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Spoiler (63 kort)
Waste Not 
Enchantment (R) Whenever an opponent discards a creature card, create a 2/2 black Zombie creature token.
Whenever an opponent discards a land card, add BB.
Whenever an opponent discards a noncreature, nonland card, draw a card.
0
Shared Animosity 
Enchantment (R) Whenever a creature you control attacks, it gets +1/+0 until end of turn for each other attacking creature that shares a creature type with it.
0
Primal Vigor 
Enchantment (R) If one or more tokens would be created, twice that many of those tokens are created instead.
If one or more +1/+1 counters would be put on a creature, twice that many +1/+1 counters are put on that creature instead.
0
Leyline of Anticipation  
Enchantment (R) If Leyline of Anticipation is in your opening hand, you may begin the game with it on the battlefield.
You may cast spells as though they had flash.
0
Vampiric Rites
Enchantment (U) 1B, Sacrifice a creature: You gain 1 life and draw a card.
0
Blind Obedience 
Enchantment (R) Extort (Whenever you cast a spell, you may pay (W/B). If you do, each opponent loses 1 life and you gain that much life.)
Artifacts and creatures your opponents control enter the battlefield tapped.
0
Stab Wound 
Enchantment — Aura (U) Enchant creature
Enchanted creature gets -2/-2.
At the beginning of the upkeep of enchanted creature's controller, that player loses 2 life.
0
Dragon Mantle
Enchantment — Aura (U) Enchant creature
When Dragon Mantle enters the battlefield, draw a card.
Enchanted creature has "R: This creature gets +1/+0 until end of turn."
0
As Foretold 
Enchantment (R) At the beginning of your upkeep, put a time counter on As Foretold.
Once each turn, you may pay 0 rather than pay the mana cost for a spell you cast with mana value X or less, where X is the number of time counters on As Foretold.
0
Compulsion 
Enchantment (U) 1U, Discard a card: Draw a card.
1U, Sacrifice Compulsion: Draw a card.
0
Hatching Plans 
Enchantment (U) When Hatching Plans is put into a graveyard from the battlefield, draw three cards.
0
Karmic Justice 
Enchantment (R) Whenever a spell or ability an opponent controls destroys a noncreature permanent you control, you may destroy target permanent that opponent controls.
0
Season of Growth 
Enchantment (U) Whenever a creature enters the battlefield under your control, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
Whenever you cast a spell that targets a creature you control, draw a card.
0
Leyline of Abundance  
Enchantment (R) If Leyline of Abundance is in your opening hand, you may begin the game with it on the battlefield.
Whenever you tap a creature for mana, add an additional G.
6GG: Put a +1/+1 counter on each creature you control.
0
Dark Tutelage 
Enchantment (R) At the beginning of your upkeep, reveal the top card of your library and put that card into your hand. You lose life equal to its mana value.
0
Forced Fruition  
Enchantment (R) Whenever an opponent casts a spell, that player draws seven cards.
0
Utopia Sprawl
Enchantment — Aura (U) Enchant Forest
As Utopia Sprawl enters the battlefield, choose a color.
Whenever enchanted Forest is tapped for mana, its controller adds an additional one mana of the chosen color.
0
Leyline of Sanctity  
Enchantment (R) If Leyline of Sanctity is in your opening hand, you may begin the game with it on the battlefield.
You have hexproof. (You can't be the target of spells or abilities your opponents control.)
0
Parallel Lives 
Enchantment (MR) If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.
0
Rest in Peace 
Enchantment (R) When Rest in Peace enters the battlefield, exile all graveyards.
If a card or token would be put into a graveyard from anywhere, exile it instead.
0
Goblin Bombardment 
Enchantment (R) Sacrifice a creature: Goblin Bombardment deals 1 damage to any target.
0
Grasp of Fate  
Enchantment (U) When Grasp of Fate enters the battlefield, for each opponent, exile up to one target nonland permanent that player controls until Grasp of Fate leaves the battlefield. (Those permanents return under their owners' control.)
0
Omniscience   
Enchantment (MR) You may cast spells from your hand without paying their mana costs.
0
Impact Tremors 
Enchantment (U) Whenever a creature enters the battlefield under your control, Impact Tremors deals 1 damage to each opponent.
0
Intangible Virtue 
Enchantment (U) Creature tokens you control get +1/+1 and have vigilance.
0
Leyline of Lightning  
Enchantment (R) If Leyline of Lightning is in your opening hand, you may begin the game with it on the battlefield.
Whenever you cast a spell, you may pay 1. If you do, Leyline of Lightning deals 1 damage to target player or planeswalker.
0
Knightly Valor 
Enchantment — Aura (U) Enchant creature
When Knightly Valor enters the battlefield, create a 2/2 white Knight creature token with vigilance. (Attacking doesn't cause it to tap.)
Enchanted creature gets +2/+2 and has vigilance.
0
Mana Flare 
Enchantment (R) Whenever a player taps a land for mana, that player adds one mana of any type that land produced.
0
Oversold Cemetery 
Enchantment (R) At the beginning of your upkeep, if you have four or more creature cards in your graveyard, you may return target creature card from your graveyard to your hand.
0
Raid Bombardment 
Enchantment (U) Whenever a creature you control with power 2 or less attacks, Raid Bombardment deals 1 damage to the player or planeswalker that creature is attacking.
0
Repercussion  
Enchantment (MR) Whenever a creature is dealt damage, Repercussion deals that much damage to that creature's controller.
0
Phyrexian Unlife 
Enchantment (R) You don't lose the game for having 0 or less life.
As long as you have 0 or less life, all damage is dealt to you as though its source had infect. (Damage is dealt to you in the form of poison counters.)
0
Ground Seal 
Enchantment (U) When Ground Seal enters the battlefield, draw a card.
Cards in graveyards can't be the targets of spells or abilities.
0
Hardened Scales
Enchantment (R) If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on it instead.
0
Dawn of Hope 
Enchantment (R) Whenever you gain life, you may pay 2. If you do, draw a card.
3W: Create a 1/1 white Soldier creature token with lifelink.
0
Fraying Sanity 
Enchantment — Aura Curse (R) Enchant player
At the beginning of each end step, enchanted player mills X cards, where X is the number of cards put into their graveyard from anywhere this turn.
0
Intruder Alarm 
Enchantment (R) Creatures don't untap during their controllers' untap steps.
Whenever a creature enters the battlefield, untap all creatures.
0
Polluted Bonds  
Enchantment (R) Whenever a land enters the battlefield under an opponent's control, that player loses 2 life and you gain 2 life.
0
Blood Moon 
Enchantment (R) Nonbasic lands are Mountains.
0
Copy Enchantment 
Enchantment (R) You may have Copy Enchantment enter the battlefield as a copy of any enchantment on the battlefield.
0
Bitterblossom 
Tribal Enchantment — Faerie (MR) At the beginning of your upkeep, you lose 1 life and create a 1/1 black Faerie Rogue creature token with flying.
0
Defense of the Heart 
Enchantment (R) At the beginning of your upkeep, if an opponent controls three or more creatures, sacrifice Defense of the Heart, search your library for up to two creature cards, put those cards onto the battlefield, then shuffle.
0
Fiery Emancipation   
Enchantment (MR) If a source you control would deal damage to a permanent or player, it deals triple that damage to that permanent or player instead.
0
Kindred Discovery  
Enchantment (MR) As Kindred Discovery enters the battlefield, choose a creature type.
Whenever a creature you control of the chosen type enters the battlefield or attacks, draw a card.
0
Land Tax Reprint
Enchantment (MR) At the beginning of your upkeep, if an opponent controls more lands than you, you may search your library for up to three basic land cards, reveal them, put them into your hand, then shuffle.
0
Sanguine Bond  
Enchantment (R) Whenever you gain life, target opponent loses that much life.
0
Spreading Seas 
Enchantment — Aura (U) Enchant land
When Spreading Seas enters the battlefield, draw a card.
Enchanted land is an Island.
0
Unnatural Growth    
Enchantment (R) At the beginning of each combat, double the power and toughness of each creature you control until end of turn.
0
Sneak Attack 
Enchantment (MR) R: You may put a creature card from your hand onto the battlefield. That creature gains haste. Sacrifice the creature at the beginning of the next end step.
0
Garruk's Uprising 
Enchantment (U) When Garruk's Uprising enters the battlefield, if you control a creature with power 4 or greater, draw a card.
Creatures you control have trample. (They can deal excess combat damage to the player or planeswalker they're attacking.)
Whenever a creature with power 4 or greater enters the battlefield under your control, draw a card.
0
Grave Pact   
Enchantment (MR) Whenever a creature you control dies, each other player sacrifices a creature.
0
Griffin Aerie 
Enchantment (U) At the beginning of your end step, if you gained 3 or more life this turn, create a 2/2 white Griffin creature token with flying.
0
Oppression  
Enchantment (R) Whenever a player casts a spell, that player discards a card.
0
Leyline of the Void  
Enchantment (R) If Leyline of the Void is in your opening hand, you may begin the game with it on the battlefield.
If a card would be put into an opponent's graveyard from anywhere, exile it instead.
0
Nature's Will  
Enchantment (R) Whenever one or more creatures you control deal combat damage to a player, tap all lands that player controls and untap all lands you control.
0
Greater Auramancy 
Enchantment (MR) Other enchantments you control have shroud. (A permanent with shroud can't be the target of spells or abilities.)
Enchanted creatures you control have shroud.
0
Curiosity
Enchantment — Aura (U) Enchant creature
Whenever enchanted creature deals damage to an opponent, you may draw a card.
0
Necropotence  
Enchantment (MR) Skip your draw step.
Whenever you discard a card, exile that card from your graveyard.
Pay 1 life: Exile the top card of your library face down. Put that card into your hand at the beginning of your next end step.
0
Rhystic Study 
Enchantment (MR) Whenever an opponent casts a spell, you may draw a card unless that player pays 1.
2
Aggravated Assault 
Enchantment (R) 3RR: Untap all creatures you control. After this main phase, there is an additional combat phase followed by an additional main phase. Activate only as a sorcery.
0
Doubling Season 
Enchantment (MR) If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.
If an effect would put one or more counters on a permanent you control, it puts twice that many of those counters on that permanent instead.
0
Prismatic Omen 
Enchantment (R) Lands you control are every basic land type in addition to their other types.
0
Smothering Tithe 
Enchantment (MR) Whenever an opponent draws a card, that player may pay 2. If the player doesn't, you create a Treasure token. (It's an artifact with "Tap, Sacrifice this artifact: Add one mana of any color.")
0
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