn.
Equipped creature gets +1/+1.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)

Platypus-Bear 
Creature — Platypus Bear (C)
Defender
When this creature enters, mill two cards. (Put the top two cards of your library into your graveyard.)
As long as there is a Lesson card in your graveyard, this creature can attack as though it didn't have defender.
2/3

Tolls of War 
Enchantment (U)
When this enchantment enters, create a Clue token. (It's an artifact with "
, Sacrifice this token: Draw a card.")
Whenever you sacrifice a permanent during your turn, create a 1/1 white Ally creature token. This ability triggers only once each turn.

Airship Engine Room
Land (C)
This land enters tapped.
: Add
or
.
,
, Sacrifice this land: Draw a card.

Boiling Rock Prison
Land (C)
This land enters tapped.
: Add
or
.
,
, Sacrifice this land: Draw a card.

Foggy Bottom Swamp
Land (C)
This land enters tapped.
: Add
or
.
,
, Sacrifice this land: Draw a card.

Kyoshi Village
Land (C)
This land enters tapped.
: Add
or
.
,
, Sacrifice this land: Draw a card.

Meditation Pools
Land (C)
This land enters tapped.
: Add
or
.
,
, Sacrifice this land: Draw a card.

North Pole Gates
Land (C)
This land enters tapped.
: Add
or
.
,
, Sacrifice this land: Draw a card.

Misty Palms Oasis
Land (C)
This land enters tapped.
: Add
or
.
,
, Sacrifice this land: Draw a card.

Omashu City
Land (C)
This land enters tapped.
: Add
or
.
,
, Sacrifice this land: Draw a card.

Serpent's Pass
Land (C)
This land enters tapped.
: Add
or
.
,
, Sacrifice this land: Draw a card.

Sun-Blessed Peak
Land (C)
This land enters tapped.
: Add
or
.
,
, Sacrifice this land: Draw a card.

Elemental Teachings 
Instant — Lesson (R)
Search your library for up to four land cards with different names and reveal them. An opponent chooses two of those cards. Put the chosen cards into your graveyard and the rest onto the battlefield tapped, then shuffle.

Mai, Scornful Striker 
Legendary Creature — Human Noble Ally (R)
First strike
Whenever a player casts a noncreature spell, they lose 2 life.
2/2

Earth Kingdom General 
Creature — Human Soldier Ally (U)
When this creature enters, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
Whenever you put one or more +1/+1 counters on a creature, you may gain that much life. Do this only once each turn.
2/2

Beifong's Bounty Hunters 

Creature — Human Mercenary (R)
Whenever a nonland creature you control dies, earthbend X, where X is that creature's power. (Target land you control becomes a 0/0 creature with haste that's still a land. Put X +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
4/4

Bitter Work 

Enchantment (U)
Whenever you attack a player with one or more creatures with power 4 or greater, draw a card.
Exhaust —
: Earthbend 4. Activate only during your turn. (Target land you control becomes a 0/0 creature with haste that's still a land. Put four +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped. Activate each exhaust ability only once.)
Enter the Avatar State
Instant — Lesson (U)
Until end of turn, target creature you control becomes an Avatar in addition to its other types and gains flying, first strike, lifelink, and hexproof. (A creature with hexproof can't be the target of spells or abilities your opponents control.)

Fire Nation Palace
Land (R)
This land enters tapped unless you control a basic land.
: Add
.

,
: Target creature you control gains firebending 4 until end of turn. (Whenever it attacks, add 


. This mana lasts until end of combat.)

Earth Kingdom Jailer 
Creature — Human Soldier Ally (U)
When this creature enters, exile up to one target artifact, creature, or enchantment an opponent controls with mana value 3 or greater until this creature leaves the battlefield.
3/3

Jasmine Dragon Tea Shop
Land (R)
: Add
.
: Add one mana of any color. Spend this mana only to cast an Ally spell or activate an ability of an Ally source.
,
: Create a 1/1 white Ally creature token.

Bumi, King of Three Trials 
Legendary Creature — Human Noble Ally (U)
When Bumi enters, choose up to X, where X is the number of Lesson cards in your graveyard —
• Put three +1/+1 counters on Bumi.
• Target player scries 3.
• Earthbend 3. (Target land you control becomes a 0/0 creature with haste that's still a land. Put three +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
4/4

The Earth King 
Legendary Creature — Human Noble Ally (R)
When The Earth King enters, create a 4/4 green Bear creature token.
Whenever one or more creatures you control with power 4 or greater attack, search your library for up to that many basic land cards, put them onto the battlefield tapped, then shuffle.
2/2

Cruel Administrator 

Creature — Human Soldier (U)
Raid — This creature enters with a +1/+1 counter on it if you attacked this turn.
Whenever this creature attacks, create a 2/2 red Soldier creature token with firebending 1. (Whenever it attacks, add
. This mana lasts until end of combat.)
5/4
Avatar Destiny 

Enchantment — Aura (R)
Enchant creature you control
Enchanted creature gets +1/+1 for each creature card in your graveyard and is an Avatar in addition to its other types.
When enchanted creature dies, mill cards equal to its power. Return this card to its owner's hand and up to one creature card milled this way to the battlefield under your control.

Appa, Loyal Sky Bison 

Legendary Creature — Bison Ally (U)
Flying
Whenever Appa enters or attacks, choose one —
• Target creature you control gains flying until end of turn.
• Airbend another target nonland permanent you control. (Exile it. While it's exiled, its owner may cast it for
rather than its mana cost).
4/4

The Legend of Yangchen // Avatar Yangchen 

Enchantment — Saga (MR)
(As this Saga enters and after your draw step, add a lore counter.)
I — Starting with you, each player chooses up to one permanent with mana value 3 or greater from among permanents your opponents control. Exile those permanents.
II — You may have target opponent draw three cards. If you do, draw three cards.
III — Exile this Saga, then return it to the battlefield transformed under your control.
-------
Legendary Creature — Avatar
Flying
Whenever you cast your second spell each turn, airbend up to one other target nonland permanent. (Exile it. While it's exiled, its owner may cast it for
rather than its mana cost.)
4/5

Jet's Brainwashing
Sorcery (U)
Kicker
(You may pay an additional
as you cast this spell.)
Target creature can't block this turn. If this spell was kicked, gain control of that creature until end of turn, untap it, and it gains haste until end of turn.
Create a Clue token. (It's an artifact with "
, Sacrifice this token: Draw a card.")

Treetop Freedom Fighters 
Creature — Human Rebel Ally (C)
Haste
When this creature enters, create a 1/1 white Ally creature token.
2/1

Jet, Freedom Fighter 


Legendary Creature — Human Rebel Ally (U)
When Jet enters, he deals damage equal to the number of creatures you control to target creature an opponent controls.
When Jet dies, put a +1/+1 counter on each of up to two target creatures.
3/1

June, Bounty Hunter 
Legendary Creature — Human Mercenary (U)
June can't be blocked as long as you've drawn two or more cards this turn.
, Sacrifice another creature: Create a Clue token. Activate only during your turn. (It's an artifact with "
, Sacrifice this token: Draw a card.")
2/2

Price of Freedom 
Sorcery — Lesson (U)
Destroy target artifact or land an opponent controls. Its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle.
Draw a card.

Aang, Swift Savior // Aang and La, Ocean's Fury 

Legendary Creature — Human Avatar Ally (R)
Flash
Flying
When Aang enters, airbend up to one other target creature or spell. (Exile it. While it's exiled, its owner may cast it for
rather than its mana cost.)
Waterbend
: Transform Aang.
2/3
-------
Legendary Creature — Avatar Spirit Ally
Reach, trample
Whenever Aang and La attack, put a +1/+1 counter on each tapped creature you control.
5/5

Zhao, Ruthless Admiral 

Legendary Creature — Human Soldier (U)
Firebending 2 (Whenever this creature attacks, add 
. This mana lasts until end of combat.)
Whenever you sacrifice another permanent, creatures you control get +1/+0 until end of turn.
3/4

Suki, Courageous Rescuer 

Legendary Creature — Human Warrior Ally (R)
Other creatures you control get +1/+0.
Whenever another permanent you control leaves the battlefield during your turn, create a 1/1 white Ally creature token. This ability triggers only once each turn.
2/4

United Front 

Sorcery (MR)
Create X 1/1 white Ally creature tokens, then put a +1/+1 counter on each creature you control.

Spirit Water Revival 

Sorcery (R)
As an additional cost to cast this spell, you may waterbend
. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for
.)
Draw two cards. If this spell's additional cost was paid, instead shuffle your graveyard into your library, draw seven cards, and you have no maximum hand size for the rest of the game.
Exile Spirit Water Revival.

The Spirit Oasis 
Legendary Enchantment — Shrine (U)
When The Spirit Oasis enters, draw a card for each Shrine you control.
Whenever another Shrine you control enters, draw a card.

Mai, Jaded Edge 
Legendary Creature — Human Noble (U)
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Exhaust —
: Put a double strike counter on Mai. (Activate each exhaust ability only once.)
1/3

Iroh, Tea Master 

Legendary Creature — Human Citizen Ally (R)
When Iroh enters, create a Food token.
At the beginning of combat on your turn, you may have target opponent gain control of target permanent you control. When you do, create a 1/1 white Ally creature token. Put a +1/+1 counter on that token for each permanent you own that your opponents control.
2/2

Foggy Swamp Spirit Keeper 

Creature — Human Druid Ally (U)
Lifelink
Whenever you draw your second card each turn, create a 1/1 colorless Spirit creature token with "This token can't block or be blocked by non-Spirit creatures."
2/4

Compassionate Healer 
Creature — Human Cleric Ally (C)
Whenever this creature becomes tapped, you gain 1 life and scry 1. (Look at the top card of your library. You may put it on the bottom.)
2/2

Fancy Footwork 
Instant — Lesson (U)
Untap one or two target creatures. They each get +2/+2 until end of turn.

Glider Staff 
Artifact — Equipment (U)
When this Equipment enters, airbend up to one target creature. (Exile it. While it's exiled, its owner may cast it for
rather than its mana cost.)
Equipped creature gets +1/+1 and has flying.
Equip

Momo, Playful Pet
Legendary Creature — Lemur Bat Ally (U)
Flying, vigilance
When Momo leaves the battlefield, choose one —
• Create a Food token. (It's an artifact with "
,
, Sacrifice this token: You gain 3 life.")
• Put a +1/+1 counter on target creature you control.
• Scry 2.
1/1

Forecasting Fortune Teller 
Creature — Human Advisor Ally (C)
When this creature enters, create a Clue token. (It's an artifact with "
, Sacrifice this token: Draw a card.")
1/3

Lost Days 
Instant — Lesson (C)
The owner of target creature or enchantment puts it into their library second from the top or on the bottom. You create a Clue token. (It's an artifact with "
, Sacrifice this token: Draw a card.")

Tundra Tank 
Artifact — Vehicle (U)
Firebending 1 (Whenever this creature attacks, add
. This mana lasts until end of combat.)
When this Vehicle enters, target creature you control gains indestructible until end of turn.
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
4/4

Secret Tunnel
Land — Cave (R)
This land can't be blocked.
: Add
.
,
: Two target creatures you control that share a creature type can't be blocked this turn.

True Ancestry 
Sorcery — Lesson (U)
Return up to one target permanent card from your graveyard to your hand.
Create a Clue token. (It's an artifact with "
, Sacrifice this token: Draw a card.")

White Lotus Hideout
Land (U)
: Add
.
: Add one mana of any color. Spend this mana only to cast a Lesson or Shrine spell.
,
: Add one mana of any color.

Fire Nation Cadets
Creature — Human Soldier (C)
This creature has firebending 2 as long as there's a Lesson card in your graveyard. (Whenever this creature attacks, add 
. This mana lasts until end of combat.)
: This creature gets +1/+0 until end of turn.
1/2

Zuko, Conflicted 
Legendary Creature — Human Rogue (R)
At the beginning of your first main phase, choose one that hasn't been chosen and you lose 2 life —
• Draw a card.
• Put a +1/+1 counter on Zuko.
• Add
.
• Exile Zuko, then return him to the battlefield under an opponent's control.
2/3

Bumi Bash 
Sorcery (C)
Choose one —
• Bumi Bash deals damage equal to the number of lands you control to target creature.
• Destroy target land creature or nonbasic land.

Fire Nation Warship
Artifact — Vehicle (U)
Reach
When this Vehicle dies, create a Clue token. (It's an artifact with "
, Sacrifice this token: Draw a card.")
Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
4/4

Deadly Precision
Sorcery (C)
As an additional cost to cast this spell, pay
or sacrifice an artifact or creature.
Destroy target creature.

Earth Rumble Wrestlers 
Creature — Human Warrior Performer (C)
Reach
This creature gets +1/+0 and has trample as long as you control a land creature or a land entered the battlefield under your control this under your control turn.
3/4

Invasion Submersible 
Artifact — Vehicle (U)
When this Vehicle enters, return up to one other target nonland permanent to its owner's hand.
Exhaust — Waterbend
: This Vehicle becomes an artifact creature. Put three +1/+1 counters on it. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for
. Activate each exhaust ability only once.)
0/0

Octopus Form
Instant — Lesson (C)
Target creature you control gets +1/+1 and gains hexproof until end of turn. Untap it. (It can't be the target of spells or abilities your opponents control.)

Origin of Metalbending 
Instant — Lesson (C)
Choose one —
• Destroy target artifact or enchantment.
• Put a +1/+1 counter on target creature you control. It gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

Aang's Iceberg 
Enchantment (R)
Flash
When this enchantment enters, exile up to one other target nonland permanent until this enchantment leaves the battlefield.
Waterbend
: Sacrifice this enchantment. If you do, scry 2. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for
.)

Aang's Journey
Sorcery — Lesson (C)
Kicker
(You may pay an additional
as you cast this spell.)
Search your library for a basic land card. If this spell was kicked, instead search your library for a basic land card and a Shrine card. Reveal those cards, put them into your hand, then shuffle.
You gain 2 life.

Appa, Steadfast Guardian 

Legendary Creature — Bison Ally (MR)
Flash
Flying
When Appa enters, airbend any number of other target nonland permanents you control. (Exile them. While each one is exiled, its owner may cast it for
rather than its mana cost.)
Whenever you cast a spell from exile, create a 1/1 white Ally creature token.
3/4
Avatar Enthusiasts 
Creature — Human Peasant Ally (C)
Whenever another Ally you control enters, put a +1/+1 counter on this creature.
2/2

Momo, Friendly Flier
Legendary Creature — Lemur Bat Ally (R)
Flying
The first non-Lemur creature spell with flying you cast during each of your turns costs
less to cast.
Whenever another creature you control with flying enters, Momo gets +1/+1 until end of turn.
1/1

Southern Air Temple 
Legendary Enchantment — Shrine (U)
When Southern Air Temple enters, put X +1/+1 counters on each creature you control, where X is the number of Shrines you control.
Whenever another Shrine you control enters, put a +1/+1 counter on each creature you control.

Sokka's Haiku 

Instant — Lesson (U)
Counter target spell.
Draw a card, then mill three cards.
Untap target land.

Yue, the Moon Spirit 
Legendary Creature — Spirit Ally (R)
Flying, vigilance
Waterbend
,
: You may cast a noncreature spell from your hand without paying its mana cost.
3/3

The Rise of Sozin // Fire Lord Sozin 

Enchantment — Saga (MR)
(As this Saga enters and after your draw step, add a lore counter.)
I — Destroy all creatures.
II — Choose a card name. Search target opponent's graveyard, hand, and library for up to four cards with that name and exile them. Then that player shuffles.
III — Exile this Saga, then return it to the battlefield transformed under your control.
-------
Legendary Creature — Human Noble
Menace, firebending 3 (Whenever this creature attacks, add 

. This mana lasts until end of combat.)
Whenever Fire Lord Sozin deals combat damage to a player, you may pay
. When you do, put any number of target creature cards with total mana value X or less from that player's graveyard onto the battlefield under your control.
5/5

Fated Firepower 


Enchantment (MR)
Flash
This enchantment enters with X fire counters on it.
If a source you control would deal damage to an opponent or a permanent an opponent controls, it deals that much damage plus an amount of damage equal to the number of fire counters on this enchantment instead.

Fire Nation Attacks 
Instant (U)
Create two 2/2 red Soldier creature tokens with firebending 1. (Whenever a creature with firebending 1 attacks, add
. This mana lasts until end of combat.)
Flashback 
(You may cast this card from your graveyard for its flashback cost. Then exile it.)

Redirect Lightning
Instant — Lesson (R)
As an additional cost to cast this spell, pay 5 life or pay
.
Change the target of target spell or ability with a single target.

Earthbending Lesson 
Sorcery — Lesson (C)
Earthbend 4. (Target land you control becomes a 0/0 creature with haste that's still a land. Put four +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)

Avatar Aang // Aang, Master of Elements 


Legendary Creature — Human Avatar Ally (MR)
Flying, firebending 2
Whenever you waterbend, earthbend, firebend, or airbend, draw a card. Then if you've done all four this turn, transform Avatar Aang.
4/4
-------
Legendary Creature — Avatar Ally
Flying
Spells you cast cost 



less to cast.
At the beginning of each upkeep, you may transform Aang, Master of Elements. If you do, you gain 4 life, draw four cards, put four +1/+1 counters on him, and he deals 4 damage to each opponent.
6/6

Fire Lord Zuko 

Legendary Creature — Human Noble Ally (R)
Firebending X, where X is Fire Lord Zuko's power. (Whenever this creature attacks, add X
. This mana lasts until end of combat.)
Whenever you cast a spell from exile and whenever a permanent you control enters from exile, put a +1/+1 counter on each creature you control.
2/4

Katara, the Fearless 

Legendary Creature — Human Warrior Ally (R)
If a triggered ability of an Ally you control triggers, that ability triggers an additional time.
3/3

Katara, Water Tribe's Hope 


Legendary Creature — Human Warrior Ally (R)
Vigilance
When Katara enters, create a 1/1 white Ally creature token.
Waterbend
: Creatures you control have base power and toughness X/X until end of turn. X can't be 0. Activate only during your turn. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for
.)
3/3

Sokka, Bold Boomeranger 
Legendary Creature — Human Warrior Ally (R)
When Sokka enters, discard up to two cards, then draw that many cards.
Whenever you cast an artifact or Lesson spell, put a +1/+1 counter on Sokka.
1/1

Aang, the Last Airbender 
Legendary Creature — Human Avatar Ally (U)
Flying
When Aang enters, airbend up to one other target nonland permanent. (Exile it. While it's exiled, its owner may cast it for
rather than its mana cost.)
Whenever you cast a Lesson spell, Aang gains lifelink until end of turn.
3/2

Toph, the First Metalbender 


Legendary Creature — Human Warrior Ally (R)
Nontoken artifacts you control are lands in addition to their other types. (They don't gain the ability to
for mana.)
At the beginning of your end step, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
3/3

Airbending Lesson 
Instant — Lesson (C)
Airbend target nonland permanent. (Exile it. While it's exiled, its owner may cast it for
rather than its mana cost.)
Draw a card.

Abandon Attachments 
Instant — Lesson (C)
You may discard a card. If you do, draw two cards.

Badgermole 
Creature — Badger Mole (C)
When this creature enters, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
Creatures you control with +1/+1 counters on them have trample.
4/4

Azula Always Lies 
Instant — Lesson (C)
Choose one or both —
• Target creature gets -1/-1 until end of turn.
• Put a +1/+1 counter on target creature.

Beetle-Headed Merchants 
Creature — Human Citizen (C)
Whenever this creature attacks, you may sacrifice another creature or artifact. If you do, draw a card and put a +1/+1 counter on this creature.
5/4

Barrels of Blasting Jelly
Artifact (C)
: Add one mana of any color. Activate only once each turn.
,
, Sacrifice this artifact: It deals 5 damage to target creature.

Buzzard-Wasp Colony 
Creature — Bird Insect (U)
Flying
When this creature enters, you may sacrifice an artifact or creature. If you do, draw a card.
Whenever another creature you control dies, if it had counters on it, put its counters on this creature.
2/2

Bender's Waterskin
Artifact (C)
Untap this artifact during each other player's untap step.
: Add one mana of any color.

Cat-Gator 
Creature — Fish Crocodile (U)
Lifelink
When this creature enters, it deals damage equal to the number of Swamps you control to any target.
3/2

Cat-Owl 
Creature — Cat Bird (C)
Flying
Whenever this creature attacks, untap target artifact or creature.
3/3

Dai Li Indoctrination 
Sorcery — Lesson (C)
Choose one —
• Target opponent reveals their hand. You choose a nonland permanent card from it. That player discards that card.
• Earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)

Deserter's Disciple 
Creature — Human Rebel Ally (C)
: Another target creature you control with power 2 or less can't be blocked this turn.
2/2

Earth Kingdom Soldier 
Creature — Human Soldier (C)
Vigilance
When this creature enters, put a +1/+1 counter on each of up to two target creatures you control.
3/4

Earth Rumble 
Sorcery (U)
Earthbend 2. When you do, up to one target creature you control fights target creature an opponent controls. (To earthbend 2, target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped. Creatures that fight each deal damage equal to their power to the other.)

Earth Village Ruffians 
Creature — Human Soldier Rogue (C)
When this creature dies, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
3/1

Corrupt Court Official 
Reprint
Creature — Human Advisor (C) When this creature enters, target opponent discards a card.
1/1

Fire Nation Engineer 
Creature — Human Artificer (U)
Raid — At the beginning of your end step, if you attacked this turn, put a +1/+1 counter on another target creature or Vehicle you control.
2/3

Fire Sages 
Creature — Human Cleric (U)
Firebending 1 (Whenever this creature attacks, add
. This mana lasts until end of combat.)


: Put a +1/+1 counter on this creature.
2/2

First-Time Flyer 
Creature — Human Pilot Ally (C)
Flying
This creature gets +1/+1 as long as there's a Lesson card in your graveyard.
1/2

Flexible Waterbender 
Creature — Human Warrior Ally (C)
Vigilance
Waterbend
: This creature has base power and toughness 5/2 until end of turn. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for
.)
2/5

Flopsie, Bumi's Buddy 

Legendary Creature — Ape Goat (U)
When Flopsie enters, put a +1/+1 counter on each creature you control.
Each creature you control with power 4 or greater can't be blocked by more than one creature.
4/4

Geyser Leaper 
Creature — Human Warrior Ally (C)
Flying
Waterbend
: Draw a card, then discard a card. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for
.)
4/3

Glider Kids 
Creature — Human Pilot Ally (C)
Flying
When this creature enters, scry 1. (Look at the top card of your library. You may put it on the bottom.)
2/3

Giant Koi 

Creature — Fish (C)
Waterbend
: This creature can't be blocked this turn. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for
.)
Islandcycling
(
, Discard this card: Search your library for an Island card, reveal it, put it into your hand, then shuffle.)
5/7

Haru, Hidden Talent 
Legendary Creature — Human Peasant Ally (U)
Whenever another Ally you control enters, earthbend 1. (Target land you control becomes a 0/0 creature with haste that's still a land. Put a +1/+1 counter on it. When it dies or is exiled, return it to the battlefield tapped.)
1/1

Heartless Act 
Reprint
Instant (U) Choose one —
• Destroy target creature with no counters on it.
• Remove up to three counters from target creature.

Hog-Monkey 
Creature — Boar Monkey (C)
At the beginning of combat on your turn, target creature you control with a +1/+1 counter on it gains menace until end of turn. (It can't be blocked except by two or more creatures.)
Exhaust —
: Put two +1/+1 counters on this creature. (Activate each exhaust ability only once.)
3/2

Hei Bai, Spirit of Balance 

Legendary Creature — Bear Spirit (U)
Whenever Hei Bai enters or attacks, you may sacrifice another creature or artifact. If you do, put two +1/+1 counters on Hei Bai.
When Hei Bai leaves the battlefield, put its counters on target creature you control.
3/3

How to Start a Riot 
Instant — Lesson (C)
Target creature gains menace until end of turn. (It can't be blocked except by two or more creatures.)
Creatures target player controls get +2/+0 until end of turn.

Iguana Parrot 
Creature — Lizard Bird Pirate (C)
Flying, vigilance
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
2/2

It'll Quench Ya! 
Instant — Lesson (C)
Counter target spell unless its controller pays
.

Jeong Jeong's Deserters 
Creature — Human Rebel Ally (C)
When this creature enters, put a +1/+1 counter on target creature.
1/2

Katara, Bending Prodigy 
Legendary Creature — Human Warrior Ally (U)
At the beginning of your end step, if Katara is tapped, put a +1/+1 counter on her.
Waterbend
: Draw a card. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for
.)
2/3

Master Pakku 
Legendary Creature — Human Advisor Ally (U)
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Whenever Master Pakku becomes tapped, target player mills X cards, where X is the number of Lesson cards in your graveyard. (They put the top X cards of their library into their graveyard.)
1/3

Long Feng, Grand Secretariat 

Legendary Creature — Human Advisor (U)
Whenever another creature you control or a land you control is put into a graveyard from the battlefield, put a +1/+1 counter on target creature you control.
2/3

Master Piandao 
Legendary Creature — Human Warrior Ally (U)
First strike
Whenever Master Piandao attacks, look at the top four cards of your library. You may reveal an Ally, Equipment, or Lesson card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
4/4

Merchant of Many Hats 
Creature — Human Peasant Ally (C)

: Return this card from your graveyard to your hand.
2/2

Mongoose Lizard 

Creature — Mongoose Lizard (C)
Menace (This creature can't be blocked except by two or more creatures.)
When this creature enters, it deals 1 damage to any target.
Mountaincycling
(
, Discard this card: Search your library for a Mountain card, reveal it, put it into your hand, then shuffle.)
5/6

Otter-Penguin 
Creature — Otter Bird (C)
Whenever you draw your second card each turn, this creature gets +1/+2 until end of turn and can't be blocked this turn.
2/1

Ostrich-Horse 
Creature — Bird Horse (C)
When this creature enters, mill three cards. You may put a land card from among them into your hand. If you don't, put a +1/+1 counter on this creature. (To mill three cards, put the top three cards of your library into your graveyard.)
3/1

Ozai's Cruelty 
Sorcery — Lesson (U)
Ozai's Cruelty deals 2 damage to target player. That player discards two cards.

Path to Redemption 
Enchantment — Aura (C)
Enchant creature
Enchanted creature can't attack or block.
, Sacrifice this Aura: Exile enchanted creature. Create a 1/1 white Ally creature token. Activate only during your turn.

Pillar Launch
Instant (C)
Target creature gets +2/+2 and gains reach until end of turn. Untap it.

Rabaroo Troop 

Creature — Rabbit Kangaroo (C)
Landfall — Whenever a land you control enters, this creature gains flying until end of turn and you gain 1 life.
Plainscycling
(
, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.)
3/5

Pretending Poxbearers 
Creature — Human Citizen Ally (C)
When this creature dies, create a 1/1 white Ally creature token.
2/1

Razor Rings 
Instant (C)
Razor Rings deals 4 damage to target attacking or blocking creature. You gain life equal to the excess damage dealt this way.

Raucous Audience 
Creature — Human Citizen (C)
: Add
. If you control a creature with power 4 or greater, add 
instead.
2/1

Rocky Rebuke 
Instant (C)
Target creature you control deals damage equal to its power to target creature an opponent controls.

Rebellious Captives 
Creature — Human Peasant Ally (C)
Exhaust —
: Put two +1/+1 counters on this creature, then earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped. Activate each exhaust ability only once.)
2/2

Rough Rhino Cavalry 
Creature — Human Mercenary (C)
Firebending 2 (Whenever this creature attacks, add 
. This mana lasts until end of combat.)
Exhaust —
: Put two +1/+1 counters on this creature. It gains trample until end of turn. (Activate each exhaust ability only once.)
5/5

Rowdy Snowballers 
Creature — Human Peasant Ally (C)
When this creature enters, tap target creature an opponent controls and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
2/2

Saber-Tooth Moose-Lion 

Creature — Elk Cat (C)
Reach
Forestcycling
(
, Discard this card: Search your library for a Forest card, reveal it, put it into your hand, then shuffle.)
7/7

Serpent of the Pass 

Creature — Serpent (U)
If there are three or more Lesson cards in your graveyard, you may cast this spell as though it had flash.
This spell costs
less to cast for each noncreature, nonland card in your graveyard.
6/5

Sokka, Lateral Strategist 

Legendary Creature — Human Warrior Ally (U)
Vigilance
Whenever Sokka and at least one other creature attack, draw a card.
2/4

Suki, Kyoshi Warrior 

Legendary Creature — Human Warrior Ally (U)
Suki's power is equal to the number of creatures you control.
Whenever Suki attacks, create a 1/1 white Ally creature token that's tapped and attacking.
*/4

Toph, the Blind Bandit 
Legendary Creature — Human Warrior Ally (U)
When Toph enters, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
Toph's power is equal to the number of +1/+1 counters on lands you control.
*/3

Vindictive Warden 
Creature — Human Soldier (C)
Menace (This creature can't be blocked except by two or more creatures.)
Firebending 1 (Whenever this creature attacks, add
. This mana lasts until end of combat.)
: This creature deals 1 damage to each opponent.
2/3

Turtle-Duck
Creature — Turtle Bird (C)
: Until end of turn, this creature has base power 4 and gains trample.
0/4

Yuyan Archers 
Creature — Human Archer (C)
Reach
When this creature enters, you may discard a card. If you do, draw a card.
3/1

Waterbending Lesson 
Sorcery — Lesson (C)
Draw three cards. Then discard a card unless you waterbend
. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for
.)

Zuko, Exiled Prince 
Legendary Creature — Human Noble (U)
Firebending 3 (Whenever this creature attacks, add 

. This mana lasts until end of combat.)
: Exile the top card of your library. You may play that card this turn.
4/3

Watery Grasp
Enchantment — Aura (C)
Enchant creature
Enchanted creature doesn't untap during its controller's untap step.
Waterbend
: Enchanted creature's owner shuffles it into their library. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for
.)

Hakoda, Selfless Commander 
Legendary Creature — Human Warrior Ally (R)
Vigilance
You may look at the top card of your library any time.
You may cast Ally spells from the top of your library.
Sacrifice Hakoda: Creatures you control get +0/+5 and gain indestructible until end of turn.
3/5

Sozin's Comet 

Sorcery (MR)
Each creature you control gains firebending 5 until end of turn. (Whenever it attacks, add 



. This mana lasts until end of combat.)
Foretell 
(During your turn, you may pay
and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

Airbender Ascension 
Enchantment (R)
When this enchantment enters, airbend up to one target creature.
Whenever a creature you control enters, put a quest counter on this enchantment.
At the beginning of your end step, if this enchantment has four or more quest counters on it, exile up to one target creature you control, then return it to the battlefield under its owner's control.

Water Tribe Rallier 
Creature — Human Soldier Ally (U)
Waterbend
: Look at the top four cards of your library. You may reveal a creature card with power 3 or less from among them and put it into your hand. Put the rest on the bottom of your library in a random order. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for
.)
2/2

Yip Yip!
Instant — Lesson (C)
Target creature you control gets +2/+2 until end of turn. If that creature is an Ally, it also gains flying until end of turn.

Gran-Gran
Legendary Creature — Human Peasant Ally (U)
Whenever Gran-Gran becomes tapped, draw a card, then discard a card.
Noncreature spells you cast cost
less to cast as long as there are three or more Lesson cards in your graveyard.
1/2

Honest Work
Enchantment — Aura (U)
Enchant creature an opponent controls
When this Aura enters, tap enchanted creature and remove all counters from it.
Enchanted creature loses all abilities and is a Citizen with base power and toughness 1/1 and "
: Add
" named Humble Merchant. (It loses all other creature types and names.)

North Pole Patrol 
Creature — Human Soldier Ally (U)
: Untap another target permanent you control.
Waterbend
,
: Tap target creature an opponent controls. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for
.)
2/3

The Legend of Kuruk // Avatar Kuruk 

Enchantment — Saga (MR)
(As this Saga enters and after your draw step, add a lore counter.)
I, II — Scry 2, then draw a card.
III — Exile this Saga, then return it to the battlefield
transformed under your control.
-------
Legendary Creature — Avatar
Whenever you cast a spell, create a 1/1 colorless Spirit creature token with "This token can't block or be blocked by non-Spirit creatures."
Exhaust — Waterbend 
: Take an extra turn after this one. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for
. Activate each exhaust ability only once.)
4/3

Secret of Bloodbending 


Sorcery — Lesson (MR)
As an additional cost to cast this spell, you may waterbend
.
You control target opponent during their next combat phase. If this spell's additional cost was paid, you control that player during their next turn instead. (You see all cards that player could see and make all decisions for them.)
Exile Secret of Bloodbending.

Tiger-Seal
Creature — Cat Seal (R)
Vigilance
At the beginning of your upkeep, tap this creature.
Whenever you draw your second card each turn, untap this creature.
3/3

Azula, On the Hunt 
Legendary Creature — Human Noble (U)
Firebending 2 (Whenever this creature attacks, add 
. This mana lasts until end of combat.)
Whenever Azula attacks, you lose 1 life and create a Clue token. (It's an artifact with "
, Sacrifice this token: Draw a card.")
4/3

Wan Shi Tong, Librarian 

Legendary Creature — Bird Spirit (MR)
Flash
Flying, vigilance
When Wan Shi Tong enters, put X +1/+1 counters on him. Then draw half X cards, rounded down.
Whenever an opponent searches their library, put a +1/+1 counter on Wan Shi Tong and draw a card.
1/1

Boiling Rock Rioter 
Creature — Human Rogue Ally (R)
Firebending 1 (Whenever this creature attacks, add
. This mana lasts until end of combat.)
Tap an untapped Ally you control: Exile target card from a graveyard.
Whenever this creature attacks, you may cast an Ally spell from among cards you own exiled with this creature.
3/3

Day of Black Sun 

Sorcery (R)
Each creature with mana value X or less loses all abilities until end of turn. Destroy those creatures.

The Fire Nation Drill 

Legendary Artifact — Vehicle (R)
Trample
When The Fire Nation Drill enters, you may tap it. When you do, destroy target creature with power 4 or less.
: Permanents your opponents control lose hexproof and indestructible until end of turn.
Crew 2
6/3

Crescent Island Temple 
Legendary Enchantment — Shrine (U)
When Crescent Island Temple enters, for each Shrine you control, create a 1/1 red Monk creature token with prowess. (Whenever you cast a noncreature spell, it gets +1/+1 until end of turn.)
Whenever another Shrine you control enters, create a 1/1 red Monk creature token with prowess.

The Cave of Two Lovers 
Enchantment — Saga (U)
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Create two 1/1 white Ally creature tokens.
II — Search your library for a Mountain or Cave card, reveal it, put it into your hand,
then shuffle.
III — Earthbend 3. (Target
land you control
becomes a 0/0 creature
with haste that's still a
land. Put three +1/+1
counters on it. When it
dies or is exiled, return
it to the battlefield
tapped.)

Cunning Maneuver 
Instant (C)
Target creature gets +3/+1 until end of turn.
Create a Clue token. (It's an artifact with "
, Sacrifice this token: Draw a card.")

The Last Agni Kai 
Instant (R)
Target creature you control fights target creature an opponent controls. If the creature the opponent controls is dealt excess damage this way, add that much
.
Until end of turn, you don't lose unspent red mana as steps and phases end.

Firebending Student 
Creature — Human Monk (R)
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Firebending X, where X is this creature's power. (Whenever this creature attacks, add X
. This mana lasts until end of combat.)
1/2

Solstice Revelations 
Instant — Lesson (U)
Exile cards from the top of your library until you exile a nonland card. You may cast that card without paying its mana cost if the spell's mana value is less than the number of Mountains you control. If you don't cast that card this way, put it into your hand.
Flashback 
(You may cast this card from your graveyard for its flashback cost. Then exile it.)

The Legend of Roku // Avatar Roku 

Enchantment — Saga (MR)
(As this Saga enters and after your draw
step, add a lore counter.)
I — Exile the top three cards of your library. Until the end of your next turn, you may play those cards.
II — Add one mana of any color.
III — Exile this Saga, then return it to the battlefield transformed under your control.
-------
Legendary Creature — Avatar
Firebending 4 (Whenever this creature attacks, add 


. This mana lasts until end of combat.)
: Create a 4/4 red Dragon creature token with flying and firebending 4.
4/4

Allies at Last 
Instant (U)
Affinity for Allies (This spell costs
less to cast for each Ally you control.)
Up to two target creatures you control each deal damage equal to their power to target creature an opponent controls.

Ran and Shaw 

Legendary Creature — Dragon (R)
Flying, firebending 2
When Ran and Shaw enter, if you cast them and there are three or more Dragon and/or Lesson cards in your graveyard, create a token that's a copy of Ran and Shaw, except it's not legendary.

: Dragons you control get +2/+0 until end of turn.
4/4

Badgermole Cub 
Creature — Badger Mole (MR)
When this creature enters, earthbend 1. (Target land you control becomes a 0/0 creature with haste that's still a land. Put a +1/+1 counter on it. When it dies or is exiled, return it to the battlefield tapped.)
Whenever you tap a creature for mana, add an additional
.
2/2

Cycle of Renewal 
Instant — Lesson (C)
Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.

Invasion Tactics 
Enchantment (U)
When this enchantment enters, creatures you control get +2/+2 until end of turn.
Whenever one or more Allies you control deal combat damage to a player, draw a card.

Seismic Sense
Sorcery — Lesson (U)
Look at the top X cards of your library, where X is the number of lands you control. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

Leaves from the Vine 
Enchantment — Saga (U)
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Mill three cards, then create a Food token. (It's an artifact with "
,
, Sacrifice this token: You gain 3 life.")
II — Put a +1/+1 counter on each of up to two target creatures you control.
III — Draw a card if there's a creature or Lesson card in your graveyard.

Aang, at the Crossroads // Aang, Destined Savior 


Legendary Creature — Human Avatar Ally (R)
Flying
When Aang enters, look at the top five cards of your library. You may put a creature card with mana value 4 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
When another creature you control leaves the battlefield, transform Aang at the beginning of the next upkeep.
3/3
-------
Legendary Creature — Avatar Ally
Flying
Land creatures you control have vigilance.
At the beginning of combat on your turn, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
4/4

Dragonfly Swarm 

Creature — Dragon Insect (U)
Flying, ward
(Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays
.)
This creature's power is equal to the number of noncreature, nonland cards in your graveyard.
When this creature dies, if there's a Lesson card in your graveyard, draw a card.
*/3

Azula, Cunning Usurper 


Legendary Creature — Human Noble Rogue (R)
Firebending 2 (Whenever this creature attacks, add 
. This mana lasts until end of combat.)
When Azula enters, target opponent exiles a nontoken creature they control, then they exile a nonland card from their graveyard.
During your turn, you may cast cards exiled with Azula and you may cast them as though they had flash. Mana of any type can be spent to cast those spells.
4/4

Dai Li Agents 

Creature — Human Soldier (U)
When this creature enters, earthbend 1, then earthbend 1. (To earthbend 1, target land you control becomes a 0/0 creature with haste that's still a land. Put a +1/+1 counter on it. When it dies or is exiled, return it to the battlefield tapped.)
Whenever this creature attacks, each opponent loses X life and you gain X life, where X is the number of creatures you control with +1/+1 counters on them.
3/4

Earth King's Lieutenant 
Creature — Human Soldier Ally (R)
Trample
When this creature enters, put a +1/+1 counter on each other Ally creature you control.
Whenever another Ally you control enters, put a +1/+1 counter on this creature.
1/1

Fire Lord Azula 


Legendary Creature — Human Noble (R)
Firebending 2 (Whenever this creature attacks, add 
. This mana lasts until end of combat.)
Whenever you cast a spell while Fire Lord Azula is attacking, copy that spell. You may choose new targets for the copy. (A copy of a permanent spell becomes a token.)
4/4

Guru Pathik 

Legendary Creature — Human Monk Ally (U)
When Guru Pathik enters, look at the top five cards of your library. You may reveal a Lesson, Saga, or Shrine card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Whenever you cast a Lesson, Saga, or Shrine spell, put a +1/+1 counter on another target creature you control.
2/4

Hama, the Bloodbender 


Legendary Creature — Human Warlock (U)
When Hama enters, target opponent mills three cards. Exile up to one noncreature, nonland card from that player's graveyard. For as long as you control Hama, you may cast the exiled card during your turn by waterbending
rather than paying its mana cost, where X is its mana value. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for
.)
3/3

Sokka, Tenacious Tactician 


Legendary Creature — Human Warrior Ally (R)
Menace, prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Other Allies you control have menace and prowess.
Whenever you cast a noncreature spell, create a 1/1 white Ally creature token.
3/3

The Lion-Turtle 

Legendary Creature — Elder Cat Turtle (R)
Vigilance, reach
When The Lion-Turtle enters, you gain 3 life.
The Lion-Turtle can't attack or block unless there are three or more Lesson cards in your graveyard.
: Add one mana of any color.
3/6

Ozai, the Phoenix King 



Legendary Creature — Human Noble (MR)
Trample, firebending 4, haste
If you would lose unspent mana, that mana becomes red instead.
Ozai has flying and indestructible as long as you have six or more unspent mana.
7/7

Iroh, Grand Lotus 


Legendary Creature — Human Noble Ally (R)
Firebending 2
During your turn, each non-Lesson instant and sorcery card in your graveyard has flashback. The flashback cost is equal to that card's mana cost. (You may cast a card from your graveyard for its flashback cost. Then exile it.)
During your turn, each Lesson card in your graveyard has flashback
.
5/5

White Lotus Reinforcements 

Creature — Human Soldier Ally (U)
Vigilance
Other Allies you control get +1/+1.
2/3

Sun Warriors 

Creature — Human Warrior Ally (U)
Firebending X, where X is the number of creatures you control. (Whenever this creature attacks, add X
. This mana lasts until end of combat.)
: Create a 1/1 white Ally creature token.
3/5

Uncle Iroh 

Legendary Creature — Human Noble Ally (U)
Firebending 1 (Whenever this creature attacks, add
. This mana lasts until end of combat.)
Lesson spells you cast cost
less to cast.
4/2

Energybending
Instant — Lesson (U)
Lands you control gain all basic land types until end of turn.
Draw a card.

Zuko's Exile
Instant — Lesson (C)
Exile target artifact, creature, or enchantment. Its controller creates a Clue token. (It's an artifact with "
, Sacrifice this token: Draw a card.")

Trusty Boomerang
Artifact — Equipment (U)
Equipped creature has "
,
: Tap target creature. Return Trusty Boomerang to its owner's hand."
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)

White Lotus Tile
Artifact (MR)
This artifact enters tapped.
: Add X mana of any one color, where X is the greatest number of creatures you control that have a creature type in common.

Sparring Dummy 
Artifact Creature — Scarecrow (U)
Defender
: Mill a card. You may put a land card milled this way into your hand. You gain 2 life if a Lesson card is milled this way. (Το mill a card, put the top card of your library into your graveyard.)
1/3

War Balloon 
Artifact — Vehicle (U)
Flying
: Put a fire counter on this Vehicle.
As long as this Vehicle has three or more fire counters on it, it's an artifact creature.
Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
4/3

Unlucky Cabbage Merchant 
Creature — Human Citizen (U)
When this creature enters, create a Food token.
Whenever you sacrifice a Food, you may search your library for a basic land card and put it onto the battlefield tapped. If you search your library this way, put this creature on the bottom of its owner's library, then shuffle.
2/2

Foggy Swamp Visions 

Sorcery (R)
As an additional cost to cast this spell, waterbend
. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for
.)
Exile X target creature cards from graveyards. For each creature card exiled this way, create a token that's a copy of it. At the beginning of your next end step, sacrifice those tokens.

Planetarium of Wan Shi Tong
Legendary Artifact (MR)
,
: Scry 2.
Whenever you scry or surveil, look at the top card of your library. You may cast that card without paying its mana cost. Do this only once each turn. (Look at the card after you scry or surveil.)

Bumi, Unleashed 

Legendary Creature — Human Noble Ally (MR)
Trample
When Bumi enters, earthbend 4.
Whenever Bumi deals combat damage to a player, untap all lands you control. After this phase, there is an additional combat phase. Only land creatures can attack during that combat phase.
5/4

Diligent Zookeeper 
Creature — Human Citizen Ally (R)
Each non-Human creature you control gets +1/+1 for each of its creature types, to a maximum of 10.
4/4

Ty Lee, Artful Acrobat 
Legendary Creature — Human Performer (U)
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Whenever Ty Lee attacks, you may pay
. When you do, target creature can't block this turn.
3/2

The Mechanist, Aerial Artisan 
Legendary Creature — Human Artificer Ally (R)
Whenever you cast a noncreature spell, create a Clue token. (It's an artifact with "
, Sacrifice this token: Draw a card.")
: Until end of turn, target artifact token you control becomes a 3/1 Construct artifact creature with flying.
1/3

Ty Lee, Chi Blocker 
Legendary Creature — Human Performer Ally (R)
Flash
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
When Ty Lee enters, tap up to one target creature. It doesn't untap during its controller's untap step for as long as you control Ty Lee.
2/1

Teo, Spirited Glider 
Legendary Creature — Human Pilot Ally (U)
Flying
Whenever one or more creatures you control with flying attack, draw a card, then discard a card. When you discard a nonland card this way, put a +1/+1 counter on target creature you control.
1/4

Northern Air Temple
Legendary Enchantment — Shrine (U)
When Northern Air Temple enters, each opponent loses X life and you gain X life, where X is the number of Shrines you control.
Whenever another Shrine you control enters, each opponent loses 1 life and you gain 1 life.
8 stycken verkar overkill, men man kan ju ha ett tomt bräde för övrigt.
*
o_O
Undrar varför den är just 0/30? och inte 0/33 eller liknande. Kanske finns ett svar om man tittar på avatar men :D 





