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OUTLAWS OF THUNDER JUNCTION CENTER Start | Bilder | Spoiler (276) | F.A.Q | Prerelease  

Spoiler (276 kort)

Sortera efter:
Akul the Unrepentant
Legendary Creature — Scorpion Dragon Rogue (R)
Flying, trample
Sacrifice three other creatures: You may put a creature card from your hand onto the battlefield. Activate only as a sorcery and only once each turn.
5/5
1

Outlaw Medic
Creature — Human Rogue (C)
Lifelink
When Outlaw Medic dies, draw a card.
1/3
1

Stagecoach Security
Creature — Human Soldier (C)
When Stagecoach Security enters the battlefield, creatures you control get +1/+1 and gain vigilance until end of turn.
Plot (You may pay and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
4/5
1

Sterling Supplier
Creature — Bird Soldier (C)
Flying
When Sterling Supplier enters the battlefield, put a +1/+1 counter on another target creature you control.
3/4
1

Take Up the Shield Reprint
Instant (C)
Put a +1/+1 counter on target creature. It gains lifelink and indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
0

Geyser Drake
Creature — Drake (C)
Flying
As long as it’s not your turn, spells you cast cost less to cast.
2/3
1

Daring Thunder-Thief
Creature — Turtle Rogue (C)
Flash
Daring Thunder-Thief enters the battlefield tapped.
4/4
0

Harrier Strix
Creature — Bird (C)
Flying
When Harrier Strix enters the battlefield, tap target permanent.
: Draw a card, then discard a card.
1/1
0

Jailbreak Scheme
Sorcery (C)
Spree (Choose one or more additional costs.)
+ — Put a +1/+1 counter on target creature. It can’t be blocked this turn. - + — Target artifact or creature’s owner puts it on the top or bottom of their library.
0

Phantom Interference
Instant (C)
Spree (Choose one or more additional costs.)
+ — Create a 2/2 white Spirit creature token with flying.
+ — Counter target spell unless its controller pays 2.
0

Seize the Secrets
Sorcery (C)
This spell costs less to cast if you’ve committed a crime this turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
Draw two cards.
0

Stop Cold
Enchantment (C)
Flash
Enchant artifact or creature
When Stop Cold enters the battlefield, tap enchanted permanent.
Enchanted permanent loses all abilities and doesn’t untap during its controller’s untap step.
0

Take the Fall
Instant (C)
Target creature gets -1/-0 until end of turn. It gets -4/-0 until end of turn instead if you control an outlaw. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.)
Draw a card.
0

Ambush Gigapede
Creature — Insect (C)
Flash
When Ambush Gigapede enters the battlefield, target creature an opponent controls gets -2/-2 until end of turn.
6/2
1

Consuming Ashes
Instant (C)
Exile target creature. If it had mana value 3 or less, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
0

Desert's Due
Instant (C)
Target creature gets -2/-2 until end of turn. It gets an additional -1/-1 until end of turn for each Desert you control.
0

Corrupted Conviction Reprint
Instant (C)
As an additional cost to cast this spell, sacrifice a creature.
Draw two cards.
0

Nezumi Linkbreaker
Creature — Rat Warlock (C)
When Nezumi Linkbreaker dies, create a 1/1 red Mercenary creature token with “e: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery.”
1/1
0

Mourner's Surprise
Sorcery (C)
Return up to one target creature card from your graveyard to your hand. Create a 1/1 red Mercenary creature token with “: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery.”
0

Overzealous Muscle
Creature — Ogre Mercenary (C)
Whenever you commit a crime during your turn, Overzealous Muscle gains indestructible until end of turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime. Damage and effects that say “destroy” don’t destroy a creature with indestructible.)
5/4
0

Vault Plunderer
Creature — Human Rogue (C)

3/1
1

Skulduggery Reprint
Instant (C)
Until end of turn, target creature you control gets +1/+1 and target creature an opponent controls gets -1/-1.
0

Deadeye Duelist
Creature — Human Assassin (C)
Reach
, : Deadeye Duelist deals 1 damage to target opponent.
1/3
0

Highway Robbery
Sorcery (C)
You may discard a card or sacrifice a land. If you do, draw two cards.
Plot (You may pay and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
2

Prickly Pair
Creature — Plant Mercenary (C)
When Prickly Pair enters the battlefield, create a 1/1 red Mercenary creature token with “: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery.”
2/2
0

Iron-Fist Pulverizer
Creature — Giant Warrior (C)
Reach
Whenever you cast your second spell each turn, Iron-Fist Pulverizer deals 2 damage to target opponent. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
4/5
0

Quick Draw
Instant (C)
Target creature you control gets +1/+1 and gains first strike until end of turn. Creatures target opponent controls lose first strike and double strike until end of turn.
1

Thunder Salvo
Instant (C)
Thunder Salvo deals X damage to target creature, where X is 2 plus the number of other spells you’ve cast this turn.
0

Trick Shot
Instant (C)
Trick Shot deals 6 damage to target creature and 2 damage to up to one other target creature token.
0

Ankle Biter
Creature — Snake (C)
Deathtouch
1/1
0

Freestrider Commando
Creature — Centaur Mercenary (C)
Freestrider Commando enters the battlefield with two +1/+1 counters on it if it wasn’t cast or no mana was spent to cast it.
Plot (You may pay and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
3/3
0

Drover Grizzly
Creature — Bear Mount (C)
Whenever Drover Grizzly attacks while saddled, creatures you control gain trample until end of turn.
Saddle 1 (Tap any number of other creatures you control with total power 1 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
4/2
0

Giant Beaver
Creature — Beaver Mount (C)
Vigilance
Whenever Giant Beaver attacks while saddled, put a +1/+1 counter on target creature that saddled it this turn.
Saddle 3 (Tap any number of other creatures you control with total power 3 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
4/4
0

Snakeskin Veil Reprint
Instant (C)
Put a +1/+1 counter on target creature you control. It gains hexproof until end of turn.
0

Spinewoods Paladin
Creature — Human Knight (C)
Trample
When Spinewoods Paladin enters the battlefield, you gain 3 life.
Plot (You may pay and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
5/4
0

Throw from the Saddle
Sorcery (C)
Target creature you control gets +1/+1 until end of turn. Put a +1/+1 counter on it instead if it’s a Mount. Then it deals damage equal to its power to target creature you don’t control.
0

Silver Deputy
Artifact Creature — Mercenary (C)
When Silver Deputy enters the battlefield, you may search your library for a basic land card or a Desert card, reveal it, then shuffle and put it on top.
: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery.
1/2
0

Sterling Hound
Artifact Creature — Dog (C)
When Sterling Hound enters the battlefield, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
3/2
0

Conduit Pylons
Land — Desert (C)
When Conduit Pylons enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
: Add .
, : Add one mana of any color.
0

Mirage Mesa
Land — Desert (C)
Mirage Mesa enters the battlefield tapped. As it enters, choose a color.
: Add one mana of the chosen color.
0

Dust Animus
Creature — Spirit (R)
Flying
If you control five or more untapped lands, Dust Animus enters the battlefield with two +1/+1 counters and a lifelink counter on it.
Plot (You may pay and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
2/3
0

Longhorn Sharpshooter
Creature — Minotaur Rogue (U)
Reach
When Longhorn Sharpshooter becomes plotted, it deals 2 damage to any target.
Plot (You may pay and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
3/3
0

Lively Dirge
Sorcery (U)
Spree (Choose one or more additional costs.)
+ — Search your library for a card, put it into your graveyard, then shuffle.
+ — Return up to two creature cards with total mana value 4 or less from your graveyard to the battlefield.
0

Kellan Joins Up
Legendary Enchantment (R)
When Kellan Joins Up enters the battlefield, you may exile a nonland card with mana value 3 or less from your hand. If you do, it becomes plotted. (You may cast it as a sorcery on a later turn without paying its mana cost.)
Whenever a legendary creature enters the battlefield under your control, put a +1/+1 counter on each creature you control.
0

Visage Bandit
Creature — Shapeshifter Rogue (U)
You may have Visage Bandit enter the battlefield as a copy of a creature you control, except it’s a Shapeshifter Rogue in addition to its other types.
Plot (You may pay and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
2/2
0

Rambling Possum
Creature — Possum Mount (U)
Whenever Rambling Possum attacks while saddled, it gains +1/+2 until end of turn. Then you may return any number of creatures that saddled it this turn to their owner’s hand.
Saddle 1 (Tap any number of other creatures you control with total power 1 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
3/3
0

Eriette's Lullaby
Sorcery (C)
Destroy target tapped creature. You gain 2 life.
0

Vengeful Townsfolk
Creature — Human Citizen (C)
Whenever one or more other creatures you control die, put a +1/+1 counter on Vengeful Townsfolk.
3/3
0

Steer Clear
Instant (C)
Steer Clear deals 2 damage to target attacking or blocking creature. Steer Clear deals 4 damage to that creature instead if you controlled a Mount as you cast this spell.
0

Raven of Fell Omens
Creature — Bird (C)
Flying
Whenever you commit a crime, each opponent loses 1 life and you gain 1 life. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
1/2
0

Slickshot Vault-Buster
Creature — Human Rogue (C)
Vigilance
Slickshot Vault-Buster gets +2/+0 as long as you’ve committed a crime this turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
1/4
0

Blacksnag Buzzard
Creature — Bird (C)
Flying
Blacksnag Buzzard enters the battlefield with a +1/+1 counter on it if a creature died this turn.
Plot (You may pay and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
2/1
0

Caught in the Crossfire
Instant (U)
Spree (Choose one or more additional costs.)
+ — Caught in the Crossfire deals 2 damage to each outlaw creature. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.)
+ — Caught in the Crossfire deals 2 damage to each non-outlaw creature.
0

Discerning Peddler
Creature — Human Rogue (C)
When Discerning Peddler enters the battlefield, you may discard a card. If you do, draw a card.
2/2
0

Hellspur Posse Boss
Creature — Lizard Rogue (R)
Other outlaws you control have haste. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.)
When Hellspur Posse Boss enters the battlefield, create two 1/1 red Mercenary creature tokens with “: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery.”
2/4
0

Reckless Lackey
Creature — Goblin Pirate (C)
First strike, haste
, Sacrifice Reckless Lackey: Draw a card and create a Treasure token. (It’s an artifact with “, Sacrifice this artifact: Add one mana of any color.”)
1/2
0

Mine Raider
Creature — Human Rogue (C)
Trample
When Mine Raider enters the battlefield, if you control another outlaw, create a Treasure token. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws. A Treasure token is an artifact with “, Sacrifice this artifact: Add one mana of any color.”)
3/2
0

Bristlepack Sentry
Creature — Plant Wolf (C)
Defender
As long as you control a creature with power 4 or greater, Bristlepack Sentry can attack as though it didn’t have defender.
3/3
0

Patient Naturalist
Creature — Human Scout (C)
When Patient Naturalist enters the battlefield, mill three cards. Put a land card from among the milled cards into your hand. If you can’t, create a Treasure token. (To mill three cards, put the top three cards of your library into your graveyard.)
2/3
0

Tumbleweed Rising
Sorcery (C)
Create an X/X green Elemental creature token, where X is the greatest power among creatures you control.
Plot (You may pay and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
0

Assimilation Aegis
Artifact — Equipment (MR)
When Assimilation Aegis enters the battlefield, exile up to one target creature until Assimilation Aegis leaves the battlefield.
Whenever Assimilation Aegis becomes attached to a creature, for as long as Assimilation Aegis remains attached to it, that creature becomes a copy of a creature card exiled with Assimilation Aegis.
Equip
0

Gold Pan
Artifact — Equipment (C)
When Gold Pan enters the battlefield, create a Treasure token. (It’s an artifact with “, Sacrifice this artifact: Add one mana of any color.”)
Equipped creature gets +1/+1.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
0

Another Round
Sorcery (R)
Exile any number of creatures you control, then return them to the battlefield under their owner’s control. Then repeat this process X more times.
0

Nimble Brigand
Creature — Human Rogue (U)
Nimble Brigand can’t be blocked if you’ve committed a crime this turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
Whenever Nimble Brigand deals combat damage to a player, draw a card.
1/3
0

Bandit's Haul
Artifact (U)
Whenever you commit a crime, put a loot counter on Bandit’s Haul. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
: Add one mana of any color.
, , Remove two loot counters from Bandit’s Haul: Draw a card.
0

This Town Ain't Big Enough
Instant (U)
This spell costs less to cast if it targets a permanent you control.
Return up to two target nonland permanents to their owners’ hands.
0

Kambal, Profiteering Mayor
Legendary Creature — Human Advisor (R)
Whenever one or more tokens enter the battlefield under your opponents’ control, for each of them, create a tapped token that’s a copy of it. This ability triggers only once each turn.
Whenever one or more tokens enter the battlefield under your control, each opponent loses 1 life and you gain 1 life.
2/4
0

Lilah, Undefeated Slickshot
Legendary Creature — Human Rogue (R)
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Whenever you cast a multicolored instant or sorcery spell from your hand, exile that spell instead of putting it into your graveyard as it resolves. If you do, it becomes plotted. (You may cast it as a sorcery on a later turn without paying its mana cost.)
3/3
0

Taii Wakeen, Perfect Shot
Legendary Creature — Human Mercenary (R)
Whenever a source you control deals noncombat damage to a creature equal to that creature’s toughness, draw a card.
, : If a source you control would deal noncombat damage to a permanent or player this turn, it deals that much damage plus X instead.
2/3
0

Requisition Raid
Sorcery (U)
Spree (Choose one or more additional costs.)
+ — Destroy target artifact.
+ — Destroy target enchantment.
+ — Put a +1/+1 counter on each creature target player controls.
0

Kaervek, the Punisher
Legendary Creature — Human Warlock (R)
Whenever you commit a crime, exile up to one target black card from your graveyard and copy it. You may cast the copy. If you do, you lose 2 life. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime. Copies of permanent spells become tokens.)
3/3
0

Outlaw Stitcher
Creature — Human Warlock (U)
When Outlaw Stitcher enters the battlefield, create a 2/2 blue and black Zombie Rogue creature token, then put two +1/+1 counters on that token for each spell you’ve cast this turn other than the first.
Plot (You may pay and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
1/4
0

Baron Bertram Graywater
Legendary Creature — Vampire Noble (U)
Whenever one or more tokens enter the battlefield under your control, create a 1/1 black Vampire Rogue creature token with lifelink. This ability triggers only once each turn.
, Sacrifice another creature or artifact: Draw a card.
3/4
0

Geralf, the Fleshwright
Legendary Creature — Human Warlock (MR)
Whenever you cast a spell during your turn other than your first spell that turn, create a 2/2 blue and black Zombie Rogue creature token.
Whenever a Zombie enters the battlefield under your control, put a +1/+1 counter on it for each other Zombie that entered the battlefield under your control this turn.
2/3
0

Demonic Ruckus
Enchantment — Aura (U)
Enchant creature
Enchanted creature gets +1/+1 and has menace and trample.
When Demonic Ruckus is put into a graveyard from the battlefield, draw a card.
Plot (You may pay and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
0

Bridled Bighorn
Creature — Sheep Mount (C)
Vigilance
Whenever Bridled Bighorn attacks while saddled, create a 1/1 white Sheep creature token.
Saddle 2 (Tap any number of other creatures you control with total power 2 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
3/4
0

Gold Rush
Instant (U)
Create a Treasure token. Until end of turn, up to one target creature gets +2/+2 for each Treasure you control.
0

Razzle-Dazzler
Creature — Human Wizard (C)
Whenever you cast your second spell each turn, put a +1/+1 counter on Razzle-Dazzler. It can’t be blocked this turn.
1/2
0

Intrepid Stablemaster
Creature — Human Scout (U)
Reach
: Add .
: Add two mana of any one color. Spend this mana only to cast Mount or Vehicle spells.
2/2
0

Fake Your Own Death Reprint
Instant (C)
Until end of turn, target creature gets +2/+0 and gains "When this creature dies, return it to the battlefield tapped under its owner's control and you create a Treasure token." (It's an artifact with "Tap, Sacrifice this artifact: Add one mana of any color.")
0

Sheriff of Safe Passage
Creature — Human Knight (U)
Sheriff of Safe Passage enters the battlefield with a +1/+1 counter on it plus an additional +1/+1 counter on it for each other creature you control.
Plot (You may pay and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
0/0
0

Luxurious Locomotive
Artifact — Vehicle (U)
Whenever Luxurious Locomotive attacks, create a Treasure token for each creature that crewed it this turn. (They’re artifacts with “, Sacrifice this artifact: Add one mana of any color.”)
Crew 1. Activate only once each turn. (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
6/5
0

Beastbond Outcaster
Creature — Human Druid (U)
When Beastbond Outcaster enters the battlefield, if you control a creature with power 4 or greater, draw a card.
Plot (You may pay and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
3/3
0

Dance of the Tumbleweeds
Sorcery (C)
Spree (Choose one or more additional costs.)
+ — Search your library for a basic land card or a Desert card, put it onto the battlefield, then shuffle.
+ — Create an X/X green Elemental creature token, where X is the number of lands you control.
0

Neutralize the Guards
Instant (U)
Creatures target opponent controls get -1/-1 until end of turn. Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
0

Irascible Wolverine
Creature — Wolverine (C)
When Irascible Wolverine enters the battlefield, exile the top card of your library. Until end of turn, you may play that card.
Plot (You may pay and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
3/2
0

Canyon Crab
Creature — Crab (U)
: Canyon Crab gets +2/-2 until end of turn.
At the beginning of your end step, if you haven’t cast a spell from your hand this turn, draw a card, then discard a card.
0/5
0

Redrock Sentinel
Artifact Creature — Golem (U)
Defender
, , Sacrifice a land: Draw a card and create a Treasure token. (It’s an artifact with “, Sacrifice this artifact: Add one mana of any color.”)
2/4
0

Djinn of Fool's Fall
Creature — Djinn (C)
Flying
Plot (You may pay and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
4/3
0

Treasure Dredger
Creature — Human Rogue (U)
, , Pay 1 life: Create a Treasure token. (It’s an artifact with “, Sacrifice this artifact: Add one mana of any color.”)
2/2
0

Brimstone Roundup
Enchantment (U)
Whenever you cast your second spell each turn, create a 1/1 red Mercenary creature token with “: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery.”
Plot (You may pay and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
0

Scalestorm Summoner
Creature — Human Warlock (U)
Whenever Scalestorm Summoner attacks, create a 3/1 red Dinosaur creature token if you control a creature with power 4 or greater.
3/3
0

Slick Sequence
Instant (U)
Slick Sequence deals 2 damage to any target. If you’ve cast another spell this turn, draw a card.
0

Rustler Rampage
Instant (U)
Spree (Choose one or more additional costs.)
+ — Untap all creatures target player controls.
+ — Target creature gains double strike until end of turn.
0

Forsaken Miner
Creature — Skeleton Rogue (U)
Forsaken Miner can’t block.
Whenever you commit a crime, you may pay . If you do, return Forsaken Miner from your graveyard to the battlefield. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
2/2
0

Shackle Slinger
Creature — Human Soldier (U)
Whenever you cast your second spell each turn, choose target creature an opponent controls. If it’s tapped, put a stun counter on it. Otherwise, tap it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
3/2
0

Stingerback Terror
Creature — Scorpion Dragon (R)
Flying, trample
Stingerback Terror gets -1/-1 for each card in your hand.
Plot (You may pay and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
7/7
0

Rise of the Varmints
Sorcery (U)
Create X 2/1 green Varmint creature tokens, where X is the number of creature cards in your graveyard.
Plot (You may pay and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
0

Railway Brawler
Creature — Rhino Warrior (MR)
Reach, trample
Whenever another creature enters the battlefield under your control, put X +1/+1 counters on it, where X is its power.
Plot (You may pay and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
5/5
0

Magebane Lizard
Creature — Lizard (U)
Whenever a player casts a noncreature spell, Magebane Lizard deals damage to that player equal to the number of noncreature spells they’ve cast this turn.
1/4
0

Pillage the Bog
Sorcery (R)
Look at the top X cards of your library, where X is twice the number of lands you control. Put one of them into your hand and the rest on the bottom of your library in a random order.
Plot (You may pay and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
0

Ghired, Mirror of the Wilds
Legendary Creature — Human Shaman (MR)
Haste
Nontoken creatures you control have “: Create a token that’s a copy of target token you control that entered the battlefield this turn.”
3/3
0

Betrayal at the Vault
Instant (U)
Target creature you control deals damage equal to its power to each of two other target creatures.
0

Take for a Ride
Sorcery (U)
Take for a Ride has flash as long as you’ve committed a crime this turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
0

Deepmuck Desperado
Creature — Homarid Mercenary (U)
Whenever you commit a crime, each opponent mills three cards. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
2/4
0

Omenport Vigilante
Creature — Human Mercenary (U)
Omenport Vigilante has double strike as long as you’ve committed a crime this turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
2/2
0

Rush of Dread
Sorcery (R)
Spree (Choose one or more additional costs.)
+ — Target opponent sacrifices half the creatures they control, rounded up.
+ — Target opponent discards half the cards in their hand, rounded up.
+ — Target opponent loses half their life, rounded up.
0

Gila Courser
Creature — Lizard Mount (U)
Whenever Gila Courser attacks while saddled, exile the top card of your library. Until the end of your next turn, you may play that card.
Saddle 1 (Tap any number of other creatures you control with total power 1 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
4/2
0

Map the Frontier
Sorcery (U)
Search your library for up to two basic land cards and/or Desert cards, put them onto the battlefield tapped, then shuffle.
0

Sterling Keykeeper
Creature — Human Mercenary (C)
, : Tap target non-Mount creature.
2/2
0

Inventive Wingsmith
Creature — Dwarf Artificer (C)
At the beginning of your end step, if you haven’t cast a spell from your hand this turn and Inventive Wingsmith doesn’t have a flying counter on it, put a flying counter on it.
2/4
0

Wanted Griffin
Creature — Griffin (C)
Flying
When Wanted Griffin dies, create a 1/1 red Mercenary creature token with “: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery.”
3/2
0

Peerless Ropemaster
Creature — Human Rogue (C)
When Peerless Ropemaster enters the battlefield, return up to one target tapped creature to its owner’s hand.
4/4
0

Failed Fording
Instant (C)
Return target nonland permanent to its owner’s hand. If you control a Desert, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
0

Spring Splasher
Creature — Frog Beast (C)
Whenever Spring Splasher attacks, target creature defending player controls gets -3/-0 until end of turn.
2/1
0

Boneyard Desecrator
Creature — Zombie Mercenary (C)
Menace
, Sacrifice another creature: Put a +1/+1 counter on Boneyard Desecrator. If an outlaw was sacrificed this way, create a Treasure token. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.)
3/4
0

Rooftop Assassin
Creature — Vampire Assassin (C)
Flash
Flying, lifelink
When Rooftop Assassin enters the battlefield, destroy target creature an opponent controls that was dealt damage this turn.
2/2
0

Explosive Derailment
Instant (C)
Spree (Choose one or more additional costs.)
+ — Explosive Derailment deals 4 damage to target creature.
+ — Destroy target artifact.
0

Rodeo Pyromancers
Creature — Human Mercenary (C)
Whenever you cast your first spell each turn, add .
3/4
0

Reach for the Sky
Enchantment — Aura (C)
Flash
Enchant creature
Enchanted creature gets +3/+2 and has reach.
When Reach for the Sky is put into a graveyard from the battlefield, draw a card.
0

Outlaws' Fury
Instant (C)
Creatures you control get +2/+0 until end of turn. If you control an outlaw, exile the top card of your library. Until the end of your next turn, you may play that card. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.)
0

Voracious Varmint
Creature — Varmint (C)
Vigilance
, Sacrifice Voracious Varmint: Destroy target artifact or enchantment.
2/2
0

Oasis Gardener
Artifact Creature — Scarecrow (C)
When Oasis Gardener enters the battlefield, you gain 2 life.
: Add one mana of any color.
2/2
0

Bucolic Ranch
Land — Desert (U)
: Add .
: Add one mana of any color. Spend this mana only to cast a Mount spell.
, : Look at the top card of your library. If it’s a Mount card, you may reveal it and put it into your hand. If you don’t put it into your hand, you may put it on the bottom of your library.
0

Shepherd of the Clouds
Creature — Pegasus (U)
Flying, vigilance
When Shepherd of the Clouds enters the battlefield, return target permanent card with mana value 3 or less from your graveyard to your hand. Return that card to the battlefield instead if you control a Mount.
4/3
0

Full Steam Ahead
Sorcery (U)
Until end of turn, each creature you control gets +2/+2 and gains trample and “This creature can’t be blocked by more than one creature.”
0

Hollow Marauder
Creature — Specter Rogue (U)
This spell costs less to cast for each creature card in your graveyard.
Flying
When Hollow Marauder enters the battlefield, any number of target opponents each discard a card. For each of those opponents who didn’t discard a card with mana value 4 or greater, draw a card.
4/2
0

Trash the Town
Instant (U)
Spree (Choose one or more additional costs.)
+ — Put two +1/+1 counters on target creature.
+ — Target creature gains trample until end of turn.
+ — Until end of turn, target creature gains “Whenever this creature deals combat damage to a player, draw two cards.”
0

Nurturing Pixie
Creature — Faerie Rogue (U)
Flying
When Nurturing Pixie enters the battlefield, return up to one target non-Faerie, nonland permanent you control to its owner’s hand. If a permanent was returned this way, put a +1/+1 counter on Nurturing Pixie.
1/1
0

Boom Box
Artifact (U)
, , Sacrifice Boom Box: Destroy up to one target artifact, up to one target creature, and up to one target land.
0

Stoic Sphinx
Creature — Sphinx (R)
Flash
Flying
Stoic Sphinx has hexproof as long as you haven’t cast a spell this turn.
5/3
0

Raucous Entertainer
Creature — Plant Bard (U)
, : Put a +1/+1 counter on each creature you control that entered the battlefield this turn.
2/2
0

Obeka, Splitter of Seconds
Legendary Creature — Ogre Warlock (R)
Menace
Whenever Obeka, Splitter of Seconds deals combat damage to a player, you get that many additional upkeep steps after this phase.
2/5
0

Archmage's Newt
Creature — Salamander Mount (R)
Whenever Archmage’s Newt deals combat damage to a player, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. That card gains flashback until end of turn instead if Archmage’s Newt is saddled. (You may cast that card from your graveyard for its flashback cost. Then exile it.)
Saddle 3
2/2
0

Claim Jumper
Creature — Rabbit Mercenary (R)
Vigilance
When Claim Jumper enters the battlefield, if an opponent controls more lands than you, you may search your library for a Plains card and put it onto the battlefield tapped. Then if an opponent controls more lands than you, repeat this process once. If you search your library this way, shuffle.
3/3
0

Ferocification
Enchantment (U)
At the beginning of combat on your turn, choose one —
• Target creature you control gets +2/+0 until end of turn.
• Target creature you control gains menace and haste until end of turn.
0

Cactusfolk Sureshot
Creature — Plant Mercenary (U)
Reach
Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
At the beginning of combat on your turn, other creatures you control with power 4 or greater gain trample and haste until end of turn.
4/4
0

Eriette, the Beguiler
Legendary Creature — Human Warlock (R)
Lifelink
Whenever an Aura you control becomes attached to a nonland permanent an opponent controls with mana value less than or equal to that Aura’s mana value, gain control of that permanent for as long as that Aura is attached to it.
4/4
0

Ornery Tumblewagg
Creature — Brushwagg Mount (R)
At the beginning of combat on your turn, put a +1/+1 counter on target creature.
Whenever Ornery Tumblewagg attacks while saddled, double the number of +1/+1 counters on target creature.
Saddle 2 (Tap any number of other creatures you control with total power 2 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
2/2
0

Mystical Tether
Enchantment (C)
You may cast Mystical Tether as though it had flash if you pay more to cast it.
When Mystical Tether enters the battlefield, exile target artifact or creature an opponent controls until Mystical Tether leaves the battlefield.
0

One Last Job
Sorcery (R)
Spree (Choose one or more additional costs.)
+ — Return target creature card from your graveyard to the battlefield.
+ — Return target Mount or Vehicle card from your graveyard to the battlefield.
+ — Return target Aura or Equipment card from your graveyard to the battlefield attached to a creature you control.
0

Breeches, the Blastmaker
Legendary Creature — Goblin Pirate (R)
Menace
Whenever you cast your second spell each turn, you may sacrifice an artifact. If you do, flip a coin. When you win the flip, copy that spell. You may choose new targets for the copy. When you lose the flip, Breeches, the Blastmaker deals damage equal to that spell’s mana value to any target.
3/3
0

Blood Hustler
Creature — Vampire Rogue (U)
Whenever you commit a crime, put a +1/+1 counter on Blood Hustler. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
: Target opponent loses 1 life and you gain 1 life.
1/1
0

Laughing Jasper Flint
Legendary Creature — Lizard Rogue (R)
Creatures you control but don’t own are Mercenaries in addition to their other types.
At the beginning of your upkeep, exile the top X cards of target opponent’s library, where X is the number of outlaws you control. Until end of turn, you may cast spells from among those cards, and mana of any type can be spent to cast those spells.
4/3
0

Bounding Felidar
Creature — Cat Beast Mount (U)
Whenever Bounding Felidar attacks while saddled, put a +1/+1 counter on each other creature you control. You gain 1 life for each of those creatures.
Saddle 2 (Tap any number of other creatures you control with total power 2 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
4/7
0

Rakdos Joins Up
Legendary Enchantment (R)
When Rakdos Joins Up enters the battlefield, return target creature card from your graveyard to the battlefield with two additional +1/+1 counters on it.
Whenever a legendary creature you control dies, Rakdos Joins Up deals damage equal to that creature’s power to target opponent.
0

Prairie Dog
Creature — Squirrel (U)
Lifelink
At the beginning of your end step, if you haven’t cast a spell from your hand this turn, put a +1/+1 counter on Prairie Dog.
: Until end of turn, if you would put one or more +1/+1 counters on a creature you control, put that many plus one +1/+1 counters on it instead.
2/2
0

Pitiless Carnage
Sorcery (R)
Sacrifice any number of permanents you control. Draw that many cards.
Plot (You may pay and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
0

Doc Aurlock, Grizzled Genius
Legendary Creature — Bear Druid (U)
Spells you cast from your graveyard or from exile cost less to cast.
Plotting cards from your hand costs less.
2/3
0

Caustic Bronco
Creature — Snake Horse Mount (R)
Whenever Caustic Bronco attacks, reveal the top card of your library and put it into your hand. You lose life equal to that card’s mana value if Caustic Bronco isn’t saddled. Otherwise, each opponent loses that much life.
Saddle 3 (Tap any number of other creatures you control with total power 3 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
2/2
0

Calamity, Galloping Inferno
Legendary Creature — Horse Mount (R)
Haste
Whenever Calamity, Galloping Inferno attacks while saddled, choose a nonlegendary creature that saddled it this turn and create a tapped and attacking token that’s a copy of it. Sacrifice that token at the beginning of the next end step. Repeat this process once.
Saddle 1
4/6
0

Sandstorm Verge
Land — Desert (U)
: Add .
, : Target creature can’t block this turn. Activate only as a sorcery.
0

Goldvein Hydra
Creature — Hydra (MR)
Vigilance, trample, haste
Goldvein Hydra enters the battlefield with X +1/+1 counters on it.
When Goldvein Hydra dies, create a number of tapped Treasure tokens equal to its power.
0/0
0

Metamorphic Blast
Instant (U)
Spree (Choose one or more additional costs.)
+ — Until end of turn, target creature becomes a white Rabbit with base power and toughness 0/1.
+ — Target player draws two cards.
0

Return the Favor
Instant (U)
Spree (Choose one or more additional costs.)
+ — Copy target instant spell, sorcery spell, activated ability, or triggered ability. You may choose new targets for the copy.
+ — Change the target of target spell or ability with a single target.
0

Jem Lightfoote, Sky Explorer
Legendary Creature — Human Scout (U)
Flying, vigilance
At the beginning of your end step, if you haven’t cast a spell from your hand this turn, draw a card.
3/3
0

Wylie Duke, Atiin Hero
Legendary Creature — Human Ranger (R)
Vigilance
Whenever Wylie Duke, Atiin Hero becomes tapped, you gain 1 life and draw a card.
4/2
0

Annie Joins Up
Legendary Enchantment (R)
When Annie Joins Up enters the battlefield, it deals 5 damage to target creature or planeswalker an opponent controls.
If a triggered ability of a legendary creature you control triggers, that ability triggers an additional time.
0

Arid Archway
Land Desert (U)
Arid Archway enters the battlefield tapped.
When Arid Archway enters the battlefield, return a land you control to its owner’s hand. If another Desert was returned this way, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
: Add .
2

At Knifepoint
Enchantment (U)
As long as it’s your turn, outlaws you control have first strike. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.)
Whenever you commit a crime, create a 1/1 red Mercenary creature token with “: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery.” This ability triggers only once each turn.
1

Step Between Worlds
Sorcery (R)
Each player may shuffle their hand and graveyard into their library. Each player who does draws seven cards. Exile Step Between Worlds.
Plot (You may pay and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
1

Congregation Gryff
Creature — Hippogriff Mount (U)
Flying, lifelink
Whenever Congregation Gryff attacks while saddled, it gets +X/+X until end of turn, where X is the number of Mounts you control.
Saddle 3 (Tap any number of other creatures you control with total power 3 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
1/4
1

Archangel of Tithes Reprint
Creature — Angel (MR)
Flying
As long as Archangel of Tithes is untapped, creatures can't attack you or planeswalkers you control unless their controller pays 1 for each of those creatures.
As long as Archangel of Tithes is attacking, creatures can't block unless their controller pays 1 for each of those creatures.
3/5
1

Roxanne, Starfall Savant
Legendary Creature — Cat Druid (R)
Whenever Roxanne, Starfall Savant enters the battlefield or attacks, create a tapped colorless artifact token named Meteorite with “When Meteorite enters the battlefield, it deals 2 damage to any target” and “: Add one mana of any color.”
Whenever you tap an artifact token for mana, add one mana of any type that artifact token produced.
4/3
1

Servant of the Stinger
Creature — Human Warlock (U)
Deathtouch
Whenever Servant of the Stinger deals combat damage to a player, if you’ve committed a crime this turn, you may sacrifice Servant of the Stinger. If you do, search your library for a card, put it into your hand, then shuffle. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
1/3
0

Aven Interrupter
Creature — Bird Rogue (R)
Flash
Flying
When Aven Interrupter enters the battlefield, exile target spell. It becomes plotted. (You may cast it as a sorcery on a later turn without paying its mana cost.)
Spells your opponents cast from graveyards or from exile cost 2 more to cast.
2/2
1

Marchesa, Dealer of Death
Legendary Creature — Human Rogue (R)
Whenever you commit a crime, you may pay 1. If you do, look at the top two cards of your library. Put one of them into your hand and the other into your graveyard. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
3/4
1

Stubborn Burrowfiend
Creature — Badger Beast Mount (U)
Whenever Stubborn Burrowfiend becomes saddled for the first time each turn, mill two cards, then Stubborn Burrowfiend gets +X/+X until end of turn, where X is the number of creature cards in your graveyard.
Saddle 2 (Tap any number of other creatures yo control with total power 2 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
2/2
0

Bruse Tarl, Roving Rancher
Legendary Creature — Human Warrior (R)
Oxen you control have double strike.
Whenever Bruse Tarl, Roving Rancher enters the battlefield or attacks, exile the top card of your library. If it’s a land card, create a 2/2 white Ox creature token. Otherwise, you may cast it until the end of your next turn.
4/3
1

Rictus Robber
Creature — Zombie Rogue (U)
When Rictus Robber enters the battlefield, if a creature died this turn, create a 2/2 blue and black Zombie Rogue creature token.
Plot (You may pay and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
4/3
0

Unscrupulous Contractor
Creature Human Assassin (U)
When Unscrupulous Contractor enters the battlefield, you may sacrifice a creature. When you do, target player draws two cards and loses 2 life.
Plot (You may pay and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
3/2
0

Spinewoods Armadillo
Creature — Armadillo (U)
Reach
Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
, Discard Spinewoods Armadillo: Search your library for a basic land card or a Desert card, reveal it, put it into your hand, then shuffle. You gain 3 life.
7/7
1

Tomb Trawler
Artifact Creature — Golem (U)
: Put target card from your graveyard on the bottom of your library.
0/4
1

Outcaster Greenblade
Creature — Human Mercenary (U)
When Outcaster Greenblade enters the battlefield, search your library for a basic land card or a Desert card, reveal it, put it into your hand, then shuffle.
Outcaster Greenblade gets +1/+1 for each Desert you control.
1/2
0

Riku of Many Paths
Legendary Creature — Human Wizard (R)
Whenever you cast a modal spell, choose up to X, where X is the number of times you chose a mode for that spell —
• Exile the top card of your library. Until the end of your next turn, you may play it.
• Put a +1/+1 counter on Riku of Many Paths. It gains trample until end of turn.
• Create a 1/1 blue Bird creature token with flying.
3/3
1

Thunder Lasso
Artifact — Equipment (U)
When Thunder Lasso enters the battlefield, attach it to target creature you control.
Equipped creature gets +1/+1.
Whenever equipped creature attacks, tap target creature defending player controls.
Equip
1

Aloe Alchemist
Creature — Plant Warlock (C)
Trample
When Aloe Alchemist becomes plotted, target creature gets +3/+2 and gains trample until end of turn.
Plot (You may pay and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
3/2
0

Bonny Pall, Clearcutter
Legendary Creature — Giant Scout (R)
Reach
When Bonny Pall, Clearcutter enters the battlefield, create Beau, a legendary blue Ox creature token with “This creature’s power and toughness are each equal to the number of lands you control.”
Whenever you attack, draw a card, then you may put a land card from your hand or graveyard onto the battlefield.
6/5
1

Fortune, Loyal Steed
Legendary Creature — Beast Mount (R)
When Fortune, Loyal Steed enters the battlefield, scry 2.
Whenever Fortune attacks while saddled, at end of combat, exile it and up to one creature that saddled it this turn, then return those cards to the battlefield under their owner’s control.
Saddle 1
2/4
0

Vraska Joins Up
Legendary Enchantment (R)
When Vraska Joins Up enters the battlefield, put a deathtouch counter on each creature you control.
Whenever a legendary creature you control deals combat damage to a player, draw a card.
0

Wrangler of the Damned
Creature — Human Soldier (U)
Flash
At the beginning of your end step, if you didn’t cast any spells from your hand this turn, create a 2/2 white Spirit creature token with flying.
1/4
0

Fleeting Reflection
Instant (U)
Target creature you control gains hexproof until end of turn. Untap that creature. Until end of turn, it becomes a copy of up to one other target creature.
1

Lassoed by the Law
Enchantment (U)
When Lassoed by the Law enters the battlefield, exile target nonland permanent an opponent controls until Lassoed by the Law leaves the battlefield.
When Lassoed by the Law enters the battlefield, create a 1/1 red Mercenary creature token with “: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery.”
0

Desperate Bloodseeker
Creature — Vampire (C)
Lifelink
When Desperate Bloodseeker enters the battlefield, target player mills two cards. (They put the top two cards of their library into their graveyard.)
2/2
0

Vadmir, New Blood
Legendary Creature — Vampire Rogue (R)
Whenever you commit a crime, put a +1/+1 counter on Vadmir, New Blood. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
As long as Vadmir has four or more +1/+1 counters on it, it has menace and lifelink.
2/2
0

Loan Shark
Creature Shark Rogue (C)
When Loan Shark enters the battlefield, if you’ve cast two or more spells this turn, draw a card.
Plot (You may pay and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
3/4
0

Prosperity Tycoon
Creature Human Noble (U)
When Prosperity Tycoon enters the battlefield, create a 1/1 red Mercenary creature token with “: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery.”
, Sacrifice a token: Prosperity Tycoon gains indestructible until end of turn. Tap it. (Damage and effects that say “destroy” don’t destroy it.)
4/2
1

Bristly Bill, Spine Sower
Legendary Creature — Plant Druid (MR)
Landfall — Whenever a land enters the battlefield under your control, put a +1/+1 counter on target creature.
: Double the number of +1/+1 counters on each creature you control.
2/2
1

Binding Negotiation
Sorcery (U)
Target opponent reveals their hand. You may choose a nonland card from it. If you do, they discard it. Otherwise, you may put a face-up exiled card they own into their graveyard.
1

Malcolm, the Eyes
Legendary Creature — Siren Pirate (R)
Flying, haste
Whenever you cast your second spell each turn, investigate. (Create a Clue token. It’s an artifact with “, Sacrifice this artifact: Draw a card.”)
2/2
0

Shifting Grift
Sorcery (U)
Spree (Choose one or more additional costs.)
+ — Exchange control of two target creatures.
+ — Exchange control of two target artifacts.
+ — Exchange control of two target enchantments.
0

Seraphic Steed
Creature — Unicorn Mount (R)
First strike, lifelink
Whenever Seraphic Steed attacks while saddled, create a 3/3 white Angel creature token with flying.
Saddle 4 (Tap any number of other creatures you control with total power 4 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
2/2
0

Three Steps Ahead
Instant (R)
Spree (Choose one or more additional costs.)
+ — Counter target spell.
+ — Create a token that’s a copy of target artifact or creature you control.
+ — Draw two cards, then discard a card.
1

Resilient Roadrunner
Creature — Bird (U)
Haste, protection from Coyotes
: Resilient Roadrunner can’t be blocked this turn except by creatures with haste.
2/2
1

Terror of the Peaks Reprint
Creature — Dragon (MR)
Flying
Spells your opponents cast that target Terror of the Peaks cost an additional 3 life to cast.
Whenever another creature enters the battlefield under your control, Terror of the Peaks deals damage equal to that creature's power to any target.
5/4
1

Insatiable Avarice
Sorcery (R)
Spree (Choose one or more additional costs.)
+ — Search your library for a card, then shuffle and put that card on top.
+ — Target player draws three cards and loses 3 life.
1

Double Down
Enchantment (MR)
Whenever you cast an outlaw spell, copy that spell. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws. Copies of permanent spells become tokens.)
0

Miriam, Herd Whisperer
Legendary Creature — Human Druid (U)
As long as it’s your turn, Mounts and Vehicles you control have hexproof.
Whenever a Mount or Vehicle you control attacks, put a +1/+1 counter on it.
3/2
1

Satoru, the Infiltrator
Legendary Creature — Human Ninja Rogue (R)
Menace
Whenever Satoru, the Infiltrator and/or one or more other nontoken creatures enter the battlefield under your control, if none of them were cast or no mana was spent to cast them, draw a card.
2/3
0

Mobile Homestead
Artifact — Vehicle (U)
Mobile Homestead has haste as long as you control a Mount.
Whenever Mobile Homestead attacks, look at the top card of your library. If it’s a land card, you may put it onto the battlefield tapped.
Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
3/3
1

Outcaster Trailblazer
Creature — Human Druid (R)
When Outcaster Trailblazer enters the battlefield, add one mana of any color.
Whenever another creature with power 4 or greater enters the battlefield under your control, draw a card.
Plot (You may pay 2 and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
4/2
0

Shoot the Sheriff
Instant (U)
Destroy target non-outlaw creature. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws. Everyone else is fair game.)
2

Smuggler's Surprise
Instant (R)
Spree (Choose one or more additional costs.)
+ — Mill four cards. You may put up to two creature and/or land cards from among the milled cards into your hand.
+ — You may put up to two creature cards from your hand onto the battlefield.
+ — Creatures you control with power 4 or greater gain hexproof and indestructible until end of turn.
0

Hellspur Brute
Creature — Minotaur Mercenary (U)
Affinity for outlaws (This spell costs less to cast for each Assassin, Mercenary, Pirate, Rogue, and/or Warlock you control.)
Trample
5/4
0

Jace Reawakened
Legendary Planeswalker — Jace (MR)
You can’t cast this spell during your first, second, or third turns of the game.
+1: Draw a card, then discard a card.
+1: You may exile a nonland card with mana value 3 or less from your hand. If you do, it becomes plotted.
−6: Until end of turn, whenever you cast a spell, copy it. You may choose new targets for the copy.
Loyalty: 3
0

Armored Armadillo
Creature — Armadillo (C)
Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
: Armored Armadillo gets +X/+0 until end of turn, where X is its toughness.
0/4
0

Intimidation Campaign
Enchantment (U)
When Intimidation Campaign enters the battlefield, each opponent loses 1 life, you gain 1 life, and you draw a card.
Whenever you commit a crime, you may return Intimidation Campaign to its owner’s hand. (It returns only from the battlefield. Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
0

Final Showdown
Instant (MR)
Spree (Choose one or more additional costs.)
+ — All creatures lose all abilities until end of turn.
+ — Choose a creature you control. It gains indestructible until end of turn.
+ — Destroy all creatures.
0

Holy Cow
Creature — Ox Angel (C)
Flash
Flying
When Holy Cow enters the battlefield, you gain 2 life and scry 1. (Look at the top card of your library. You may put that card on the bottom.)
2/2
3

Frontier Seeker
Creature — Human Scout (U)
When Frontier Seeker enters the battlefield, look at the top five cards of your library. You may reveal a Mount creature card or a Plains card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
2/1
0

Trained Arynx
Creature — Cat Beast Mount (C)
Whenever Trained Arynx attacks while saddled, it gains first strike until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Saddle 2 (Tap any number of other creatures you control with total power 2 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
3/1
1

The Key to the Vault
Legendary Artifact — Equipment (R)
Whenever equipped creature deals combat damage to a player, look at that many cards from the top of your library. You may exile a nonland card from among them. Put the rest on the bottom of your library in a random order. You may cast the exiled card without paying its mana cost.
Equip
0

Plan the Heist
Sorcery (U)
Surveil 3 if you have no cards in hand. Then draw three cards. (To surveil 3, look at the top three cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Plot (You may pay and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
0

Slickshot Lockpicker
Creature — Human Rogue (U)
When Slickshot Lockpicker enters the battlefield, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)
Plot (You may pay and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
2/3
0

Gisa, the Hellraiser
Legendary Creature — Human Warlock (MR)
Ward—, Pay 2 life.
Skeletons and Zombies you control get +1/+1 and have menace.
Whenever you commit a crime, create two tapped 2/2 blue and black Zombie Rogue creature tokens. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
4/4
0

Rakish Crew
Enchantment (U)
When Rakish Crew enters the battlefield, create a 1/1 red Mercenary creature token with “: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery.”
Whenever an outlaw you control dies, each opponent loses 1 life and you gain 1 life. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.)
0

Rattleback Apothecary
Creature — Gorgon Warlock (U)
Deathtouch
Whenever you commit a crime, target creature you control gains your choice of menace or lifelink until end of turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
3/2
1

Tinybones Joins Up
Legendary Enchantment (R)
When Tinybones Joins Up enters the battlefield, any number of target players each discard a card.
Whenever a legendary creature enters the battlefield under your control, any number of target players each mill a card and lose 1 life.
2

Unfortunate Accident
Instant (U)
Spree (Choose one or more additional costs.)
+ — Destroy target creature.
+ — Create a 1/1 red Mercenary creature token with “: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery.”
0

Great Train Heist
Instant (R)
Spree (Choose one or more additional costs.)
+ — Untap all creatures you control. If it’s your combat phase, there is an additional combat phase after this phase.
+ — Creatures you control get +1/+0 and gain first strike until end of turn.
+ — Choose target opponent. Whenever a creature you control deals combat damage to that player this turn, create a tapped Treasure token.
0

Magda, the Hoardmaster
Legendary Creature — Dwarf Berserker (R)
Whenever you commit a crime, create a tapped Treasure token. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
Sacrifice three Treasures: Create a 4/4 red Scorpion Dragon creature token with flying and haste. Activate only as a sorcery.
2/2
0

Quilled Charger
Creature — Porcupine Mount (C)
Whenever Quilled Charger attacks while saddled, it gets +1/+2 and gains menace until end of turn. (It can’t be blocked except by two or more creatures.)
Saddle 2 (Tap any number of other creatures you control with total power 2 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
4/3
0

Scorching Shot
Sorcery (U)
Scorching Shot deals 5 damage to target creature.
0

Slickshot Show-Off
Creature — Bird Wizard (R)
Flying, haste
Whenever you cast a noncreature spell, Slickshot Show-Off gets +2/+0 until end of turn.
Plot (You may pay and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
1/2
1

Cactarantula
Creature — Plant Spider (C)
This spell costs less to cast if you control a Desert.
Reach
Whenever Cactarantula becomes the target of a spell or ability an opponent controls, you may draw a card.
6/5
0

Colossal Rattlewurm
Creature — Wurm (R)
Colossal Rattlewurm has flash as long as you control a Desert.
Trample
, Exile Colossal Rattlewurm from your graveyard: Search your library for a Desert card, put it onto the battlefield tapped, then shuffle.
6/5
0

Hardbristle Bandit
Creature — Plant Rogue (C)
: Add one mana of any color.
Whenever you commit a crime, untap Hardbristle Bandit. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
1/1
0

Freestrider Lookout
Creature — Human Rogue (R)
Reach
Whenever you commit a crime, look at the top five cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest on the bottom of your library in a random order. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
3/3
0

Annie Flash, the Veteran
Legendary Creature — Human Rogue (MR)
Flash
When Annie Flash, the Veteran enters the battlefield, if you cast it, return target permanent card with mana value 3 or less from your graveyard to the battlefield tapped.
Whenever Annie Flash becomes tapped, exile the top two cards of your library. You may play those cards this turn.
4/5
0

Form a Posse
Sorcery (U)
Create X 1/1 red Mercenary creature tokens with “: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery.”
0

The Gitrog, Ravenous Ride
Legendary Creature — Frog Horror Mount (MR)
Trample, haste
Whenever The Gitrog, Ravenous Ride deals combat damage to a player, you may sacrifice a creature that saddled it this turn. If you do, draw X cards, then put up to X land cards from your hand onto the battlefield tapped, where X is the sacrificed creature’s power.
Saddle 1
6/5
2

Honest Rutstein
Legendary Creature — Human Warlock (U)
When Honest Rutstein enters the battlefield, return target creature card from your graveyard to your hand.
Creature spells you cast cost less to cast.
3/2
0

Jolene, Plundering Pugilist
Legendary Creature — Human Mercenary (U)
Whenever you attack with one or more creatures with power 4 or greater, create a Treasure token.
, Sacrifice a Treasure: Jolene, Plundering Pugilist deals 1 damage to any target.
4/2
0

Kellan, the Kid
Legendary Creature — Human Faerie Rogue (MR)
Flying, lifelink
Whenever you cast a spell from anywhere other than your hand, you may cast a permanent spell with equal or lesser mana value from your hand without paying its mana cost. If you don’t, you may put a land card from your hand onto the battlefield.
3/3
0

Kraum, Violent Cacophony
Legendary Creature — Zombie Horror (U)
Flying
Whenever you cast your second spell each turn, put a +1/+1 counter on Kraum, Violent Cacophony and draw a card.
2/3
0

Make Your Own Luck
Sorcery (U)
Look at the top three cards of your library. You may exile a nonland card from among them. If you do, it becomes plotted. Put the rest into your hand. (You may cast it as a sorcery on a later turn without paying its mana cost.)
0

Lazav, Familiar Stranger
Legendary Creature — Shapeshifter (U)
Whenever you commit a crime, put a +1/+1 counter on Lazav, Familiar Stranger. Then you may exile a card from a graveyard. If a creature card was exiled this way, you may have Lazav become a copy of that card until end of turn. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
1/4
0

Marauding Sphinx
Creature — Sphinx Rogue (U)
Flying, vigilance, ward
Whenever you commit a crime, surveil 2. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
3/5
0

Ruthless Lawbringer
Creature — Vampire Assassin (U)
When Ruthless Lawbringer enters the battlefield, you may sacrifice another creature. When you do, destroy target nonland permanent.
3/2
0

Rakdos, the Muscle
Legendary Creature — Demon Mercenary (MR)
Flying, trample
Whenever you sacrifice another creature, exile cards equal to its mana value from the top of target player’s library. Until your next end step, you may play those cards, and mana of any type can be spent to cast those spells.
Sacrifice another creature: Rakdos, the Muscle gains indestructible until end of turn. Tap it. Activate only once each turn.
6/5
0

Bovine Intervention
Instant (U)
Destroy target artifact or creature. Its controller creates a 2/2 white Ox creature token.
0

Vraska, the Silencer
Legendary Creature — Gorgon Assassin (MR)
Deathtouch
Whenever a nontoken creature an opponent controls dies, you may pay . If you do, return that card to the battlefield tapped under your control. It’s a Treasure artifact with “, Sacrifice this artifact: Add one mana of any color,” and it loses all other card types.
3/3
0

Vial Smasher, Gleeful Grenadier
Legendary Creature — Goblin Mercenary (U)
Whenever another outlaw enters the battlefield under your control, Vial Smasher, Gleeful Grenadier deals 1 damage to target opponent. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.)
3/2
0

Abraded Bluffs
Land — Desert (C)
Abraded Bluffs enters the battlefield tapped.
When Abraded Bluffs enters the battlefield, it deals 1 damage to target opponent.
: Add or .
0

Bristling Backwoods
Land — Desert (C)
Bristling Backwoods enters the battlefield tapped.
When Bristling Backwoods enters the battlefield, it deals 1 damage to target opponent.
: Add or .
0

Creosote Heath
Land — Desert (C)
Creosote Heath enters the battlefield tapped.
When Creosote Heath enters the battlefield, it deals 1 damage to target opponent.
: Add or .
0

High Noon
Enchantment (R)
Each player can’t cast more than one spell each turn.
, Sacrifice High Noon: It deals 5 damage to any target.
0

Eroded Canyon
Land — Desert (C)
Eroded Canyon enters the battlefield tapped.
When Eroded Canyon enters the battlefield, it deals 1 damage to target opponent.
: Add or .
0

Festering Gulch
Land — Desert (C)
Festering Gulch enters the battlefield tapped.
When Festering Gulch enters the battlefield, it deals 1 damage to target opponent.
: Add or .
0

Jagged Barrens
Land — Desert (C)
Jagged Barrens enters the battlefield tapped.
When Jagged Barrens enters the battlefield, it deals 1 damage to target opponent.
: Add or .
0

Forlorn Flats
Land — Desert (C)
Forlorn Flats enters the battlefield tapped.
When Forlorn Flats enters the battlefield, it deals 1 damage to target opponent.
: Add or .
0

Lonely Arroyo
Land Desert (C)
Lonely Arroyo enters the battlefield tapped.
When Lonely Arroyo enters the battlefield, it deals 1 damage to target opponent.
: Add or .
0

Lush Oasis
Land — Desert (C)
Lush Oasis enters the battlefield tapped.
When Lush Oasis enters the battlefield, it deals 1 damage to target opponent.
: Add or .
0

Ertha Jo, Frontier Mentor
Legendary Creature — Kor Advisor (U)
When Ertha Jo, Frontier Mentor enters the battlefield, create a 1/1 red Mercenary creature token with “: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery.”
Whenever you activate an ability that targets a creature or player, copy that ability. You may choose new targets for the copy.
2/4
0

Soured Springs
Land — Desert (C)
Soured Springs enters the battlefield tapped.
When Soured Springs enters the battlefield, it deals 1 damage to target opponent.
: Add or .
1

Cunning Coyote
Creature — Coyote (U)
Haste
When Cunning Coyote enters the battlefield, another target creature you control gets +1/+1 and gains haste until end of turn.
Plot (You may pay and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
2/2
0

Blooming Marsh Reprint
Land (R)
Blooming Marsh enters the battlefield tapped unless you control two or fewer other lands.
Tap: Add B or G.
0

Botanical Sanctum Reprint
Land (R)
Botanical Sanctum enters the battlefield tapped unless you control two or fewer other lands.
Tap: Add G or U.
0

Concealed Courtyard Reprint
Land (R)
Concealed Courtyard enters the battlefield tapped unless you control two or fewer other lands.
Tap: Add W or B.
0

Inspiring Vantage Reprint
Land (R)
Inspiring Vantage enters the battlefield tapped unless you control two or fewer other lands.
Tap: Add R or W.
0

Spirebluff Canal Reprint
Land (R)
Spirebluff Canal enters the battlefield tapped unless you control two or fewer other lands.
Tap: Add U or R.
0

Oko, the Ringleader
Legendary Planeswalker — Oko (MR)
At the beginning of combat on your turn, Oko, the Ringleader becomes a copy of up to one target creature you control until end of turn, except he has hexproof.
+1: Draw two cards. If you’ve committed a crime this turn, discard a card. Otherwise, discard two cards.
−1: Create a 3/3 green Elk creature token.
−5: For each other nonland permanent you control, create a token that’s a copy of that permanent.
Loyalty: 3
1

Hell to Pay
Sorcery (R)
Hell to Pay deals X damage to target creature. Create a number of tapped Treasure tokens equal to the amount of excess damage dealt to that creature this way.
0

Tinybones, the Pickpocket
Legendary Creature — Skeleton Rogue (MR)
Deathtouch
Whenever Tinybones, the Pickpocket deals combat damage to a player, you may cast target nonland permanent card from that player’s graveyard, and mana of any type can be spent to cast that spell.
1/1
1

Fblthp, Lost on the Range
Legendary Creature — Homunculus (R)
Ward
You may look at the top card of your library any time.
The top card of your library has plot. The plot cost is equal to its mana cost.
You may plot nonland cards from the top of your library.
1/1
0

Swamp
Basic Land — Swamp (C)
(: Add .)
0

Mountain
Basic Land — Mountain (C)
(: Add .)
0

Plains
Basic Land — Plains (C)
(: Add .)
0

Island
Basic Land — Island (C)
(: Add .)
0

Forest
Basic Land — Forest (C)
(: Add .)
0

Duelist of the Mind
Creature — Human Advisor (R)
Flying, vigilance
Duelist of the Mind’s power is equal to the number of cards you’ve drawn this turn.
Whenever you commit a crime, you may draw a card. If you do, discard a card. This ability triggers only once each turn.
*/3
0

Emergent Haunting
Enchantment (U)
At the beginning of your end step, if you haven’t cast a spell from your hand this turn and Emergent Haunting isn’t a creature, it becomes a 3/3 Spirit creature with flying in addition to its other types.
: Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
0

Badlands Revival
Sorcery (U)
Return up to one target creature card from your graveyard to the battlefield. Return up to one target permanent card from your graveyard to your hand.
2

Getaway Glamer
Instant (U)
Spree (Choose one or more additional costs.)
+ — Exile target nontoken creature. At the beginning of the next end step, return it to the battlefield under its owner’s control.
+ — Choose target creature. If there is no other creature with greater power than it, it is destroyed.
0

Lavaspur Boots
Artifact — Equipment (U)
Equipped creature gets +1/+0 and has haste and ward . (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
Equip
1

Selvala, Eager Trailblazer
Legendary Creature — Elf Scout (MR)
Vigilance
Whenever you cast a creature spell, create a 1/1 red mercenary creature token with “: Target creature you control gets +1/+1 until end of turn. Activate only as a sorcery.”
: Choose a color. Add one mana of that color for each different power among creatures you control.
4/5
1

 
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